Archipelago/worlds/stardew_valley/bundles/bundle.py

176 lines
8.0 KiB
Python

import math
from dataclasses import dataclass
from random import Random
from typing import List, Tuple
from .bundle_item import BundleItem
from ..content import StardewContent
from ..options import BundlePrice, StardewValleyOptions, ExcludeGingerIsland, FestivalLocations
from ..strings.currency_names import Currency
@dataclass
class Bundle:
room: str
name: str
items: List[BundleItem]
number_required: int
def __repr__(self):
return f"{self.name} -> {self.number_required} from {repr(self.items)}"
@dataclass
class BundleTemplate:
room: str
name: str
items: List[BundleItem]
number_possible_items: int
number_required_items: int
def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
number_required_items: int):
self.room = room
self.name = name
self.items = items
self.number_possible_items = number_possible_items
self.number_required_items = number_required_items
@staticmethod
def extend_from(template, items: List[BundleItem]):
return BundleTemplate(template.room, template.name, items, template.number_possible_items,
template.number_required_items)
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
filtered_items = [item for item in self.items if item.can_appear(content, options)]
number_items = len(filtered_items)
number_chosen_items = self.number_possible_items
if number_chosen_items < number_required:
number_chosen_items = number_required
if number_chosen_items > number_items:
chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
else:
chosen_items = random.sample(filtered_items, number_chosen_items)
chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
return Bundle(self.room, self.name, chosen_items, number_required)
def can_appear(self, options: StardewValleyOptions) -> bool:
return True
class CurrencyBundleTemplate(BundleTemplate):
item: BundleItem
def __init__(self, room: str, name: str, item: BundleItem):
super().__init__(room, name, [item], 1, 1)
self.item = item
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
currency_amount = self.get_currency_amount(options.bundle_price)
return Bundle(self.room, self.name, [BundleItem(self.item.item_name, currency_amount)], 1)
def get_currency_amount(self, bundle_price_option: BundlePrice):
_, price_multiplier = get_bundle_final_prices(bundle_price_option, self.number_required_items, True)
currency_amount = max(1, int(self.item.amount * price_multiplier))
return currency_amount
def can_appear(self, options: StardewValleyOptions) -> bool:
if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
if self.item.item_name == Currency.qi_gem or self.item.item_name == Currency.golden_walnut or self.item.item_name == Currency.cinder_shard:
return False
if options.festival_locations == FestivalLocations.option_disabled:
if self.item.item_name == Currency.star_token:
return False
return True
class MoneyBundleTemplate(CurrencyBundleTemplate):
def __init__(self, room: str, default_name: str, item: BundleItem):
super().__init__(room, default_name, item)
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
currency_amount = self.get_currency_amount(options.bundle_price)
currency_name = "g"
if currency_amount >= 1000:
unit_amount = currency_amount % 1000
unit_amount = "000" if unit_amount == 0 else unit_amount
currency_display = f"{currency_amount // 1000},{unit_amount}"
else:
currency_display = f"{currency_amount}"
name = f"{currency_display}{currency_name} Bundle"
return Bundle(self.room, name, [BundleItem(self.item.item_name, currency_amount)], 1)
def get_currency_amount(self, bundle_price_option: BundlePrice):
_, price_multiplier = get_bundle_final_prices(bundle_price_option, self.number_required_items, True)
currency_amount = max(1, int(self.item.amount * price_multiplier))
return currency_amount
class IslandBundleTemplate(BundleTemplate):
def can_appear(self, options: StardewValleyOptions) -> bool:
return options.exclude_ginger_island == ExcludeGingerIsland.option_false
class FestivalBundleTemplate(BundleTemplate):
def can_appear(self, options: StardewValleyOptions) -> bool:
return options.festival_locations != FestivalLocations.option_disabled
class DeepBundleTemplate(BundleTemplate):
categories: List[List[BundleItem]]
def __init__(self, room: str, name: str, categories: List[List[BundleItem]], number_possible_items: int,
number_required_items: int):
super().__init__(room, name, [], number_possible_items, number_required_items)
self.categories = categories
def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
number_categories = len(self.categories)
number_chosen_categories = self.number_possible_items
if number_chosen_categories < number_required:
number_chosen_categories = number_required
if number_chosen_categories > number_categories:
chosen_categories = self.categories + random.choices(self.categories,
k=number_chosen_categories - number_categories)
else:
chosen_categories = random.sample(self.categories, number_chosen_categories)
chosen_items = []
for category in chosen_categories:
filtered_items = [item for item in category if item.can_appear(content, options)]
chosen_items.append(random.choice(filtered_items))
chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
return Bundle(self.room, self.name, chosen_items, number_required)
def get_bundle_final_prices(bundle_price_option: BundlePrice, default_required_items: int, is_currency: bool) -> Tuple[int, float]:
number_required_items = get_number_required_items(bundle_price_option, default_required_items)
price_multiplier = get_price_multiplier(bundle_price_option, is_currency)
return number_required_items, price_multiplier
def get_number_required_items(bundle_price_option: BundlePrice, default_required_items: int) -> int:
if bundle_price_option == BundlePrice.option_minimum:
return 1
if bundle_price_option == BundlePrice.option_maximum:
return 8
number_required = default_required_items + bundle_price_option.value
return min(8, max(1, number_required))
def get_price_multiplier(bundle_price_option: BundlePrice, is_currency: bool) -> float:
if bundle_price_option == BundlePrice.option_minimum:
return 0.1 if is_currency else 0.2
if bundle_price_option == BundlePrice.option_maximum:
return 4 if is_currency else 1.4
price_factor = 0.4 if is_currency else (0.2 if bundle_price_option.value <= 0 else 0.1)
price_multiplier_difference = bundle_price_option.value * price_factor
price_multiplier = 1 + price_multiplier_difference
return round(price_multiplier, 2)