204 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			204 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Python
		
	
	
	
"""
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Defines progression, junk and event items for The Witness
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"""
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import copy
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from collections import defaultdict
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from typing import Dict, NamedTuple, Optional, Set
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from BaseClasses import Item, MultiWorld
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from . import StaticWitnessLogic, WitnessPlayerLocations, WitnessPlayerLogic
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from .Options import get_option_value, is_option_enabled, the_witness_options
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from fractions import Fraction
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class ItemData(NamedTuple):
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    """
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    ItemData for an item in The Witness
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    """
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    code: Optional[int]
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    progression: bool
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    event: bool = False
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    trap: bool = False
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    never_exclude: bool = False
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class WitnessItem(Item):
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    """
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    Item from the game The Witness
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    """
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    game: str = "The Witness"
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class StaticWitnessItems:
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    """
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    Class that handles Witness items independent of world settings
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    """
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    ALL_ITEM_TABLE: Dict[str, ItemData] = {}
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    ITEM_NAME_GROUPS: Dict[str, Set[str]] = dict()
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    # These should always add up to 1!!!
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    BONUS_WEIGHTS = {
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        "Speed Boost": Fraction(1, 1),
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    }
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    # These should always add up to 1!!!
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    TRAP_WEIGHTS = {   
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        "Slowness": Fraction(8, 10),
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        "Power Surge": Fraction(2, 10),
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    }
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    ALL_JUNK_ITEMS = set(BONUS_WEIGHTS.keys()) | set(TRAP_WEIGHTS.keys())
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    def __init__(self):
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        item_tab = dict()
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        for item in StaticWitnessLogic.ALL_SYMBOL_ITEMS:
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            if item[0] == "11 Lasers" or item == "7 Lasers":
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                continue
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            item_tab[item[0]] = ItemData(158000 + item[1], True, False)
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            self.ITEM_NAME_GROUPS.setdefault("Symbols", set()).add(item[0])
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        for item in StaticWitnessLogic.ALL_DOOR_ITEMS:
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            item_tab[item[0]] = ItemData(158000 + item[1], True, False)
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            # 1500 - 1510 are the laser items, which are handled like doors but should be their own separate group.
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            if item[1] in range(1500, 1511):
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                self.ITEM_NAME_GROUPS.setdefault("Lasers", set()).add(item[0])
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            else:
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                self.ITEM_NAME_GROUPS.setdefault("Doors", set()).add(item[0])
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        for item in StaticWitnessLogic.ALL_TRAPS:
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            item_tab[item[0]] = ItemData(
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                158000 + item[1], False, False, True
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            )
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        for item in StaticWitnessLogic.ALL_BOOSTS:
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            item_tab[item[0]] = ItemData(158000 + item[1], False, False)
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        for item in StaticWitnessLogic.ALL_USEFULS:
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            item_tab[item[0]] = ItemData(158000 + item[1], False, False, False, item[2])
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        item_tab = dict(sorted(
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            item_tab.items(),
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            key=lambda single_item: single_item[1].code
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            if isinstance(single_item[1].code, int) else 0)
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        )
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        for key, item in item_tab.items():
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            self.ALL_ITEM_TABLE[key] = item
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class WitnessPlayerItems:
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    """
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    Class that defines Items for a single world
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    """
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    @staticmethod
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    def code(item_name: str):
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        return StaticWitnessItems.ALL_ITEM_TABLE[item_name].code
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    def __init__(self, locat: WitnessPlayerLocations, world: MultiWorld, player: int, player_logic: WitnessPlayerLogic):
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        """Adds event items after logic changes due to options"""
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        self.EVENT_ITEM_TABLE = dict()
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        self.ITEM_TABLE = copy.copy(StaticWitnessItems.ALL_ITEM_TABLE)
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        self.PROGRESSION_TABLE = dict()
