289 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import List, Tuple, Optional, Callable, NamedTuple
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from BaseClasses import MultiWorld
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from BaseClasses import Location
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SC2WOL_LOC_ID_OFFSET = 1000
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class SC2WoLLocation(Location):
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    game: str = "Starcraft2WoL"
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class LocationData(NamedTuple):
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    region: str
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    name: str
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    code: Optional[int]
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    rule: Callable = lambda state: True
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def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[LocationData, ...]:
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    # Note: rules which are ended with or True are rules identified as needed later when restricted units is an option
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    location_table: List[LocationData] = [
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        LocationData("Liberation Day", "Liberation Day: Victory", SC2WOL_LOC_ID_OFFSET + 100),
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        LocationData("Liberation Day", "Liberation Day: First Statue", SC2WOL_LOC_ID_OFFSET + 101),
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        LocationData("Liberation Day", "Liberation Day: Second Statue", SC2WOL_LOC_ID_OFFSET + 102),
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        LocationData("Liberation Day", "Liberation Day: Third Statue", SC2WOL_LOC_ID_OFFSET + 103),
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        LocationData("Liberation Day", "Liberation Day: Fourth Statue", SC2WOL_LOC_ID_OFFSET + 104),
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        LocationData("Liberation Day", "Liberation Day: Fifth Statue", SC2WOL_LOC_ID_OFFSET + 105),
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        LocationData("Liberation Day", "Liberation Day: Sixth Statue", SC2WOL_LOC_ID_OFFSET + 106),
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        LocationData("Liberation Day", "Beat Liberation Day", None),
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        LocationData("The Outlaws", "The Outlaws: Victory", SC2WOL_LOC_ID_OFFSET + 200,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("The Outlaws", "The Outlaws: Rebel Base", SC2WOL_LOC_ID_OFFSET + 201,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("The Outlaws", "Beat The Outlaws", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Zero Hour", "Zero Hour: Victory", SC2WOL_LOC_ID_OFFSET + 300,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Zero Hour", "Zero Hour: First Group Rescued", SC2WOL_LOC_ID_OFFSET + 301),
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        LocationData("Zero Hour", "Zero Hour: Second Group Rescued", SC2WOL_LOC_ID_OFFSET + 302,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Zero Hour", "Zero Hour: Third Group Rescued", SC2WOL_LOC_ID_OFFSET + 303,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Zero Hour", "Beat Zero Hour", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Evacuation", "Evacuation: Victory", SC2WOL_LOC_ID_OFFSET + 400,
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                     lambda state: state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Evacuation", "Evacuation: First Chysalis", SC2WOL_LOC_ID_OFFSET + 401),
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        LocationData("Evacuation", "Evacuation: Second Chysalis", SC2WOL_LOC_ID_OFFSET + 402,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Evacuation", "Evacuation: Third Chysalis", SC2WOL_LOC_ID_OFFSET + 403,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Evacuation", "Beat Evacuation", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Outbreak", "Outbreak: Victory", SC2WOL_LOC_ID_OFFSET + 500,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Outbreak", "Outbreak: Left Infestor", SC2WOL_LOC_ID_OFFSET + 501,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Outbreak", "Outbreak: Right Infestor", SC2WOL_LOC_ID_OFFSET + 502,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Outbreak", "Beat Outbreak", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Safe Haven", "Safe Haven: Victory", SC2WOL_LOC_ID_OFFSET + 600,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Safe Haven", "Beat Safe Haven", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Haven's Fall", "Haven's Fall: Victory", SC2WOL_LOC_ID_OFFSET + 700,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Haven's Fall", "Beat Haven's Fall", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Smash and Grab", "Smash and Grab: Victory", SC2WOL_LOC_ID_OFFSET + 800,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Smash and Grab", "Smash and Grab: First Relic", SC2WOL_LOC_ID_OFFSET + 801),
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        LocationData("Smash and Grab", "Smash and Grab: Second Relic", SC2WOL_LOC_ID_OFFSET + 802),
