132 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Union
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from BaseClasses import Tutorial, CollectionState, ItemClassification
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from worlds.AutoWorld import WebWorld, World
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from . import Options
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from .Items import DLCQuestItem, ItemData, create_items, item_table, items_by_group, Group
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from .Locations import DLCQuestLocation, location_table
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from .Options import DLCQuestOptions
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from .Regions import create_regions
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from .Rules import set_rules
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from .presets import dlcq_options_presets
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from .option_groups import dlcq_option_groups
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client_version = 0
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class DLCqwebworld(WebWorld):
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    options_presets = dlcq_options_presets
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    option_groups = dlcq_option_groups
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    setup_en = Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Archipelago DLCQuest game on your computer.",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["axe_y"]
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    )
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    setup_fr = Tutorial(
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        "Guide de configuration MultiWorld",
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        "Un guide pour configurer DLCQuest sur votre PC.",
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        "Français",
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        "setup_fr.md",
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        "setup/fr",
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        ["Deoxis"]
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    )
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    tutorials = [setup_en, setup_fr]
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class DLCqworld(World):
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    """
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    DLCQuest is a metroid ish game where everything is an in-game dlc.
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    """
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    game = "DLCQuest"
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    topology_present = False
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    web = DLCqwebworld()
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    item_name_to_id = {name: data.code for name, data in item_table.items()}
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    location_name_to_id = location_table
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    options_dataclass = DLCQuestOptions
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    options: DLCQuestOptions
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    def create_regions(self):
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        create_regions(self.multiworld, self.player, self.options)
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    def set_rules(self):
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        set_rules(self.multiworld, self.player, self.options)
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    def create_event(self, event: str):
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        return DLCQuestItem(event, True, None, self.player)
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    def create_items(self):
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        self.precollect_coinsanity()
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        locations_count = len([location
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                               for location in self.multiworld.get_locations(self.player)
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                               if not location.advancement])
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        items_to_exclude = [excluded_items
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                            for excluded_items in self.multiworld.precollected_items[self.player]]
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        created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
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        self.multiworld.itempool += created_items
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        campaign = self.options.campaign
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        has_both = campaign == Options.Campaign.option_both
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        has_base = campaign == Options.Campaign.option_basic or has_both
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        has_big_bundles = self.options.coinsanity and self.options.coinbundlequantity > 50
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        early_items = self.multiworld.early_items
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        if has_base:
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            if has_both and has_big_bundles:
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                early_items[self.player]["Incredibly Important Pack"] = 1
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            else:
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                early_items[self.player]["Movement Pack"] = 1
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        for item in items_to_exclude:
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            if item in self.multiworld.itempool:
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                self.multiworld.itempool.remove(item)
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    def precollect_coinsanity(self):
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        if self.options.campaign == Options.Campaign.option_basic:
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            if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5:
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                self.multiworld.push_precollected(self.create_item("DLC Quest: Coin Bundle"))
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    def create_item(self, item: Union[str, ItemData], classification: ItemClassification = None) -> DLCQuestItem:
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        if isinstance(item, str):
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            item = item_table[item]
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        if classification is None:
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            classification = item.classification
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        return DLCQuestItem(item.name, classification, item.code, self.player)
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    def get_filler_item_name(self) -> str:
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        trap = self.multiworld.random.choice(items_by_group[Group.Trap])
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        return trap.name
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    def fill_slot_data(self):
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        options_dict = self.options.as_dict(
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            "death_link", "ending_choice", "campaign", "coinsanity", "item_shuffle", "permanent_coins"
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        )
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        options_dict.update({
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            "coinbundlerange": self.options.coinbundlequantity.value,
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            "seed": self.random.randrange(99999999)
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        })
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        return options_dict
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    def collect(self, state: CollectionState, item: DLCQuestItem) -> bool:
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        change = super().collect(state, item)
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        if change:
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            suffix = item.coin_suffix
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            if suffix:
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                state.prog_items[self.player][suffix] += item.coins
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        return change
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    def remove(self, state: CollectionState, item: DLCQuestItem) -> bool:
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        change = super().remove(state, item)
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        if change:
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            suffix = item.coin_suffix
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            if suffix:
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                state.prog_items[self.player][suffix] -= item.coins
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        return change
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