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        self.ITEM_ID_TO_DOOR_HEX = dict()
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        self.DOORS = set()
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        self.PROG_ITEM_AMOUNTS = defaultdict(lambda: 1)
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        self.SYMBOLS_NOT_IN_THE_GAME = set()
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        self.EXTRA_AMOUNTS = {
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            "Functioning Brain": 1,
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            "Puzzle Skip": get_option_value(world, player, "puzzle_skip_amount")
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        }
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        for item in StaticWitnessLogic.ALL_SYMBOL_ITEMS.union(StaticWitnessLogic.ALL_DOOR_ITEMS):
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            if item[0] not in player_logic.PROG_ITEMS_ACTUALLY_IN_THE_GAME:
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                del self.ITEM_TABLE[item[0]]
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                if item in StaticWitnessLogic.ALL_SYMBOL_ITEMS:
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                    self.SYMBOLS_NOT_IN_THE_GAME.add(StaticWitnessItems.ALL_ITEM_TABLE[item[0]].code)
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            else:
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                if item[0] in StaticWitnessLogic.PROGRESSIVE_TO_ITEMS:
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                    self.PROG_ITEM_AMOUNTS[item[0]] = len(player_logic.MULTI_LISTS[item[0]])
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                self.PROGRESSION_TABLE[item[0]] = self.ITEM_TABLE[item[0]]
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        self.MULTI_LISTS_BY_CODE = dict()
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        for item in self.PROG_ITEM_AMOUNTS:
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            multi_list = player_logic.MULTI_LISTS[item]
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            self.MULTI_LISTS_BY_CODE[self.code(item)] = [self.code(single_item) for single_item in multi_list]
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        for entity_hex, items in player_logic.DOOR_ITEMS_BY_ID.items():
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            entity_hex_int = int(entity_hex, 16)
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            self.DOORS.add(entity_hex_int)
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            for item in items:
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                item_id = StaticWitnessItems.ALL_ITEM_TABLE[item].code
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                self.ITEM_ID_TO_DOOR_HEX.setdefault(item_id, set()).add(entity_hex_int)
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        symbols = is_option_enabled(world, player, "shuffle_symbols")
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        if "shuffle_symbols" not in the_witness_options.keys():
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            symbols = True
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        doors = get_option_value(world, player, "shuffle_doors")
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        if doors and symbols:
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            self.GOOD_ITEMS = [
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                "Progressive Dots", "Black/White Squares", "Symmetry"
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            ]
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        elif symbols:
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            self.GOOD_ITEMS = [
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                "Progressive Dots", "Black/White Squares", "Progressive Stars",
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                "Shapers", "Symmetry"
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            ]
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            if is_option_enabled(world, player, "shuffle_discarded_panels"):
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                self.GOOD_ITEMS.append("Triangles")
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            if not is_option_enabled(world, player, "disable_non_randomized_puzzles"):
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                self.GOOD_ITEMS.append("Colored Squares")
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            self.GOOD_ITEMS = [
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                StaticWitnessLogic.ITEMS_TO_PROGRESSIVE.get(item, item) for item in self.GOOD_ITEMS
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            ]
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        for event_location in locat.EVENT_LOCATION_TABLE:
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            location = player_logic.EVENT_ITEM_PAIRS[event_location]
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            self.EVENT_ITEM_TABLE[location] = ItemData(None, True, True)
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            self.ITEM_TABLE[location] = ItemData(None, True, True)
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        trap_percentage = get_option_value(world, player, "trap_percentage")
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        self.JUNK_WEIGHTS = dict()
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        if trap_percentage != 0:
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            # I'm sure there must be some super "pythonic" way of doing this :D
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            for trap_name, trap_weight in StaticWitnessItems.TRAP_WEIGHTS.items():
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                self.JUNK_WEIGHTS[trap_name] = (trap_weight * trap_percentage) / 100
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        if trap_percentage != 100:
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            for bonus_name, bonus_weight in StaticWitnessItems.BONUS_WEIGHTS.items():
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                self.JUNK_WEIGHTS[bonus_name] = (bonus_weight * (100 - trap_percentage)) / 100
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        self.JUNK_WEIGHTS = {
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            key: value for (key, value)
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            in self.JUNK_WEIGHTS.items()
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            if key in self.ITEM_TABLE.keys()
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        }
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        # JUNK_WEIGHTS will add up to 1 if the boosts weights and the trap weights each add up to 1 respectively.
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        for junk_item in StaticWitnessItems.ALL_JUNK_ITEMS:
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            if junk_item not in self.JUNK_WEIGHTS.keys():
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                del self.ITEM_TABLE[junk_item]
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