Archipelago/worlds/ladx/LADXR/entityData.py

562 lines
18 KiB
Python

COUNT = 0xFB
NAME = [
"ARROW",
"BOOMERANG",
"BOMB",
"HOOKSHOT_CHAIN",
"HOOKSHOT_HIT",
"LIFTABLE_ROCK",
"PUSHED_BLOCK",
"CHEST_WITH_ITEM",
"MAGIC_POWDER_SPRINKLE",
"OCTOROCK",
"OCTOROCK_ROCK",
"MOBLIN",
"MOBLIN_ARROW",
"TEKTITE",
"LEEVER",
"ARMOS_STATUE",
"HIDING_GHINI",
"GIANT_GHINI",
"GHINI",
"BROKEN_HEART_CONTAINER",
"MOBLIN_SWORD",
"ANTI_FAIRY",
"SPARK_COUNTER_CLOCKWISE",
"SPARK_CLOCKWISE",
"POLS_VOICE",
"KEESE",
"STALFOS_AGGRESSIVE",
"GEL",
"MINI_GEL",
"DISABLED",
"STALFOS_EVASIVE",
"GIBDO",
"HARDHAT_BEETLE",
"WIZROBE",
"WIZROBE_PROJECTILE",
"LIKE_LIKE",
"IRON_MASK",
"SMALL_EXPLOSION_ENEMY",
"SMALL_EXPLOSION_ENEMY_2",
"SPIKE_TRAP",
"MIMIC",
"MINI_MOLDORM",
"LASER",
"LASER_BEAM",
"SPIKED_BEETLE",
"DROPPABLE_HEART",
"DROPPABLE_RUPEE",
"DROPPABLE_FAIRY",
"KEY_DROP_POINT",
"SWORD",
"32",
"PIECE_OF_POWER",
"GUARDIAN_ACORN",
"HEART_PIECE",
"HEART_CONTAINER",
"DROPPABLE_ARROWS",
"DROPPABLE_BOMBS",
"INSTRUMENT_OF_THE_SIRENS",
"SLEEPY_TOADSTOOL",
"DROPPABLE_MAGIC_POWDER",
"HIDING_SLIME_KEY",
"DROPPABLE_SECRET_SEASHELL",
"MARIN",
"RACOON",
"WITCH",
"OWL_EVENT",
"OWL_STATUE",
"SEASHELL_MANSION_TREES",
"YARNA_TALKING_BONES",
"BOULDERS",
"MOVING_BLOCK_LEFT_TOP",
"MOVING_BLOCK_LEFT_BOTTOM",
"MOVING_BLOCK_BOTTOM_LEFT",
"MOVING_BLOCK_BOTTOM_RIGHT",
"COLOR_DUNGEON_BOOK",
"POT",
"DISABLED",
"SHOP_OWNER",
"4D",
"TRENDY_GAME_OWNER",
"BOO_BUDDY",
"KNIGHT",
"TRACTOR_DEVICE",
"TRACTOR_DEVICE_REVERSE",
"FISHERMAN_FISHING_GAME",
"BOUNCING_BOMBITE",
"TIMER_BOMBITE",
"PAIRODD",
"PAIRODD_PROJECTILE",
"MOLDORM",
"FACADE",
"SLIME_EYE",
"GENIE",
"SLIME_EEL",
"GHOMA",
"MASTER_STALFOS",
"DODONGO_SNAKE",
"WARP",
"HOT_HEAD",
"EVIL_EAGLE",
"SOUTH_FACE_SHRINE_DOOR",
"ANGLER_FISH",
"CRYSTAL_SWITCH",
"67",
"68",
"MOVING_BLOCK_MOVER",
"RAFT_RAFT_OWNER",
"TEXT_DEBUGGER",
"CUCCO",
"BOW_WOW",
"BUTTERFLY",
"DOG",
"KID_70",
"KID_71",
"KID_72",
"KID_73",
"PAPAHLS_WIFE",
"GRANDMA_ULRIRA",
"MR_WRITE",
"GRANDPA_ULRIRA",
"YIP_YIP",
"MADAM_MEOWMEOW",
"CROW",
"CRAZY_TRACY",
"GIANT_GOPONGA_FLOWER",
"GOPONGA_FLOWER_PROJECTILE",
"GOPONGA_FLOWER",
"TURTLE_ROCK_HEAD",
"TELEPHONE",
"ROLLING_BONES",
"ROLLING_BONES_BAR",
"DREAM_SHRINE_BED",
"BIG_FAIRY",
"MR_WRITES_BIRD",
"FLOATING_ITEM",
"DESERT_LANMOLA",
"ARMOS_KNIGHT",
"HINOX",
"TILE_GLINT_SHOWN",
"TILE_GLINT_HIDDEN",
"8C",
"8D",
"CUE_BALL",
"MASKED_MIMIC_GORIYA",
"THREE_OF_A_KIND",
"ANTI_KIRBY",
"SMASHER",
"MAD_BOMBER",
"KANALET_BOMBABLE_WALL",
"RICHARD",
"RICHARD_FROG",
"DIVE_SPOT",
"HORSE_PIECE",
"WATER_TEKTITE",
"FLYING_TILES",
"HIDING_GEL",
"STAR",
"LIFTABLE_STATUE",
"FIREBALL_SHOOTER",