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        LocationData("Smash and Grab", "Smash and Grab: Third Relic", SC2WOL_LOC_ID_OFFSET + 803,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Smash and Grab", "Smash and Grab: Fourth Relic", SC2WOL_LOC_ID_OFFSET + 804,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_anti_air(world, player)),
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        LocationData("Smash and Grab", "Beat Smash and Grab", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_anti_air(world, player)),
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        LocationData("The Dig", "The Dig: Victory", SC2WOL_LOC_ID_OFFSET + 900,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_anti_air(world, player) and
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                                   state._sc2wol_has_heavy_defense(world, player)),
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        LocationData("The Dig", "The Dig: Left Relic", SC2WOL_LOC_ID_OFFSET + 901,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("The Dig", "The Dig: Right Ground Relic", SC2WOL_LOC_ID_OFFSET + 902,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("The Dig", "The Dig: Right Cliff Relic", SC2WOL_LOC_ID_OFFSET + 903,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("The Dig", "Beat The Dig", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_anti_air(world, player) and
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                                   state._sc2wol_has_heavy_defense(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: Victory", SC2WOL_LOC_ID_OFFSET + 1000,
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                     lambda state: state._sc2wol_has_air(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: 1st Data Core ", SC2WOL_LOC_ID_OFFSET + 1001,
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                     lambda state: True),
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        LocationData("The Moebius Factor", "The Moebius Factor: 2nd Data Core", SC2WOL_LOC_ID_OFFSET + 1002,
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                     lambda state: state._sc2wol_has_air(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: South Rescue", SC2WOL_LOC_ID_OFFSET + 1003,
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                     lambda state: state._sc2wol_able_to_rescue(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: Wall Rescue", SC2WOL_LOC_ID_OFFSET + 1004,
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                     lambda state: state._sc2wol_able_to_rescue(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: Mid Rescue", SC2WOL_LOC_ID_OFFSET + 1005,
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                     lambda state: state._sc2wol_able_to_rescue(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: Nydus Roof Rescue", SC2WOL_LOC_ID_OFFSET + 1006,
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                     lambda state: state._sc2wol_able_to_rescue(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: Alive Inside Rescue", SC2WOL_LOC_ID_OFFSET + 1007,
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                     lambda state: state._sc2wol_able_to_rescue(world, player)),
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        LocationData("The Moebius Factor", "The Moebius Factor: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1008,
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                     lambda state: state._sc2wol_has_air(world, player)),
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        LocationData("The Moebius Factor", "Beat The Moebius Factor", None,
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                     lambda state: state._sc2wol_has_air(world, player)),
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        LocationData("Supernova", "Supernova: Victory", SC2WOL_LOC_ID_OFFSET + 1100,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Supernova", "Supernova: West Relic", SC2WOL_LOC_ID_OFFSET + 1101),
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        LocationData("Supernova", "Supernova: North Relic", SC2WOL_LOC_ID_OFFSET + 1102,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Supernova", "Supernova: South Relic", SC2WOL_LOC_ID_OFFSET + 1103,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Supernova", "Supernova: East Relic", SC2WOL_LOC_ID_OFFSET + 1104,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Supernova", "Beat Supernova", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Maw of the Void", "Maw of the Void: Victory", SC2WOL_LOC_ID_OFFSET + 1200,
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                     lambda state: state.has('Battlecruiser', player) or state.has('Science Vessel', player) and
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                                   state._sc2wol_has_air(world, player)),
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        LocationData("Maw of the Void", "Maw of the Void: Landing Zone Cleared", SC2WOL_LOC_ID_OFFSET + 1201),
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        LocationData("Maw of the Void", "Maw of the Void: Expansion Prisoners", SC2WOL_LOC_ID_OFFSET + 1202),
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        LocationData("Maw of the Void", "Maw of the Void: South Close Prisoners", SC2WOL_LOC_ID_OFFSET + 1203,
