Archipelago/worlds/archipidle/Rules.py

39 lines
1.3 KiB
Python

from BaseClasses import MultiWorld
from ..AutoWorld import LogicMixin
from ..generic.Rules import set_rule
class ArchipIDLELogic(LogicMixin):
def _archipidle_location_is_accessible(self, player_id, items_required):
return sum(self.prog_items[player_id].values()) >= items_required
def set_rules(world: MultiWorld, player: int):
for i in range(16, 31):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 4)
)
for i in range(31, 51):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 10)
)
for i in range(51, 101):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 20)
)
for i in range(101, 201):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 40)
)
world.completion_condition[player] =\
lambda state:\
state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)