"GOOMBA",
"PEAHAT",
"SNAKE",
"PIRANHA_PLANT",
"SIDE_VIEW_PLATFORM_HORIZONTAL",
"SIDE_VIEW_PLATFORM_VERTICAL",
"SIDE_VIEW_PLATFORM",
"SIDE_VIEW_WEIGHTS",
"SMASHABLE_PILLAR",
"WRECKING_BALL",
"BLOOPER",
"CHEEP_CHEEP_HORIZONTAL",
"CHEEP_CHEEP_VERTICAL",
"CHEEP_CHEEP_JUMPING",
"KIKI_THE_MONKEY",
"WINGED_OCTOROK",
"TRADING_ITEM",
"PINCER",
"HOLE_FILLER",
"BEETLE_SPAWNER",
"HONEYCOMB",
"TARIN",
"BEAR",
"PAPAHL",
"MERMAID",
"FISHERMAN_UNDER_BRIDGE",
"BUZZ_BLOB",
"BOMBER",
"BUSH_CRAWLER",
"GRIM_CREEPER",
"VIRE",
"BLAINO",
"ZOMBIE",
"MAZE_SIGNPOST",
"MARIN_AT_THE_SHORE",
"MARIN_AT_TAL_TAL_HEIGHTS",
"MAMU_AND_FROGS",
"WALRUS",
"URCHIN",
"SAND_CRAB",
"MANBO_AND_FISHES",
"BUNNY_CALLING_MARIN",
"MUSICAL_NOTE",
"MAD_BATTER",
"ZORA",
"FISH",
"BANANAS_SCHULE_SALE",
"MERMAID_STATUE",
"SEASHELL_MANSION",
"ANIMAL_D0",
"ANIMAL_D1",
"ANIMAL_D2",
"BUNNY_D3",
"GHOST",
"ROOSTER",
"SIDE_VIEW_POT",
"THWIMP",
"THWOMP",
"THWOMP_RAMMABLE",
"PODOBOO",
"GIANT_BUBBLE",
"FLYING_ROOSTER_EVENTS",
"BOOK",
"EGG_SONG_EVENT",
"SWORD_BEAM",
"MONKEY",
"WITCH_RAT",
"FLAME_SHOOTER",
"POKEY",
"MOBLIN_KING",
"FLOATING_ITEM_2",
"FINAL_NIGHTMARE",
"KANALET_CASTLE_GATE_SWITCH",
"ENDING_OWL_STAIR_CLIMBING",
"COLOR_SHELL_RED",
"COLOR_SHELL_GREEN",
"COLOR_SHELL_BLUE",
"COLOR_GHOUL_RED",
"COLOR_GHOUL_GREEN",
"COLOR_GHOUL_BLUE",
"ROTOSWITCH_RED",
"ROTOSWITCH_YELLOW",
"ROTOSWITCH_BLUE",
"FLYING_HOPPER_BOMBS",
"HOPPER",
"AVALAUNCH",
"BOUNCING_BOULDER",
"COLOR_GUARDIAN_BLUE",
"COLOR_GUARDIAN_RED",
"GIANT_BUZZ_BLOB",
"HARDHIT_BEETLE",
"PHOTOGRAPHER",
]
def _moblinSpriteData(room):
if room.room in (0x002, 0x013): # Tal tal heights exception
return (2, 0x9C) # Hooded stalfos
if room.room < 0x100:
x = room.room & 0x0F
y = (room.room >> 4) & 0x0F
if x < 0x04: # Left side is woods and mountain moblins
return (2, 0x7C) # Moblin
if 0x08 <= x <= 0x0B and 4 <= y <= 0x07: # Castle
return (2, 0x92) # Knight
# Everything else is pigs
return (2, 0x83) # Pig
elif room.room < 0x1DF: # Dungeons contain hooded stalfos
return (2, 0x9C) # Hooded stalfos
elif room.room < 0x200: # Caves contain moblins
return (2, 0x7C) # Moblin
elif room.room < 0x276: # Dungeons contain hooded stalfos
return (2, 0x9C) # Hooded stalfos
elif room.room < 0x300: # Caves contain moblins
x = room.room & 0x0F
y = (room.room >> 4) & 0x0F
if 2 <= x <= 6 and 0x0C <= y <= 0x0D: # Castle indoors
return (2, 0x92) # Knight
return (2, 0x7C) # Moblin
else: # Dungeon contains hooded stalfos
return (2, 0x9C) # Hooded stalfos
