Archipelago/worlds/ladx/LADXR/patches/tradeSequence.py

408 lines
14 KiB
Python

from ..assembler import ASM
def patchTradeSequence(rom, settings):
patchTrendy(rom)
patchPapahlsWife(rom)
patchYipYip(rom)
patchBananasSchule(rom)
patchKiki(rom)
patchTarin(rom)
patchBear(rom)
patchPapahl(rom)
patchGoatMrWrite(rom)
patchGrandmaUlrira(rom)
patchFisherman(rom)
patchMermaid(rom)
patchMermaidStatue(rom)
patchSharedCode(rom)
patchVarious(rom, settings)
patchInventoryMenu(rom)
def patchTrendy(rom):
# Trendy game yoshi
rom.patch(0x04, 0x3502, 0x350F, ASM("""
ldh a, [$F8] ; room status
and a, $20
jp nz, $6D7A ; clear entity
; Render sprite
ld a, $0F
rst 8
; Reset the sprite variant, else the code gets confused
xor a
ldh [$F1], a ; sprite variant
"""), fill_nop=True)
rom.patch(0x04, 0x2E80, ASM("ldh a, [$F8]"), ASM("ld a, $10")) # Prevent marin cutscene from triggering, as that locks the game now.
rom.patch(0x04, 0x3622, 0x3627, "", fill_nop=True) # Dont set the trade item
def patchPapahlsWife(rom):
# Rewrite how the first dialog is generated.
rom.patch(0x18, 0x0E7A, 0x0EA8, ASM("""
ldh a, [$F8] ; room status
and a, $20
jr nz, tradeDone
ld a, [wTradeSequenceItem]
and $01
jr nz, requestTrade
ld a, $2A ; Dialog about wanting a yoshi doll
jp $2373 ; OpenDialogInTable1
tradeDone:
ld a, $2C ; Dialog about kids, after trade is done
jp $2373 ; OpenDialogInTable1
requestTrade:
ld a, $2B ; Dialog about kids, after trade is done
call $3B12; IncrementEntityState
jp $2373 ; OpenDialogInTable1
"""), fill_nop=True)
rom.patch(0x18, 0x0EB4, 0x0EBD, ASM("ld hl, wTradeSequenceItem\nres 0, [hl]"), fill_nop=True) # Take the trade item
def patchYipYip(rom):
# Change how the decision is made to draw yipyip with a ribbon
rom.patch(0x06, 0x1A2C, 0x1A36, ASM("""
ldh a, [$F8] ; room status
and $20
jr z, tradeNotDone
ld de, $59C8 ; yipyip with ribbon
tradeNotDone:
"""), fill_nop=True)
# Check if we have the ribbon
rom.patch(0x06, 0x1A7C, 0x1A83, ASM("""
ld a, [wTradeSequenceItem]
and $02
jr z, $07
"""), fill_nop=True)
rom.patch(0x06, 0x1AAF, 0x1AB8, ASM("ld hl, wTradeSequenceItem\nres 1, [hl]"), fill_nop=True) # Take the trade item
def patchBananasSchule(rom):
# Change how to check if we have the right trade item
rom.patch(0x19, 0x2D54, 0x2D5B, ASM("""
ld a, [wTradeSequenceItem]
and $04
jr z, $08
"""), fill_nop=True)
rom.patch(0x19, 0x2DF0, 0x2DF9, ASM("ld hl, wTradeSequenceItem\nres 2, [hl]"), fill_nop=True) # Take the trade item
# Change how the decision is made to render less bananas
rom.patch(0x19, 0x2EF1, 0x2EFA, ASM("""
ldh a, [$F8]
and $20
jr z, skip
dec c
dec c
skip: """), fill_nop=True)
