246 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
| from ..AutoWorld import World
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| from ..generic.Rules import set_rule, add_item_rule
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| from BaseClasses import Region, Location, Entrance, Item
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| from Utils import get_options, output_path
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| import typing
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| import lzma
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| import os
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| import os.path
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| import threading
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| 
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| try:
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|     import pyevermizer  # from package
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| except ImportError:
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|     import traceback
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|     traceback.print_exc()
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|     from . import pyevermizer  # as part of the source tree
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| 
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| from . import Logic  # load logic mixin
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| from .Options import soe_options
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| from .Patch import generate_patch
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| 
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| """
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| In evermizer:
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| 
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| Items are uniquely defined by a pair of (type, id).
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| For most items this is their vanilla location (i.e. CHECK_GOURD, number).
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| 
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| Items have `provides`, which give the actual progression
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| instead of providing multiple events per item, we iterate through them in Logic.py
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|     e.g. Found any weapon
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| 
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| Locations have `requires` and `provides`.
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| Requirements have to be converted to (access) rules for AP
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|     e.g. Chest locked behind having a weapon
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| Provides could be events, but instead we iterate through the entire logic in Logic.py
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|     e.g. NPC available after fighting a Boss
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| 
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| Rules are special locations that don't have a physical location
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| instead of implementing virtual locations and virtual items, we simply use them  in Logic.py
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|     e.g. 2DEs+Wheel+Gauge = Rocket
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| 
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| Rules and Locations live on the same logic tree returned by pyevermizer.get_logic()
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| 
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| TODO: for balancing we may want to generate Regions (with Entrances) for some
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| common rules, place the locations in those Regions and shorten the rules.
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| """
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| 
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| _id_base = 64000
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| _id_offset: typing.Dict[int, int] = {
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|     pyevermizer.CHECK_ALCHEMY: _id_base + 0,  # alchemy 64000..64049
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|     pyevermizer.CHECK_BOSS: _id_base + 50,  # bosses 64050..6499
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|     pyevermizer.CHECK_GOURD: _id_base + 100,  # gourds 64100..64399
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|     pyevermizer.CHECK_NPC: _id_base + 400,  # npc 64400..64499
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|     # TODO: sniff 64500..64799
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| }
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| 
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| # cache native evermizer items and locations
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| _items = pyevermizer.get_items()
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| _locations = pyevermizer.get_locations()
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| # fix up texts for AP
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| for _loc in _locations:
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|     if _loc.type == pyevermizer.CHECK_GOURD:
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|         _loc.name = f'{_loc.name} #{_loc.index}'
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| 
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| 
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| def _get_location_mapping() -> typing.Tuple[typing.Dict[str, int], typing.Dict[int, pyevermizer.Location]]:
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|     name_to_id = {}
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|     id_to_raw = {}
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|     for loc in _locations:
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|         apid = _id_offset[loc.type] + loc.index
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|         id_to_raw[apid] = loc
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|         name_to_id[loc.name] = apid
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|     name_to_id['Done'] = None
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|     return name_to_id, id_to_raw
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| 
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| 
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| def _get_item_mapping() -> typing.Tuple[typing.Dict[str, int], typing.Dict[int, pyevermizer.Item]]:
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|     name_to_id = {}
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|     id_to_raw = {}
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|     for item in _items:
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|         if item.name in name_to_id:
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|             continue
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|         apid = _id_offset[item.type] + item.index
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|         id_to_raw[apid] = item
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|         name_to_id[item.name] = apid
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|     name_to_id['Victory'] = None
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|     return name_to_id, id_to_raw
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| 
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| 
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| class SoEWorld(World):
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|     """
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|     Secret of Evermore is a SNES action RPG. You learn alchemy spells, fight bosses and gather rocket parts to visit a
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|     space station where the final boss must be defeated. 
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|     """
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|     game: str = "Secret of Evermore"
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|     options = soe_options
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|     topology_present: bool = False
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|     remote_items: bool = False
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|     data_version = 1
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| 
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|     item_name_to_id, item_id_to_raw = _get_item_mapping()
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|     location_name_to_id, location_id_to_raw = _get_location_mapping()
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| 
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|     evermizer_seed: int
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|     connect_name: str
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| 
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|     def __init__(self, *args, **kwargs):
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|         self.connect_name_available_event = threading.Event()
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|         super(SoEWorld, self).__init__(*args, **kwargs)
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| 
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|     def create_event(self, event: str) -> Item:
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|         progression = True
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|         return SoEItem(event, progression, None, self.player)
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| 
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|     def create_item(self, item: typing.Union[pyevermizer.Item, str], force_progression: bool = False) -> Item:
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|         if type(item) is str:
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|             item = self.item_id_to_raw[self.item_name_to_id[item]]
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|         return SoEItem(item.name, force_progression or item.progression, self.item_name_to_id[item.name], self.player)
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| 
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|     def create_regions(self):
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|         # TODO: generate *some* regions from locations' requirements?