_CAVES_B_ROOMS = {0x2B6, 0x2B7, 0x2B8, 0x2B9, 0x285, 0x286, 0x2FD, 0x2F3, 0x2ED, 0x2EE, 0x2EA, 0x2EB, 0x2EC, 0x287, 0x2F1, 0x2F2, 0x2FE, 0x2EF, 0x2BA, 0x2BB, 0x2BC, 0x28D, 0x2F9, 0x2FA, 0x280, 0x281, 0x282, 0x283, 0x284, 0x28C, 0x288, 0x28A, 0x290, 0x291, 0x292, 0x28E, 0x29A, 0x289, 0x28B, 0x297, 0x293, 0x294, 0x295, 0x296, 0x2AB, 0x2AC, 0x298, 0x27A, 0x27B, 0x2E6, 0x2E7, 0x2BD, 0x27C, 0x27D, 0x27E, 0x2F6, 0x2F7, 0x2DE, 0x2DF}
# For each entity, which sprite slot is used and which value should be used.
SPRITE_DATA = {
0x09: (2, 0xE3), # OCTOROCK
0x0B: _moblinSpriteData, # MOBLIN
0x0D: (1, 0x87), # TEKTITE
0x0E: (1, 0x81), # LEEVER
0x0F: (2, 0x78), # ARMOS_STATUE
0x10: (1, 0x42), # HIDING_GHINI
0x11: (2, 0x8A), # GIANT_GHINI
0x12: (1, 0x42), # GHINI
0x14: _moblinSpriteData, # MOBLIN_SWORD
0x15: (1, 0x91), # ANTI_FAIRY
0x16: (1, {0x91, 0x65}), # SPARK_COUNTER_CLOCKWISE
0x17: (1, {0x91, 0x65}), # SPARK_CLOCKWISE
0x18: (3, 0x93), # POLS_VOICE
0x19: lambda room: (2, 0x90) if room.room in _CAVES_B_ROOMS else (0, 0x90), # KEESE
0x1A: (0, {0x90, 0x77}), # STALFOS_AGGRESSIVE
0x1B: None, # GEL
0x1C: (1, 0x91), # MINI_GEL
0x1E: (0, {0x90, 0x77}), # STALFOS_EVASIVE
0x1F: lambda room: (0, 0x77) if 0x230 <= room.room <= 0x26B else (0, 0x90, 3, 0x93), # GIBDO
0x20: lambda room: (2, 0x90) if room.room in _CAVES_B_ROOMS else (0, 0x90), # HARDHAT_BEETLE
0x21: (2, 0x95), # WIZROBE
0x23: (3, 0x93), # LIKE_LIKE
0x24: (2, 0x94, 3, 0x9F), # IRON_MASK
0x27: (1, 0x91), # SPIKE_TRAP
0x28: (2, 0x96), # MIMIC
0x29: (3, 0x98), # MINI_MOLDORM
0x2A: (3, 0x99), # LASER
0x2C: lambda room: (2, 0x9B) if 0x15E <= room.room <= 0x17F else (3, 0x9B), # SPIKED_BEETLE
0x2D: None, # DROPPABLE_HEART
0x2E: None, # DROPPABLE_RUPEE
0x2F: None, # DROPPABLE_FAIRY
0x30: None, # KEY_DROP_POINT
0x31: None, # SWORD
0x35: None, # HEART_PIECE
0x37: None, # DROPPABLE_ARROWS
0x38: None, # DROPPABLE_BOMBS
0x39: (2, 0x4F), # INSTRUMENT_OF_THE_SIRENS
0x3A: (1, 0x8E), # SLEEPY_TOADSTOOL
0x3B: None, # DROPPABLE_MAGIC_POWDER
0x3C: None, # HIDING_SLIME_KEY
0x3D: None, # DROPPABLE_SECRET_SEASHELL
0x3E: lambda room: (0, 0x8D, 2, 0x8F) if room.room == 0x2A3 else (2, 0xE6), # MARIN
0x3F: lambda room: (1, 0x8E, 3, 0x6A) if room.room == 0x2A3 else (1, 0x6C, 3, 0xC8), # RACOON
0x40: (2, 0xA3), # WITCH
0x41: None, # OWL_EVENT
0x42: lambda room: (1, 0xD5) if room.room == 0x26F else (1, 0x91), # OWL_STATUE
0x43: None, # SEASHELL_MANSION_TREES
0x44: None, # YARNA_TALKING_BONES
0x45: (1, 0x44), # BOULDERS
0x46: None, # MOVING_BLOCK_LEFT_TOP
0x47: None, # MOVING_BLOCK_LEFT_BOTTOM
0x48: None, # MOVING_BLOCK_BOTTOM_LEFT
0x49: None, # MOVING_BLOCK_BOTTOM_RIGHT
0x4A: (1, 0xd5), # COLOR_DUNGEON_BOOK
0x4C: None, # Used by Bingo board, otherwise unused.
