86 lines
3.2 KiB
Python
86 lines
3.2 KiB
Python
from Options import Range, Toggle, DefaultOnToggle, Choice, DeathLink
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class MinimumResourcePackAmount(Range):
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"""The minimum amount of resources available in a resource pack"""
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display_name = "Minimum resource pack amount"
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range_start = 1
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range_end = 15
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default = 1
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class MaximumResourcePackAmount(Range):
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"""The maximum amount of resources available in a resource pack"""
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display_name = "Maximum resource pack amount"
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range_start = 1
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range_end = 15
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default = 5
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class DuplicateItems(Choice):
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"""Adds duplicates of items to the item pool (if configured in Filler items). These will be selected alongside
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Resource Packs (if configured). Note that there are not many progression items, and selecting Progression may
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produce many of the same duplicate item."""
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display_name = "Duplicate items"
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option_progression = 0
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option_non_progression = 1
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option_any = 2
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default = 2
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class FillerItemTypes(Choice):
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"""Determines whether to use Resource Packs, Duplicate Items (as configured), or both."""
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display_name = "Filler items"
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option_resource_packs = 0
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option_duplicates = 1
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option_both = 2
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class IslandFrequencyLocations(Choice):
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"""Sets where frequencies for story islands are located."""
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display_name = "Frequency locations"
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option_vanilla = 0
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option_random_on_island = 1
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option_random_island_order = 2
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option_random_on_island_random_order = 3
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option_progressive = 4
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option_anywhere = 5
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default = 2
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class IslandGenerationDistance(Choice):
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"""Sets how far away islands spawn from you when you input their coordinates into the Receiver."""
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display_name = "Island distance"
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option_quarter = 2
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option_half = 4
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option_vanilla = 8
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option_double = 16
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option_quadrouple = 32
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default = 8
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class ExpensiveResearch(Toggle):
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"""Makes unlocking items in the Crafting Table consume the researched items."""
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display_name = "Expensive research"
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class ProgressiveItems(DefaultOnToggle):
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"""Makes some items, like the Bow and Arrow, progressive rather than raw unlocks."""
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display_name = "Progressive items"
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class BigIslandEarlyCrafting(Toggle):
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"""Allows recipes that require items from big islands (eg leather) to lock earlygame items like the Receiver, Bolt,
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or Smelter. Big islands are available from the start of the game, however it can take a long time to find them."""
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display_name = "Early recipes behind big islands"
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class PaddleboardMode(Toggle):
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"""Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not
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recommended."""
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display_name = "Paddleboard Mode"
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raft_options = {
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"minimum_resource_pack_amount": MinimumResourcePackAmount,
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"maximum_resource_pack_amount": MaximumResourcePackAmount,
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"duplicate_items": DuplicateItems,
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"filler_item_types": FillerItemTypes,
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"island_frequency_locations": IslandFrequencyLocations,
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"island_generation_distance": IslandGenerationDistance,
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"expensive_research": ExpensiveResearch,
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"progressive_items": ProgressiveItems,
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"big_island_early_crafting": BigIslandEarlyCrafting,
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"paddleboard_mode": PaddleboardMode,
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"death_link": DeathLink
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}
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