Archipelago/worlds/ladx/LADXR/patches/entrances.py

59 lines
2.5 KiB
Python

from ..roomEditor import RoomEditor, ObjectWarp
from ..worldSetup import ENTRANCE_INFO
def changeEntrances(rom, mapping):
warp_to_indoor = {}
warp_to_outdoor = {}
for key in mapping.keys():
info = ENTRANCE_INFO[key]
re = RoomEditor(rom, info.alt_room if info.alt_room is not None else info.room)
warp = re.getWarps()[info.index if info.index not in (None, "all") else 0]
warp_to_indoor[key] = warp
assert info.target == warp.room, "%s != %03x" % (key, warp.room)
re = RoomEditor(rom, warp.room)
for warp in re.getWarps():
if warp.room == info.room:
warp_to_outdoor[key] = warp
assert key in warp_to_outdoor, "Missing warp to outdoor on %s" % (key)
# First collect all the changes we need to do per room
changes_per_room = {}
def addChange(source_room, target_room, new_warp):
if source_room not in changes_per_room:
changes_per_room[source_room] = {}
changes_per_room[source_room][target_room] = new_warp
for key, target in mapping.items():
if key == target:
continue
info = ENTRANCE_INFO[key]
# Change the entrance to point to the new indoor room
addChange(info.room, warp_to_indoor[key].room, warp_to_indoor[target])
if info.alt_room:
addChange(info.alt_room, warp_to_indoor[key].room, warp_to_indoor[target])
# Change the exit to point to the right outside
addChange(warp_to_indoor[target].room, ENTRANCE_INFO[target].room, warp_to_outdoor[key])
if ENTRANCE_INFO[target].instrument_room is not None:
addChange(ENTRANCE_INFO[target].instrument_room, ENTRANCE_INFO[target].room, warp_to_outdoor[key])
# Finally apply the changes, we need to do this once per room to prevent A->B->C issues.
for room, changes in changes_per_room.items():
re = RoomEditor(rom, room)
for idx, obj in enumerate(re.objects):
if isinstance(obj, ObjectWarp) and obj.room in changes:
re.objects[idx] = changes[obj.room].copy()
re.store(rom)
def readEntrances(rom):
result = {}
for key, info in ENTRANCE_INFO.items():
re = RoomEditor(rom, info.alt_room if info.alt_room is not None else info.room)
warp = re.getWarps()[info.index if info.index not in (None, "all") else 0]
for other_key, other_info in ENTRANCE_INFO.items():
if warp.room == other_info.target:
result[key] = other_key
return result