41 lines
1.8 KiB
Python
41 lines
1.8 KiB
Python
import unittest
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from BaseClasses import World, CollectionState
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import mark_dark_world_regions
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from ItemList import difficulties
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from Items import ItemFactory
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from Regions import create_regions
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from Rules import set_rules
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class TestVanilla(unittest.TestCase):
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def setUp(self):
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self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
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True, False, False, False, False, False, False, False, False, None,
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'none', False)
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self.world.difficulty_requirements = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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link_entrances(self.world, 1)
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mark_dark_world_regions(self.world)
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set_rules(self.world, 1)
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def run_tests(self, access_pool):
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for location, access, *item_pool in access_pool:
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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with self.subTest(location=location, access=access, items=items, all_except=all_except):
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if all_except and len(all_except) > 0:
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items = self.world.itempool[:]
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items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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items.extend(ItemFactory(item_pool[0], 1))
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else:
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items = ItemFactory(items, 1)
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state = CollectionState(self.world)
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for item in items:
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item.advancement = True
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state.collect(item)
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self.assertEqual(self.world.get_location(location, 1).can_reach(state), access) |