Archipelago/worlds/stardew_valley/stardew_rule/rule_explain.py

192 lines
7.5 KiB
Python

from __future__ import annotations
from dataclasses import dataclass, field
from functools import cached_property, singledispatch
from typing import Iterable, Set, Tuple, List, Optional
from BaseClasses import CollectionState, Location, Entrance
from worlds.generic.Rules import CollectionRule
from . import StardewRule, AggregatingStardewRule, Count, Has, TotalReceived, Received, Reach, true_
@dataclass
class RuleExplanation:
rule: StardewRule
state: CollectionState = field(repr=False, hash=False)
expected: bool
sub_rules: Iterable[StardewRule] = field(default_factory=list)
explored_rules_key: Set[Tuple[str, str]] = field(default_factory=set, repr=False, hash=False)
current_rule_explored: bool = False
def __post_init__(self):
checkpoint = _rule_key(self.rule)
if checkpoint is not None and checkpoint in self.explored_rules_key:
self.current_rule_explored = True
self.sub_rules = []
def summary(self, depth=0) -> str:
summary = " " * depth + f"{str(self.rule)} -> {self.result}"
if self.current_rule_explored:
summary += " [Already explained]"
return summary
def __str__(self, depth=0):
if not self.sub_rules:
return self.summary(depth)
return self.summary(depth) + "\n" + "\n".join(i.__str__(depth + 1)
if i.result is not self.expected else i.summary(depth + 1)
for i in sorted(self.explained_sub_rules, key=lambda x: x.result))
@cached_property
def result(self) -> bool:
try:
return self.rule(self.state)
except KeyError:
return False
@cached_property
def explained_sub_rules(self) -> List[RuleExplanation]:
rule_key = _rule_key(self.rule)
if rule_key is not None:
self.explored_rules_key.add(rule_key)
return [_explain(i, self.state, self.expected, self.explored_rules_key) for i in self.sub_rules]
@dataclass
class CountSubRuleExplanation(RuleExplanation):
count: int = 1
@staticmethod
def from_explanation(expl: RuleExplanation, count: int) -> CountSubRuleExplanation:
return CountSubRuleExplanation(expl.rule, expl.state, expl.expected, expl.sub_rules, expl.explored_rules_key, expl.current_rule_explored, count)
def summary(self, depth=0) -> str:
summary = " " * depth + f"{self.count}x {str(self.rule)} -> {self.result}"
if self.current_rule_explored:
summary += " [Already explained]"
return summary
@dataclass
class CountExplanation(RuleExplanation):
rule: Count
@cached_property
def explained_sub_rules(self) -> List[RuleExplanation]:
return [
CountSubRuleExplanation.from_explanation(_explain(rule, self.state, self.expected, self.explored_rules_key), count)
for rule, count in self.rule.counter.items()
]
def explain(rule: CollectionRule, state: CollectionState, expected: bool = True) -> RuleExplanation:
if isinstance(rule, StardewRule):
return _explain(rule, state, expected, explored_spots=set())
else:
return f"Value of rule {str(rule)} was not {str(expected)} in {str(state)}" # noqa
@singledispatch
def _explain(rule: StardewRule, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return RuleExplanation(rule, state, expected, explored_rules_key=explored_spots)
@_explain.register
def _(rule: AggregatingStardewRule, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return RuleExplanation(rule, state, expected, rule.original_rules, explored_rules_key=explored_spots)
@_explain.register
def _(rule: Count, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return CountExplanation(rule, state, expected, rule.rules, explored_rules_key=explored_spots)
@_explain.register
def _(rule: Has, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
try:
return RuleExplanation(rule, state, expected, [rule.other_rules[rule.item]], explored_rules_key=explored_spots)
except KeyError:
return RuleExplanation(rule, state, expected, explored_rules_key=explored_spots)
@_explain.register
def _(rule: TotalReceived, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return RuleExplanation(rule, state, expected, [Received(i, rule.player, 1) for i in rule.items], explored_rules_key=explored_spots)
@_explain.register
def _(rule: Reach, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
access_rules = None
if rule.resolution_hint == 'Location':
spot = state.multiworld.get_location(rule.spot, rule.player)
if isinstance(spot.access_rule, StardewRule):
if spot.access_rule is true_:
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
elif spot.access_rule == Location.access_rule:
# Sometime locations just don't have an access rule and all the relevant logic is in the parent region.
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
elif rule.resolution_hint == 'Entrance':
spot = state.multiworld.get_entrance(rule.spot, rule.player)
if isinstance(spot.access_rule, StardewRule):
if spot.access_rule is true_:
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
elif spot.access_rule == Entrance.access_rule:
# Sometime entrances just don't have an access rule and all the relevant logic is in the parent region.
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
spot = state.multiworld.get_region(rule.spot, rule.player)
access_rules = [*(Reach(e.name, "Entrance", rule.player) for e in spot.entrances)]
if not access_rules:
return RuleExplanation(rule, state, expected, explored_rules_key=explored_spots)
return RuleExplanation(rule, state, expected, access_rules, explored_rules_key=explored_spots)
@_explain.register
def _(rule: Received, state: CollectionState, expected: bool, explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
access_rules = None
if rule.event:
try:
spot = state.multiworld.get_location(rule.item, rule.player)
if spot.access_rule is true_:
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
except KeyError:
pass
if not access_rules:
return RuleExplanation(rule, state, expected, explored_rules_key=explored_spots)
return RuleExplanation(rule, state, expected, access_rules, explored_rules_key=explored_spots)
@singledispatch
def _rule_key(_: StardewRule) -> Optional[Tuple[str, str]]:
return None
@_rule_key.register
def _(rule: Reach) -> Tuple[str, str]:
return rule.spot, rule.resolution_hint
@_rule_key.register
def _(rule: Received) -> Optional[Tuple[str, str]]:
if not rule.event:
return None
return rule.item, "Logic Event"