321 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			321 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Python
		
	
	
	
import typing
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from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
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class Logic(Choice):
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    option_no_glitches = 0
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    option_minor_glitches = 1
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    option_overworld_glitches = 2
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    option_hybrid_major_glitches = 3
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    option_no_logic = 4
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    alias_owg = 2
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    alias_hmg = 3
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class Objective(Choice):
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    option_crystals = 0
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    # option_pendants = 1
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    option_triforce_pieces = 2
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    option_pedestal = 3
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    option_bingo = 4
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class Goal(Choice):
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    option_kill_ganon = 0
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    option_kill_ganon_and_gt_agahnim = 1
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    option_hand_in = 2
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class DungeonItem(Choice):
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    value: int
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    option_original_dungeon = 0
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    option_own_dungeons = 1
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    option_own_world = 2
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    option_any_world = 3
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    option_different_world = 4
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    alias_true = 3
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    alias_false = 0
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    @property
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    def in_dungeon(self):
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        return self.value in {0, 1}
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class bigkey_shuffle(DungeonItem):
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    """Big Key Placement"""
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    item_name_group = "Big Keys"
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    displayname = "Big Key Shuffle"
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class smallkey_shuffle(DungeonItem):
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    """Small Key Placement"""
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    option_universal = 5
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    item_name_group = "Small Keys"
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    displayname = "Small Key Shuffle"
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class compass_shuffle(DungeonItem):
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    """Compass Placement"""
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    item_name_group = "Compasses"
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    displayname = "Compass Shuffle"
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class map_shuffle(DungeonItem):
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    """Map Placement"""
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    item_name_group = "Maps"
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    displayname = "Map Shuffle"
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class Crystals(Range):
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    range_start = 0
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    range_end = 7
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class CrystalsTower(Crystals):
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    default = 7
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class CrystalsGanon(Crystals):
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    default = 7
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class TriforcePieces(Range):
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    default = 30
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    range_start = 1
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    range_end = 90
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class ShopItemSlots(Range):
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    range_start = 0
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    range_end = 30
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class WorldState(Choice):
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    option_standard = 1
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    option_open = 0
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    option_inverted = 2
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class Bosses(Choice):
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    option_vanilla = 0
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    option_simple = 1
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    option_full = 2
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    option_chaos = 3
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    option_singularity = 4
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class Enemies(Choice):
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    option_vanilla = 0
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    option_shuffled = 1
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    option_chaos = 2
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class Progressive(Choice):
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    displayname = "Progressive Items"
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    option_off = 0
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    option_grouped_random = 1
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    option_on = 2
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    alias_false = 0
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    alias_true = 2
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    default = 2
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    def want_progressives(self, random):
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        return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
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class Swordless(Toggle):
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    """No swords. Curtains in Skull Woods and Agahnim\'s
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    Tower are removed, Agahnim\'s Tower barrier can be
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    destroyed with hammer. Misery Mire and Turtle Rock
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    can be opened without a sword. Hammer damages Ganon.
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    Ether and Bombos Tablet can be activated with Hammer
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    (and Book)."""
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    displayname = "Swordless"
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class Retro(Toggle):
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    """Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees
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    and there are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion."""
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    displayname = "Retro"
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class RestrictBossItem(Toggle):
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    """Don't place dungeon-native items on the dungeon's boss."""
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    displayname = "Prevent Dungeon Item on Boss"
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class Hints(DefaultOnToggle):
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    """Put item and entrance placement hints on telepathic tiles and some NPCs.
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    Additionally King Zora and Bottle Merchant say what they're selling."""
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    displayname = "Hints"
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class EnemyShuffle(Toggle):
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    """Randomize every enemy spawn.
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    If mode is Standard, Hyrule Castle is left out (may result in visually wrong enemy sprites in that area.)"""
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    displayname = "Enemy Shuffle"
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class KillableThieves(Toggle):
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    """Makes Thieves killable."""
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    displayname = "Killable Thieves"
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class BushShuffle(Toggle):
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    """Randomize chance that a bush contains an enemy as well as which enemy may spawn."""
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    displayname = "Bush Shuffle"
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class TileShuffle(Toggle):
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    """Randomize flying tiles floor patterns."""
