Original logic from SMZ3 is:
items.KeyPD >= (GetLocation("Palace of Darkness - Harmless Hellway").ItemIs(KeyPD, World) ?
(items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 4 : 3 :
(items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 6 : 5))
I believe these parentheses are needed to correctly replicate this logic
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|---|---|---|
| .. | ||
| DarkWorld | ||
| LightWorld | ||
| CastleTower.py | ||
| DesertPalace.py | ||
| EasternPalace.py | ||
| GanonsTower.py | ||
| HyruleCastle.py | ||
| IcePalace.py | ||
| MiseryMire.py | ||
| PalaceOfDarkness.py | ||
| SkullWoods.py | ||
| SwampPalace.py | ||
| ThievesTown.py | ||
| TowerOfHera.py | ||
| TurtleRock.py | ||
| __init__.py | ||