# Part of the same entity code, but this is the painter, which changes the dialog depending on mermaid scale or magnifier
rom.patch(0x19, 0x2F95, 0x2F9C, ASM("""
ld a, [wTradeSequenceItem2]
and $10 ; Check for mermaid scale
jr z, $04
"""))
rom.patch(0x19, 0x2FA0, 0x2FA4, ASM("""
and $20 ; Check for magnifier
jr z, $07
"""))
rom.patch(0x19, 0x2CE3, "9A159C15", "B41DB61D") # Properly draw the dog food
def patchKiki(rom):
rom.patch(0x07, 0x18E6, 0x18ED, ASM("""
ld a, [wTradeSequenceItem]
and $08 ; check for banana
jr z, $08
"""))
rom.patch(0x07, 0x19AF, 0x19B4, "", fill_nop=True) # Do not change trading item memory
rom.patch(0x07, 0x19CC, 0x19D5, ASM("ld hl, wTradeSequenceItem\nres 3, [hl]"), fill_nop=True) # Take the trade item
rom.patch(0x07, 0x194D, "9A179C17", "B81FBA1F") # Properly draw the banana above kiki
def patchTarin(rom):
rom.patch(0x07, 0x0EC5, 0x0ECA, ASM("""
ld a, [wTradeSequenceItem]
and $10 ; check for stick
"""))
rom.patch(0x07, 0x0F30, 0x0F33, "", fill_nop=True) # Take the trade item
# Honeycomb, change how we detect that it should fall on entering the room
rom.patch(0x07, 0x0CCC, 0x0CD3, ASM("""
ld a, [$D887]
and $40
jr z, $14
"""))
# Something about tarin changing messages or not showing up depending on the trade sequence
rom.patch(0x05, 0x0BFF, 0x0C07, "", fill_nop=True) # Just ignore the trade sequence
rom.patch(0x05, 0x0D20, 0x0D27, "", fill_nop=True) # Just ignore the trade sequence
rom.patch(0x05, 0x0DAF, 0x0DB8, "", fill_nop=True) # Tarin giving bananas?
rom.patch(0x07, 0x0D6D, 0x0D7A, ASM("ld hl, wTradeSequenceItem\nres 4, [hl]"), fill_nop=True) # Take the trade item
def patchBear(rom):
# Change the trade item check
rom.patch(0x07, 0x0BCC, 0x0BD3, ASM("""
ld a, [wTradeSequenceItem]
and $20 ; check for honeycomb
jr z, $0E
"""))
rom.patch(0x07, 0x0C21, ASM("jr nz, $22"), "", fill_nop=True)
rom.patch(0x07, 0x0C23, 0x0C2A, ASM("""
ld a, [wTradeSequenceItem]
and $20 ; check for honeycomb
jr z, $08
"""))
rom.patch(0x07, 0x0C3C, 0x0C43, ASM("""
nop
nop
nop
nop
nop
jr $02
"""))
rom.patch(0x07, 0x0C5E, 0x0C67, ASM("ld hl, wTradeSequenceItem\nres 5, [hl]"), fill_nop=True) # Take the trade item
def patchPapahl(rom):
rom.patch(0x07, 0x0A21, 0x0A30, ASM("call $7EA4"), fill_nop=True) # Never show indoor papahl
# Render the bag condition
rom.patch(0x07, 0x0A81, 0x0A88, ASM("""
ldh a, [$F8] ; current room status
and $20
nop
jr nz, $18
"""))
# Check for the right item
rom.patch(0x07, 0x0ACF, 0x0AD4, ASM("""
ld a, [wTradeSequenceItem]
and $40 ; pineapple
"""))
rom.patch(0x07, 0x0AD6, ASM("jr z, $02"), ASM("jr nz, $02"))
rom.patch(0x07, 0x0AF9, 0x0B00, ASM("""
ld a, [wTradeSequenceItem]
and $40 ; pineapple
jr z, $0E
"""))