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    displayname = "Tile Shuffle"
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class PotShuffle(Toggle):
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    """Shuffle contents of pots within "supertiles" (item will still be nearby original placement)."""
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    displayname = "Pot Shuffle"
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class Palette(Choice):
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    option_default = 0
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    option_good = 1
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    option_blackout = 2
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    option_puke = 3
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    option_classic = 4
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    option_grayscale = 5
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    option_negative = 6
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    option_dizzy = 7
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    option_sick = 8
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class OWPalette(Palette):
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    displayname = "Overworld Palette"
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class UWPalette(Palette):
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    displayname = "Underworld Palette"
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class HUDPalette(Palette):
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    displayname = "Menu Palette"
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class SwordPalette(Palette):
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    displayname = "Sword Palette"
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class ShieldPalette(Palette):
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    displayname = "Shield Palette"
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class LinkPalette(Palette):
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    displayname = "Link Palette"
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class HeartBeep(Choice):
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    displayname = "Heart Beep Rate"
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    option_normal = 0
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    option_double = 1
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    option_half = 2
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    option_quarter = 3
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    option_off = 4
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    alias_false = 4
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class HeartColor(Choice):
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    displayname = "Heart Color"
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    option_red = 0
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    option_blue = 1
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    option_green = 2
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    option_yellow = 3
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class QuickSwap(DefaultOnToggle):
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    displayname = "L/R Quickswapping"
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class MenuSpeed(Choice):
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    displayname = "Menu Speed"
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    option_normal = 0
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    option_instant = 1,
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    option_double = 2
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    option_triple = 3
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    option_quadruple = 4
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    option_half = 5
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class Music(DefaultOnToggle):
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    displayname = "Play music"
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class ReduceFlashing(DefaultOnToggle):
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    displayname = "Reduce Screen Flashes"
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class TriforceHud(Choice):
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    displayname = "Display Method for Triforce Hunt"
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    option_normal = 0
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    option_hide_goal = 1
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    option_hide_required = 2
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    option_hide_both = 3
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class BeemizerRange(Range):
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    value: int
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    range_start = 0
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    range_end = 100
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class BeemizerTotalChance(BeemizerRange):
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    """Percentage chance for each junk-fill item (rupees, bombs, arrows) to be
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    replaced with either a bee swarm trap or a single bottle-filling bee."""
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    default = 0
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    displayname = "Beemizer Total Chance"
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class BeemizerTrapChance(BeemizerRange):
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    """Percentage chance for each replaced junk-fill item to be a bee swarm
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    trap; all other replaced items are single bottle-filling bees."""
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    default = 60
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    displayname = "Beemizer Trap Chance"
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alttp_options: typing.Dict[str, type(Option)] = {
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    "crystals_needed_for_gt": CrystalsTower,
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    "crystals_needed_for_ganon": CrystalsGanon,
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    "bigkey_shuffle": bigkey_shuffle,
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    "smallkey_shuffle": smallkey_shuffle,
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    "compass_shuffle": compass_shuffle,
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    "map_shuffle": map_shuffle,
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    "progressive": Progressive,
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    "swordless": Swordless,
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    "retro": Retro,
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    "hints": Hints,
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    "restrict_dungeon_item_on_boss": RestrictBossItem,
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    "pot_shuffle": PotShuffle,
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    "enemy_shuffle": EnemyShuffle,
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    "killable_thieves": KillableThieves,
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    "bush_shuffle": BushShuffle,
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    "shop_item_slots": ShopItemSlots,
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    "tile_shuffle": TileShuffle,
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    "ow_palettes": OWPalette,
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    "uw_palettes": UWPalette,
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    "hud_palettes": HUDPalette,
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    "sword_palettes": SwordPalette,
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    "shield_palettes": ShieldPalette,
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    "link_palettes": LinkPalette,
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    "heartbeep": HeartBeep,
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    "heartcolor": HeartColor,
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    "quickswap": QuickSwap,
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    "menuspeed": MenuSpeed,
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    "music": Music,
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    "reduceflashing": ReduceFlashing,
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    "triforcehud": TriforceHud,
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    "glitch_boots": DefaultOnToggle,
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    "beemizer_total_chance": BeemizerTotalChance,
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    "beemizer_trap_chance": BeemizerTrapChance,
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    "death_link": DeathLink
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}
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