161 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
| from Options import PerGameCommonOptions, Choice, Toggle, DeathLink, DefaultOnToggle, StartInventoryPool
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| from dataclasses import dataclass
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| 
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| 
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| class Goal(Choice):
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|     """
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|     Choose the main goal.
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|     complete_all_levels: All levels of the selected episodes
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|     complete_boss_levels: Boss levels (E#M8) of selected episodes
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|     """
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|     display_name = "Goal"
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|     option_complete_all_levels = 0
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|     option_complete_boss_levels = 1
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|     default = 0
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| 
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| 
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| class Difficulty(Choice):
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|     """
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|     Choose the difficulty option. Those match DOOM's difficulty options.
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|     baby (I'm too young to die.) double ammos, half damage, less monsters or strength.
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|     easy (Hey, not too rough.) less monsters or strength.
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|     medium (Hurt me plenty.) Default.
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|     hard (Ultra-Violence.) More monsters or strength.
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|     nightmare (Nightmare!) Monsters attack more rapidly and respawn.
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|     """
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|     display_name = "Difficulty"
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|     option_baby = 0
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|     option_easy = 1
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|     option_medium = 2
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|     option_hard = 3
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|     option_nightmare = 4
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|     default = 2
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| 
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| 
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| class RandomMonsters(Choice):
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|     """
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|     Choose how monsters are randomized.
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|     vanilla: No randomization
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|     shuffle: Monsters are shuffled within the level
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|     random_balanced: Monsters are completely randomized, but balanced based on existing ratio in the level. (Small monsters vs medium vs big)
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|     random_chaotic: Monsters are completely randomized, but balanced based on existing ratio in the entire game.    
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|     """
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|     display_name = "Random Monsters"
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_random_balanced = 2
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|     option_random_chaotic = 3
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|     default = 1
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| 
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| 
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| class RandomPickups(Choice):
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|     """
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|     Choose how pickups are randomized.
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|     vanilla: No randomization
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|     shuffle: Pickups are shuffled within the level
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|     random_balanced: Pickups are completely randomized, but balanced based on existing ratio in the level. (Small pickups vs Big)
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|     """
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|     display_name = "Random Pickups"
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|     option_vanilla = 0
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|     option_shuffle = 1
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|     option_random_balanced = 2
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|     default = 1
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| 
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| 
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| class RandomMusic(Choice):
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|     """
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|     Level musics will be randomized.
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|     vanilla: No randomization
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|     shuffle_selected: Selected episodes' levels will be shuffled
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|     shuffle_game: All the music will be shuffled
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|     """
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|     display_name = "Random Music"
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|     option_vanilla = 0
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|     option_shuffle_selected = 1
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|     option_shuffle_game = 2
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|     default = 0
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| 
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| 
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| class FlipLevels(Choice):
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|     """
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|     Flip levels on one axis.
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|     vanilla: No flipping
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|     flipped: All levels are flipped
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|     randomly_flipped: Random levels are flipped
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|     """
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|     display_name = "Flip Levels"
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|     option_vanilla = 0
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|     option_flipped = 1
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|     option_randomly_flipped = 2
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|     default = 0
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| 
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| 
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| class AllowDeathLogic(Toggle):
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|     """Some locations require a timed puzzle that can only be tried once.
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|     After which, if the player failed to get it, the location cannot be checked anymore.
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|     By default, no progression items are placed here. There is a way, hovewer, to still get them:
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|     Get killed in the current map. The map will reset, you can now attempt the puzzle again."""
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|     display_name = "Allow Death Logic"
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| 
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|     
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| class Pro(Toggle):
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|     """Include difficult tricks into rules. Mostly employed by speed runners.
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|     i.e.: Leaps across to a locked area, trigger a switch behind a window at the right angle, etc."""
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|     display_name = "Pro Doom"
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| 
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| 
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| class StartWithComputerAreaMaps(Toggle):
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|     """Give the player all Computer Area Map items from the start."""
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|     display_name = "Start With Computer Area Maps"
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| 
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| 
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| class ResetLevelOnDeath(DefaultOnToggle):
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|     """When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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|     Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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|     display_name="Reset Level on Death"
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| 
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| 
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| class Episode1(DefaultOnToggle):
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|     """Knee-Deep in the Dead.
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|     If none of the episodes are chosen, Episode 1 will be chosen by default."""
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|     display_name = "Episode 1"
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| 
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| 
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| class Episode2(DefaultOnToggle):
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|     """The Shores of Hell.
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|     If none of the episodes are chosen, Episode 1 will be chosen by default."""
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|     display_name = "Episode 2"
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| 
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| 
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| class Episode3(DefaultOnToggle):
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|     """Inferno.
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|     If none of the episodes are chosen, Episode 1 will be chosen by default."""
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|     display_name = "Episode 3"
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| 
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| 
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| class Episode4(Toggle):
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|     """Thy Flesh Consumed.
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|     If none of the episodes are chosen, Episode 1 will be chosen by default."""
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|     display_name = "Episode 4"
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| 
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| 
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| @dataclass
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| class DOOM1993Options(PerGameCommonOptions):
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|     start_inventory_from_pool: StartInventoryPool
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|     goal: Goal
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|     difficulty: Difficulty
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|     random_monsters: RandomMonsters
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|     random_pickups: RandomPickups
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|     random_music: RandomMusic
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|     flip_levels: FlipLevels
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|     allow_death_logic: AllowDeathLogic
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|     pro: Pro
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|     start_with_computer_area_maps: StartWithComputerAreaMaps
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|     death_link: DeathLink
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|     reset_level_on_death: ResetLevelOnDeath
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|     episode1: Episode1
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|     episode2: Episode2
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|     episode3: Episode3
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|     episode4: Episode4
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| 
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