rom.patch(0x07, 0x0B2F, 0x0B38, ASM("ld hl, wTradeSequenceItem\nres 6, [hl]"), fill_nop=True) # Take the trade item
def patchGoatMrWrite(rom): # The goat and mrwrite are the same entity
rom.patch(0x18, 0x0BF1, 0x0BF8, ASM("""
ldh a, [$F8]
and $20
nop
jr nz, $03
""")) # Check if we made the trade with the goat
rom.patch(0x18, 0x0C2C, 0x0C33, ASM("""
ld a, [wTradeSequenceItem]
and $80 ; hibiscus
jr z, $08
""")) # Check if we have the hibiscus
rom.patch(0x18, 0x0C3D, 0x0C41, "", fill_nop=True)
rom.patch(0x18, 0x0C6B, 0x0C74, ASM("ld hl, wTradeSequenceItem\nres 7, [hl]"), fill_nop=True) # Take the trade item for the goat
rom.patch(0x18, 0x0C8B, 0x0C92, ASM("""
ld a, [wTradeSequenceItem2]
and $01 ; letter
jr z, $08
""")) # Check if we have the letter
rom.patch(0x18, 0x0C9C, 0x0CA0, "", fill_nop=True)
rom.patch(0x18, 0x0CE2, 0x0CEB, ASM("ld hl, wTradeSequenceItem2\nres 0, [hl]"), fill_nop=True) # Take the trade item for mrwrite
def patchGrandmaUlrira(rom):
rom.patch(0x18, 0x0D2C, ASM("jr z, $02"), "", fill_nop=True) # Always show up in animal village
rom.patch(0x18, 0x0D3C, 0x0D51, ASM("""
ldh a, [$F8]
and $20
jp nz, $4D58
"""), fill_nop=True)
rom.patch(0x18, 0x0D95, 0x0D9A, "", fill_nop=True)
rom.patch(0x18, 0x0D9C, 0x0DA0, "", fill_nop=True)
rom.patch(0x18, 0x0DA3, 0x0DAA, ASM("""
ld a, [wTradeSequenceItem2]
and $02 ; broom
jr z, $0B
"""))
rom.patch(0x18, 0x0DC4, 0x0DC7, "", fill_nop=True)
rom.patch(0x18, 0x0DE2, 0x0DEB, ASM("ld hl, wTradeSequenceItem2\nres 1, [hl]"), fill_nop=True) # Take the trade item
rom.patch(0x18, 0x0E1D, 0x0E20, "", fill_nop=True)
rom.patch(0x18, 0x0D13, "9A149C14", "D01CD21C")
def patchFisherman(rom):
# Not sure what this first check is for
rom.patch(0x07, 0x02F8, 0x0300, ASM("""
"""), fill_nop=True)
# Check for the hook
rom.patch(0x07, 0x04BF, 0x04C6, ASM("""
ld a, [wTradeSequenceItem2]
and $04 ; hook
jr z, $08
"""))
rom.patch(0x07, 0x04F3, 0x04F6, "", fill_nop=True)
rom.patch(0x07, 0x057D, 0x0586, ASM("ld hl, wTradeSequenceItem2\nres 2, [hl]"), fill_nop=True) # Take the trade item
rom.patch(0x04, 0x1F88, 0x1F8B, "", fill_nop=True)
def patchMermaid(rom):
# Check for the right trade item
rom.patch(0x07, 0x0797, 0x079E, ASM("""
ld a, [wTradeSequenceItem2]
and $08 ; necklace
jr z, $0B
"""))
rom.patch(0x07, 0x0854, 0x085B, ASM("ld hl, wTradeSequenceItem2\nres 3, [hl]"), fill_nop=True) # Take the trade item
def patchMermaidStatue(rom):
rom.patch(0x18, 0x095D, 0x0962, "", fill_nop=True)
rom.patch(0x18, 0x0966, 0x097A, ASM("""
ld a, [wTradeSequenceItem2]
and $10 ; scale
ret z
ldh a, [$F8]
and $20 ; ROOM_STATUS_EVENT_2
ret nz
ld hl, wTradeSequenceItem2
res 4, [hl] ; take the trade item
"""), fill_nop=True)
def patchSharedCode(rom):