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                     lambda state: state.has('Battlecruiser', player) or state.has('Science Vessel', player) and
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                                   state._sc2wol_has_air(world, player)),
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        LocationData("Maw of the Void", "Maw of the Void: South Far Prisoners", SC2WOL_LOC_ID_OFFSET + 1204,
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                     lambda state: state.has('Battlecruiser', player) or state.has('Science Vessel', player) and
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                                   state._sc2wol_has_air(world, player)),
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        LocationData("Maw of the Void", "Maw of the Void: North Prisoners", SC2WOL_LOC_ID_OFFSET + 1205,
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                     lambda state: state.has('Battlecruiser', player) or state.has('Science Vessel', player) and
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                                   state._sc2wol_has_air(world, player)),
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        LocationData("Maw of the Void", "Beat Maw of the Void", None,
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                     lambda state: state.has('Battlecruiser', player) or state.has('Science Vessel', player) and
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                                   state._sc2wol_has_air(world, player)),
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        LocationData("Devil's Playground", "Devil's Playground: Victory", SC2WOL_LOC_ID_OFFSET + 1300,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Devil's Playground", "Devil's Playground: Tosh's Miners", SC2WOL_LOC_ID_OFFSET + 1301),
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        LocationData("Devil's Playground", "Devil's Playground: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1302,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Devil's Playground", "Beat Devil's Playground", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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        LocationData("Welcome to the Jungle", "Welcome to the Jungle: Victory", SC2WOL_LOC_ID_OFFSET + 1400,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Welcome to the Jungle", "Welcome to the Jungle: Close Relic", SC2WOL_LOC_ID_OFFSET + 1401),
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        LocationData("Welcome to the Jungle", "Welcome to the Jungle: West Relic", SC2WOL_LOC_ID_OFFSET + 1402,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Welcome to the Jungle", "Welcome to the Jungle: North-East Relic", SC2WOL_LOC_ID_OFFSET + 1403,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Welcome to the Jungle", "Beat Welcome to the Jungle", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player) and
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                                   state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Breakout", "Breakout: Victory", SC2WOL_LOC_ID_OFFSET + 1500),
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        LocationData("Breakout", "Breakout: Diamondback Prison", SC2WOL_LOC_ID_OFFSET + 1501),
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        LocationData("Breakout", "Breakout: Siegetank Prison", SC2WOL_LOC_ID_OFFSET + 1502),
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        LocationData("Breakout", "Beat Breakout", None),
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        LocationData("Ghost of a Chance", "Ghost of a Chance: Victory", SC2WOL_LOC_ID_OFFSET + 1600),
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        LocationData("Ghost of a Chance", "Ghost of a Chance: Terrazine Tank", SC2WOL_LOC_ID_OFFSET + 1601),
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        LocationData("Ghost of a Chance", "Ghost of a Chance: Jorium Stockpile", SC2WOL_LOC_ID_OFFSET + 1602),
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        LocationData("Ghost of a Chance", "Ghost of a Chance: First Island Spectres", SC2WOL_LOC_ID_OFFSET + 1603),
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        LocationData("Ghost of a Chance", "Ghost of a Chance: Second Island Spectres", SC2WOL_LOC_ID_OFFSET + 1604),
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        LocationData("Ghost of a Chance", "Ghost of a Chance: Third Island Spectres", SC2WOL_LOC_ID_OFFSET + 1605),
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        LocationData("Ghost of a Chance", "Beat Ghost of a Chance", None),
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        LocationData("The Great Train Robbery", "The Great Train Robbery: Victory", SC2WOL_LOC_ID_OFFSET + 1700,
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                     lambda state: state._sc2wol_has_train_killers(world, player)),
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        LocationData("The Great Train Robbery", "The Great Train Robbery: North Defiler", SC2WOL_LOC_ID_OFFSET + 1701),
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        LocationData("The Great Train Robbery", "The Great Train Robbery: Mid Defiler", SC2WOL_LOC_ID_OFFSET + 1702),
