154 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, Union
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from ..mod_data import ModNames
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from ... import options
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from ...data.craftable_data import all_crafting_recipes_by_name
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from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.combat_logic import CombatLogicMixin
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from ...logic.cooking_logic import CookingLogicMixin
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from ...logic.crafting_logic import CraftingLogicMixin
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from ...logic.farming_logic import FarmingLogicMixin
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from ...logic.fishing_logic import FishingLogicMixin
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from ...logic.has_logic import HasLogicMixin
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from ...logic.money_logic import MoneyLogicMixin
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from ...logic.museum_logic import MuseumLogicMixin
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from ...logic.quest_logic import QuestLogicMixin
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from ...logic.received_logic import ReceivedLogicMixin
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from ...logic.region_logic import RegionLogicMixin
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from ...logic.relationship_logic import RelationshipLogicMixin
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from ...logic.season_logic import SeasonLogicMixin
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from ...logic.skill_logic import SkillLogicMixin
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from ...logic.time_logic import TimeLogicMixin
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from ...logic.tool_logic import ToolLogicMixin
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from ...options import Cropsanity
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from ...stardew_rule import StardewRule, True_
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from ...strings.artisan_good_names import ModArtisanGood
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from ...strings.craftable_names import ModCraftable, ModMachine
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from ...strings.fish_names import ModTrash
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from ...strings.ingredient_names import Ingredient
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from ...strings.material_names import Material
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from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil
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from ...strings.monster_drop_names import Loot
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from ...strings.performance_names import Performance
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from ...strings.region_names import SVERegion, DeepWoodsRegion, BoardingHouseRegion
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from ...strings.tool_names import Tool, ToolMaterial
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display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display]
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display_items = all_artifacts + all_fossils
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class ModItemLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.item = ModItemLogic(*args, **kwargs)
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class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin,
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RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin,
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FarmingLogicMixin]]):
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    def get_modded_item_rules(self) -> Dict[str, StardewRule]:
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        items = dict()
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        if ModNames.boarding_house in self.options.mods:
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            items.update(self.get_boarding_house_item_rules())
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        return items
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    def modify_vanilla_item_rules_with_mod_additions(self, item_rule: Dict[str, StardewRule]):
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        if ModNames.sve in self.options.mods:
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            item_rule.update(self.get_modified_item_rules_for_sve(item_rule))
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        if ModNames.deepwoods in self.options.mods:
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            item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule))
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        return item_rule
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    def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]):
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        return {
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            Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach(
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                SVERegion.crimson_badlands),
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            Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands),
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            Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
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                                             self.logic.combat.can_fight_at_level(Performance.great)),
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            Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
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                                         self.logic.combat.can_fight_at_level(Performance.great)),
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            Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) &
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                                               self.logic.combat.can_fight_at_level(Performance.maximum)),
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        }
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    def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]):
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        options_to_update = {
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            Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10),
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            Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
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            # Gingerbread House
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            Ingredient.wheat_flour: items[Ingredient.wheat_flour] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
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            # Gingerbread House
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        }
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        if self.options.tool_progression & options.ToolProgression.option_progressive:
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            options_to_update.update({
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                Ore.iridium: items[Ore.iridium] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iridium, DeepWoodsRegion.floor_50),  # Iridium Tree
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            })
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        return options_to_update
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    def get_boarding_house_item_rules(self):
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        return {
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            # Mob Drops from lost valley enemies
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            ModArtisanGood.pterodactyl_egg: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                             BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                         BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                         BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                             BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                          BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_phalange: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                             BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_l_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                                BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.pterodactyl_r_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                                BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                       BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_tooth: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                       BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_femur: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                       BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                        BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                      BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                          BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.dinosaur_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                      BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.good),
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            ModFossil.neanderthal_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                          BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.great),
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            ModFossil.neanderthal_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                         BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.great),
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            ModFossil.neanderthal_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                           BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.great),
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            ModFossil.neanderthal_limb_bones: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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                                                                               BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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                Performance.great),
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        }
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