Archipelago/worlds/wargroove/Items.py

104 lines
3.4 KiB
Python

import typing
from BaseClasses import Item, ItemClassification
from typing import Dict, List
PROGRESSION = ItemClassification.progression
PROGRESSION_SKIP_BALANCING = ItemClassification.progression_skip_balancing
USEFUL = ItemClassification.useful
FILLER = ItemClassification.filler
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
type: str
classification: ItemClassification = PROGRESSION
item_table: Dict[str, ItemData] = {
# Units
'Spearman': ItemData(52000, 'Unit'),
'Wagon': ItemData(52001, 'Unit', USEFUL),
'Mage': ItemData(52002, 'Unit'),
'Archer': ItemData(52003, 'Unit'),
'Knight': ItemData(52004, 'Unit'),
'Ballista': ItemData(52005, 'Unit'),
'Golem': ItemData(52006, 'Unit', USEFUL),
'Harpy': ItemData(52007, 'Unit'),
'Witch': ItemData(52008, 'Unit', USEFUL),
'Dragon': ItemData(52009, 'Unit'),
'Balloon': ItemData(52010, 'Unit', USEFUL),
'Barge': ItemData(52011, 'Unit'),
'Merfolk': ItemData(52012, 'Unit'),
'Turtle': ItemData(52013, 'Unit'),
'Harpoon Ship': ItemData(52014, 'Unit'),
'Warship': ItemData(52015, 'Unit'),
'Thief': ItemData(52016, 'Unit'),
'Rifleman': ItemData(52017, 'Unit'),
# Map Triggers
'Eastern Bridges': ItemData(52018, 'Trigger'),
'Southern Walls': ItemData(52019, 'Trigger'),
'Final Bridges': ItemData(52020, 'Trigger', PROGRESSION_SKIP_BALANCING),
'Final Walls': ItemData(52021, 'Trigger', PROGRESSION_SKIP_BALANCING),
'Final Sickle': ItemData(52022, 'Trigger', PROGRESSION_SKIP_BALANCING),
# Player Buffs
'Income Boost': ItemData(52023, 'Boost', FILLER),
'Commander Defense Boost': ItemData(52024, 'Boost', FILLER),
# Factions
'Cherrystone Commanders': ItemData(52025, 'Faction', USEFUL),
'Felheim Commanders': ItemData(52026, 'Faction', USEFUL),
'Floran Commanders': ItemData(52027, 'Faction', USEFUL),
'Heavensong Commanders': ItemData(52028, 'Faction', USEFUL),
'Requiem Commanders': ItemData(52029, 'Faction', USEFUL),
'Outlaw Commanders': ItemData(52030, 'Faction', USEFUL),
# Event Items
'Wargroove Victory': ItemData(None, 'Goal')
}
class CommanderData(typing.NamedTuple):
name: str
internal_name: str
alt_name: str = None
faction_table: Dict[str, List[CommanderData]] = {
'Starter': [
CommanderData('Mercival', 'commander_mercival')
],
'Cherrystone': [
CommanderData('Mercia', 'commander_mercia'),
CommanderData('Emeric', 'commander_emeric'),
CommanderData('Caesar', 'commander_caesar'),
],
'Felheim': [
CommanderData('Valder', 'commander_valder'),
CommanderData('Ragna', 'commander_ragna'),
CommanderData('Sigrid', 'commander_sigrid')
],
'Floran': [
CommanderData('Greenfinger', 'commander_greenfinger'),
CommanderData('Sedge', 'commander_sedge'),
CommanderData('Nuru', 'commander_nuru')
],
'Heavensong': [
CommanderData('Tenri', 'commander_tenri'),
CommanderData('Koji', 'commander_koji'),
CommanderData('Ryota', 'commander_ryota')
],
'Requiem': [
CommanderData('Elodie', 'commander_elodie'),
CommanderData('Dark Mercia', 'commander_darkmercia')
],
'Outlaw': [
CommanderData('Wulfar', 'commander_wulfar'),
CommanderData('Twins', 'commander_twins', 'Errol & Orla'),
CommanderData('Vesper', 'commander_vesper')
]
}