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        LocationData("The Great Train Robbery", "The Great Train Robbery: South Defiler", SC2WOL_LOC_ID_OFFSET + 1703),
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        LocationData("The Great Train Robbery", "Beat The Great Train Robbery", None,
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                     lambda state: state._sc2wol_has_train_killers(world, player)),
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        LocationData("Cutthroat", "Cutthroat: Victory", SC2WOL_LOC_ID_OFFSET + 1800,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Cutthroat", "Cutthroat: Mira Han", SC2WOL_LOC_ID_OFFSET + 1801,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Cutthroat", "Cutthroat: North Relic", SC2WOL_LOC_ID_OFFSET + 1802,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Cutthroat", "Cutthroat: Mid Relic", SC2WOL_LOC_ID_OFFSET + 1803),
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        LocationData("Cutthroat", "Cutthroat: Southwest Relic", SC2WOL_LOC_ID_OFFSET + 1804,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Cutthroat", "Beat Cutthroat", None,
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                     lambda state: state._sc2wol_has_common_unit(world, player)),
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        LocationData("Engine of Destruction", "Engine of Destruction: Victory", SC2WOL_LOC_ID_OFFSET + 1900,
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                     lambda state: state._sc2wol_has_mobile_anti_air(world, player)),
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        LocationData("Engine of Destruction", "Engine of Destruction: Odin", SC2WOL_LOC_ID_OFFSET + 1901),
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        LocationData("Engine of Destruction", "Engine of Destruction: Loki", SC2WOL_LOC_ID_OFFSET + 1902,
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                     lambda state: state._sc2wol_has_mobile_anti_air(world, player) and
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                                   state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
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        LocationData("Engine of Destruction", "Engine of Destruction: Lab Devourer", SC2WOL_LOC_ID_OFFSET + 1903),
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        LocationData("Engine of Destruction", "Engine of Destruction: North Devourer", SC2WOL_LOC_ID_OFFSET + 1904,
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                     lambda state: state._sc2wol_has_mobile_anti_air(world, player) and
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                                   state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
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        LocationData("Engine of Destruction", "Engine of Destruction: Southeast Devourer", SC2WOL_LOC_ID_OFFSET + 1905,
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                     lambda state: state._sc2wol_has_mobile_anti_air(world, player) and
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                                   state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
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        LocationData("Engine of Destruction", "Beat Engine of Destruction", None,
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                     lambda state: state._sc2wol_has_mobile_anti_air(world, player) and
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                                   state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
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        LocationData("Media Blitz", "Media Blitz: Victory", SC2WOL_LOC_ID_OFFSET + 2000,
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                     lambda state: state._sc2wol_has_competent_comp(world, player)),
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        LocationData("Media Blitz", "Media Blitz: Tower 1", SC2WOL_LOC_ID_OFFSET + 2001,
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                     lambda state: state._sc2wol_has_competent_comp(world, player)),
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        LocationData("Media Blitz", "Media Blitz: Tower 2", SC2WOL_LOC_ID_OFFSET + 2002,
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                     lambda state: state._sc2wol_has_competent_comp(world, player)),
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        LocationData("Media Blitz", "Media Blitz: Tower 3", SC2WOL_LOC_ID_OFFSET + 2003,
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                     lambda state: state._sc2wol_has_competent_comp(world, player)),
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        LocationData("Media Blitz", "Media Blitz: Science Facility", SC2WOL_LOC_ID_OFFSET + 2004),
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        LocationData("Media Blitz", "Beat Media Blitz", None,
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                     lambda state: state._sc2wol_has_competent_comp(world, player)),
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        LocationData("Piercing the Shroud", "Piercing the Shroud: Victory", SC2WOL_LOC_ID_OFFSET + 2100),
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        LocationData("Piercing the Shroud", "Piercing the Shroud: Holding Cell Relic", SC2WOL_LOC_ID_OFFSET + 2101),