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|         r = Region('Menu', None, 'Menu', self.player, self.world)
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|         r.exits = [Entrance(self.player, 'New Game', r)]
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|         self.world.regions += [r]
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| 
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|         r = Region('Ingame', None, 'Ingame', self.player, self.world)
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|         r.locations = [SoELocation(self.player, loc.name, self.location_name_to_id[loc.name], r)
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|                        for loc in _locations]
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|         r.locations.append(SoELocation(self.player, 'Done', None, r))
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|         self.world.regions += [r]
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| 
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|         self.world.get_entrance('New Game', self.player).connect(self.world.get_region('Ingame', self.player))
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| 
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|     def create_items(self):
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|         # clear precollected items since we don't support them yet
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|         if type(self.world.precollected_items) is dict:
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|             self.world.precollected_items[self.player] = []
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|         # add items to the pool
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|         self.world.itempool += list(map(lambda item: self.create_item(item), _items))
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| 
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|     def set_rules(self):
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|         self.world.completion_condition[self.player] = lambda state: state.has('Victory', self.player)
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|         # set Done from goal option once we have multiple goals
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|         set_rule(self.world.get_location('Done', self.player),
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|                  lambda state: state._soe_has(pyevermizer.P_FINAL_BOSS, self.world, self.player))
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|         set_rule(self.world.get_entrance('New Game', self.player), lambda state: True)
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|         for loc in _locations:
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|             location = self.world.get_location(loc.name, self.player)
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|             set_rule(location, self.make_rule(loc.requires))
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| 
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|     def make_rule(self, requires: typing.List[typing.Tuple[int]]) -> typing.Callable[[typing.Any], bool]:
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|         def rule(state) -> bool:
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|             for count, progress in requires:
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|                 if not state._soe_has(progress, self.world, self.player, count):
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|                     return False
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|             return True
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| 
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|         return rule
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| 
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|     def make_item_type_limit_rule(self, item_type: int):
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|         return lambda item: item.player != self.player or self.item_id_to_raw[item.code].type == item_type
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| 
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|     def generate_basic(self):
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|         # place Victory event
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|         self.world.get_location('Done', self.player).place_locked_item(self.create_event('Victory'))
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|         # generate stuff for later
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|         self.evermizer_seed = self.world.random.randint(0, 2**16-1)  # TODO: make this an option for "full" plando?
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| 
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|     def generate_output(self, output_directory: str):
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|         player_name = self.world.get_player_name(self.player)
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|         self.connect_name = player_name[:32]
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|         while len(self.connect_name.encode('utf-8')) > 32:
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|             self.connect_name = self.connect_name[:-1]
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|         self.connect_name_available_event.set()
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|         placement_file = None
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|         out_file = None
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|         try:
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|             money = self.world.money_modifier[self.player].value
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|             exp = self.world.exp_modifier[self.player].value
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|             rom_file = get_options()['soe_options']['rom_file']
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|             out_base = output_path(output_directory, f'AP_{self.world.seed_name}_P{self.player}_{player_name}')
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|             out_file = out_base + '.sfc'
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|             placement_file = out_base + '.txt'
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|             patch_file = out_base + '.apsoe'
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|             flags = 'l'  # spoiler log
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|             for option_name in self.options:
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|                 option = getattr(self.world, option_name)[self.player]
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|                 if hasattr(option, 'to_flag'):
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|                     flags += option.to_flag()
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| 
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|             with open(placement_file, "wb") as f:  # generate placement file
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|                 for location in filter(lambda l: l.player == self.player, self.world.get_locations()):
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|                     item = location.item
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|                     if item.code is None:
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|                         continue  # skip events
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|                     loc = self.location_id_to_raw[location.address]
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|                     if item.player != self.player:
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|                         line = f'{loc.type},{loc.index}:{pyevermizer.CHECK_NONE},{item.code},{item.player}\n'
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|                     else:
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|                         item = self.item_id_to_raw[item.code]
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|                         line = f'{loc.type},{loc.index}:{item.type},{item.index}\n'
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|                     f.write(line.encode('utf-8'))
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| 
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|             if not os.path.exists(rom_file):
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|                 raise FileNotFoundError(rom_file)
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|             if (pyevermizer.main(rom_file, out_file, placement_file, self.world.seed_name, self.connect_name,
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|                                  self.evermizer_seed, flags, money, exp)):
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|                 raise RuntimeError()
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|             with lzma.LZMAFile(patch_file, 'wb') as f:
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|                 f.write(generate_patch(rom_file, out_file,
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|                                        {
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|                                            # used by WebHost
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|                                            "player_name": self.world.player_name[self.player],
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|                                            "player_id": self.player
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|                                        }))
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|         except:
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|             raise
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|         finally:
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|             try:
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|                 os.unlink(placement_file)
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|                 os.unlink(out_file)
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|                 os.unlink(out_file[:-4]+'_SPOILER.log')
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|             except:
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|                 pass
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| 
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|     def modify_multidata(self, multidata: dict):
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|         # wait for self.connect_name to be available.
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|         self.connect_name_available_event.wait()
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|         # we skip in case of error, so that the original error in the output thread is the one that gets raised
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|         if self.connect_name and self.connect_name != self.world.player_name[self.player]:
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|             payload = multidata["connect_names"][self.world.player_name[self.player]]
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|             multidata["connect_names"][self.connect_name] = payload
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|             del (multidata["connect_names"][self.world.player_name[self.player]])
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| 
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| 
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| class SoEItem(Item):
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|     game: str = "Secret of Evermore"
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| 
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| 
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| class SoELocation(Location):
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|     game: str = "Secret of Evermore"
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| 
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|     def __init__(self, player: int, name: str, address: typing.Optional[int], parent):
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|         super().__init__(player, name, address, parent)
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|         self.event = not address
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