# Trade item render code override.
rom.patch(0x07, 0x1535, 0x1575, ASM("""
ldh a, [$F9]
and a
jr z, notSideScroll
ldh a, [$EC]; hActiveEntityVisualPosY
add a, $02
ldh [$EC], a
notSideScroll:
; Render sprite
ld a, $0F
rst 8
"""), fill_nop=True)
# Trade item message code
# rom.patch(0x07, 0x159F, 0x15B9, ASM("""
# ld a, $09 ; give message and item (from alt item table)
# rst 8
# """), fill_nop=True)
rom.patch(0x07, 0x159F, 0x15B9, ASM("""
ldh a, [$F6] ; map room
cp $B2
jr nz, NotYipYip
add a, 2 ; Add 2 to room to set room pointer to an empty room for trade items
ldh [$F6], a
ld a, $0e ; giveItemMultiworld
rst 8
ldh a, [$F6] ; map room
sub a, 2 ; ...and undo it
ldh [$F6], a
jr Done
NotYipYip:
ld a, $0e ; giveItemMultiworld
rst 8
Done:
"""), fill_nop=True)
# Prevent changing the 2nd trade item memory
rom.patch(0x07, 0x15BD, 0x15C1, ASM("""
call $7F7F
xor a ; we need to exit with A=00
"""), fill_nop=True)
rom.patch(0x07, 0x3F7F, "00" * 7, ASM("ldh a, [$F8]\nor $20\nldh [$F8], a\nret"))
def patchVarious(rom, settings):
# Make the zora photo work with the magnifier
rom.patch(0x18, 0x09F3, 0x0A02, ASM("""
ld a, [wTradeSequenceItem2]
and $20 ; MAGNIFYING_GLASS
jp z, $7F08 ; ClearEntityStatusBank18
"""), fill_nop=True)
rom.patch(0x03, 0x0B6D, 0x0B75, ASM("""
ld a, [wTradeSequenceItem2]
and $20 ; MAGNIFYING_GLASS
jp z, $3F8D ; UnloadEntity
"""), fill_nop=True)
# Mimic invisibility
rom.patch(0x19, 0x2AC0, ASM("""
cp $97
jr z, mermaidStatueCave
cp $98
jr nz, visible
mermaidStatueCave:
ld a, [$DB7F]
and a
jr nz, 6
visible:
"""), ASM("""
dec a ; save one byte by only doing one cp
or $01
cp $97
jr nz, visible
mermaidStatueCave:
ld a, [wTradeSequenceItem2]
and $20 ; MAGNIFYING_GLASS
jr z, 6
visible:
"""))
# Zol invisibility
rom.patch(0x06, 0x3BE9, ASM("""
cp $97
jr z, mermaidStatueCave
cp $98
ret nz ; visible
mermaidStatueCave:
ld a, [$DB7F]
and a
ret z
"""), ASM("""
dec a ; save one byte by only doing one cp
or $01
cp $97
ret nz ; visible
mermaidStatueCave:
ld a, [wTradeSequenceItem2]
and $20 ; MAGNIFYING_GLASS
ret nz
"""))
# Ignore trade quest state for marin at beach
rom.patch(0x18, 0x219E, 0x21A6, "", fill_nop=True)
# Shift the magnifier 8 pixels
rom.patch(0x03, 0x0F68, 0x0F6F, ASM("""
ldh a, [$F6] ; map room
cp $97 ; check if we are in the magnifier room
jp z, $4F83
"""), fill_nop=True)
# Something with the photographer
rom.patch(0x36, 0x0948, 0x0950, "", fill_nop=True)
# Boomerang trade guy
# if settings.boomerang not in {'trade', 'gift'} or settings.overworld in {'normal', 'nodungeons'}:
if settings.tradequest:
# Update magnifier checks
rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njp nz, $7E61"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njp z, $7E61")) # show the guy
rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njr nz, $06"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njr z, $06")) # load the proper room layout
else:
# Monkey bridge patch, always have the bridge there.
rom.patch(0x00, 0x333D, ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
# Always have the boomerang trade guy enabled (magnifier not needed)
rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # show the guy
rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # load the proper room layout
rom.patch(0x19, 0x05F4, ASM("ld a, [wTradeSequenceItem2]\nand a"), ASM("xor a"), fill_nop=True)
def patchInventoryMenu(rom):
# Never draw the trade item the normal way
rom.patch(0x20, 0x1A2E, ASM("ld a, [wTradeSequenceItem2]\nand a\njr nz, $23"), ASM("jp $5A57"), fill_nop=True)
rom.patch(0x20, 0x1EB5, ASM("ldh a, [$FE]\nand a\njr z, $34"), ASM("ld a, $10\nrst 8"), fill_nop=True)