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        LocationData("Piercing the Shroud", "Piercing the Shroud: Brutalisk Relic", SC2WOL_LOC_ID_OFFSET + 2102),
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        LocationData("Piercing the Shroud", "Piercing the Shroud: First Escape Relic", SC2WOL_LOC_ID_OFFSET + 2103),
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        LocationData("Piercing the Shroud", "Piercing the Shroud: Second Escape Relic", SC2WOL_LOC_ID_OFFSET + 2104),
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        LocationData("Piercing the Shroud", "Piercing the Shroud: Brutalisk ", SC2WOL_LOC_ID_OFFSET + 2105),
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        LocationData("Piercing the Shroud", "Beat Piercing the Shroud", None),
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        LocationData("Whispers of Doom", "Whispers of Doom: Victory", SC2WOL_LOC_ID_OFFSET + 2200),
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        LocationData("Whispers of Doom", "Whispers of Doom: First Hatchery", SC2WOL_LOC_ID_OFFSET + 2201),
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        LocationData("Whispers of Doom", "Whispers of Doom: Second Hatchery", SC2WOL_LOC_ID_OFFSET + 2202),
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        LocationData("Whispers of Doom", "Whispers of Doom: Third Hatchery", SC2WOL_LOC_ID_OFFSET + 2203),
 | 
						|
        LocationData("Whispers of Doom", "Beat Whispers of Doom", None),
 | 
						|
        LocationData("A Sinister Turn", "A Sinister Turn: Victory", SC2WOL_LOC_ID_OFFSET + 2300,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("A Sinister Turn", "A Sinister Turn: Robotics Facility", SC2WOL_LOC_ID_OFFSET + 2301),
 | 
						|
        LocationData("A Sinister Turn", "A Sinister Turn: Dark Shrine", SC2WOL_LOC_ID_OFFSET + 2302),
 | 
						|
        LocationData("A Sinister Turn", "A Sinister Turn: Templar Archives", SC2WOL_LOC_ID_OFFSET + 2303,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_common_units(world, player)),
 | 
						|
        LocationData("A Sinister Turn", "Beat A Sinister Turn", None,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("Echoes of the Future", "Echoes of the Future: Victory", SC2WOL_LOC_ID_OFFSET + 2400,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("Echoes of the Future", "Echoes of the Future: Close Obelisk", SC2WOL_LOC_ID_OFFSET + 2401),
 | 
						|
        LocationData("Echoes of the Future", "Echoes of the Future: West Obelisk", SC2WOL_LOC_ID_OFFSET + 2402,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_common_units(world, player)),
 | 
						|
        LocationData("Echoes of the Future", "Beat Echoes of the Future", None,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("In Utter Darkness", "In Utter Darkness: Defeat", SC2WOL_LOC_ID_OFFSET + 2500,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("In Utter Darkness", "In Utter Darkness: Protoss Archive", SC2WOL_LOC_ID_OFFSET + 2501,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("In Utter Darkness", "In Utter Darkness: Kills", SC2WOL_LOC_ID_OFFSET + 2502),
 | 
						|
        LocationData("In Utter Darkness", "Beat In Utter Darkness", None,
 | 
						|
                     lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
 | 
						|
        LocationData("Gates of Hell", "Gates of Hell: Victory", SC2WOL_LOC_ID_OFFSET + 2600,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Gates of Hell", "Gates of Hell: Large Army", SC2WOL_LOC_ID_OFFSET + 2601,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Gates of Hell", "Beat Gates of Hell", None),
 | 
						|
        LocationData("Belly of the Beast", "Belly of the Beast: Victory", SC2WOL_LOC_ID_OFFSET + 2700),
 | 
						|
        LocationData("Belly of the Beast", "Belly of the Beast: First Charge", SC2WOL_LOC_ID_OFFSET + 2701),
 | 
						|
        LocationData("Belly of the Beast", "Belly of the Beast: Second Charge", SC2WOL_LOC_ID_OFFSET + 2702),
 | 
						|
        LocationData("Belly of the Beast", "Belly of the Beast: Third Charge", SC2WOL_LOC_ID_OFFSET + 2703),
 | 
						|
        LocationData("Belly of the Beast", "Beat Belly of the Beast", None),
 | 
						|
        LocationData("Shatter the Sky", "Shatter the Sky: Victory", SC2WOL_LOC_ID_OFFSET + 2800,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Shatter the Sky", "Shatter the Sky: Close Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2801,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Shatter the Sky", "Shatter the Sky: Northwest Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2802,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Shatter the Sky", "Shatter the Sky: Southeast Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2803,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Shatter the Sky", "Shatter the Sky: Southwest Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2804,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Shatter the Sky", "Shatter the Sky: Leviathan", SC2WOL_LOC_ID_OFFSET + 2805,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("Shatter the Sky", "Beat Shatter the Sky", None,
 | 
						|
                     lambda state: state._sc2wol_has_competent_comp(world, player)),
 | 
						|
        LocationData("All-In", "All-In: Victory", None)
 | 
						|
    ]
 | 
						|
 | 
						|
    return tuple(location_table)
 |