Archipelago/test/soe/__init__.py

85 lines
3.2 KiB
Python

import typing
import unittest
from argparse import Namespace
from test.general import gen_steps
from BaseClasses import MultiWorld, Item
from worlds import AutoWorld
from worlds.AutoWorld import call_all
class SoETestBase(unittest.TestCase):
options: typing.Dict[str, typing.Any] = {}
world: MultiWorld
game = "Secret of Evermore"
def setUp(self):
self.world = MultiWorld(1)
self.world.game[1] = self.game
self.world.player_name = {1: "Tester"}
self.world.set_seed()
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
setattr(args, name, {1: option.from_any(self.options.get(name, option.default))})
self.world.set_options(args)
self.world.set_default_common_options()
for step in gen_steps:
call_all(self.world, step)
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]):
if isinstance(item_names, str):
item_names = (item_names,)
for item in self.world.get_items():
if item.name not in item_names:
self.world.state.collect(item)
def get_item_by_name(self, item_name: str):
for item in self.world.get_items():
if item.name == item_name:
return item
raise ValueError("No such item")
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]):
if isinstance(item_names, str):
item_names = (item_names,)
return [item for item in self.world.itempool if item.name in item_names]
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]):
items = self.get_items_by_name(item_names)
self.collect(items)
return items
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]):
if isinstance(items, Item):
items = (items,)
for item in items:
self.world.state.collect(item)
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]):
if isinstance(items, Item):
items = (items,)
for item in items:
if item.location and item.location.event and item.location in self.world.state.events:
self.world.state.events.remove(item.location)
self.world.state.remove(item)
def can_reach_location(self, location):
return self.world.state.can_reach(location, "Location", 1)
def count(self, item_name):
return self.world.state.count(item_name, 1)
def assertAccessDependency(self, locations, possible_items):
all_items = [item_name for item_names in possible_items for item_name in item_names]
self.collect_all_but(all_items)
for location in self.world.get_locations():
self.assertEqual(self.world.state.can_reach(location), location.name not in locations)
for item_names in possible_items:
items = self.collect_by_name(item_names)
for location in locations:
self.assertTrue(self.can_reach_location(location))
self.remove(items)
def assertBeatable(self, beatable: bool):
self.assertEqual(self.world.can_beat_game(self.world.state), beatable)