0x4D: (2, 0x88, 3, 0xC7), # SHOP_OWNER
0x4F: (2, 0x84, 3, 0x89), # TRENDY_GAME_OWNER
0x50: (2, 0x97), # BOO_BUDDY
0x51: (3, 0x9A), # KNIGHT
0x52: lambda room: (3, {0x7b, 0xa6}) if 0x120 <= room.room <= 0x13F else (0, {0x7b, 0xa6}), # TRACTOR_DEVICE
0x53: lambda room: (3, {0x7b, 0xa6}) if 0x120 <= room.room <= 0x13F else (0, {0x7b, 0xa6}), # TRACTOR_DEVICE_REVERSE
0x54: lambda room: (0, 0xA0, 1, 0xA1) if room.room == 0x2B1 else (3, 0x4e), # FISHERMAN_FISHING_GAME
0x55: (3, 0x9d), # BOUNCING_BOMBITE
0x56: (3, 0x9d), # TIMER_BOMBITE
0x57: (3, 0x9e), # PAIRODD
0x59: (2, 0xb0, 3, 0xb1), # MOLDORM
0x5A: (0, 0x66, 2, 0xb2, 3, 0xb3), # FACADE
0x5B: (2, 0xb4, 3, 0xb5), # SLIME_EYE
0x5C: (2, 0xb6, 3, 0xb7), # GENIE
0x5D: (2, 0xb8, 3, 0xb9), # SLIME_EEL
0x5E: (2, 0xa8), # GHOMA
0x5F: (2, 0x62, 3, 0x63), # MASTER_STALFOS
0x60: lambda room: (3, 0xaa) if 0x230 <= room.room <= 0x26B else (2, 0xaa), # DODONGO_SNAKE
0x61: None, # WARP
0x62: (2, 0xba, 3, 0xbb), # HOT_HEAD
0x63: (0, 0xbc, 1, 0xbd, 2, 0xbe, 3, 0xbf), # EVIL_EAGLE
0x65: (0, 0xac, 1, 0xad, 2, 0xae, 3, 0xaf), # ANGLER_FISH
0x66: (1, 0x91), # CRYSTAL_SWITCH
0x69: (0, 0x66), # MOVING_BLOCK_MOVER
0x6A: lambda room: (1, 0x87, 2, 0x84) if room.room >= 0x100 else (1, 0x87), # RAFT_RAFT_OWNER
0x6C: None, # CUCCU
0x6D: (3, 0xA4), # BOW_WOW
0x6E: (1, {0xE5, 0xC4}), # BUTTERFLY
0x6F: (1, 0xE5), # DOG
0x70: (3, 0xE7), # KID_70
0x71: (3, 0xE7), # KID_71
0x72: (3, 0xE7), # KID_72
0x73: (3, 0xDC), # KID_73
0x74: (2, 0x45), # PAPAHLS_WIFE
0x75: (2, 0x43), # GRANDMA_ULRIRA
0x76: lambda room: (3, 0x74) if room.room == 0x2D9 else (3, 0x4b), # MR_WRITE
0x77: (3, 0x46), # GRANDPA_ULRIRA
0x78: (3, 0x48), # YIP_YIP
0x79: (2, 0x47), # MADAM_MEOWMEOW
0x7A: lambda room: (1, 0xC6) if room.room < 0x040 else (1, 0x42), # CROW
0x7B: (2, 0x49), # CRAZY_TRACY
0x7C: (3, 0x40), # GIANT_GOPONGA_FLOWER
0x7E: (1, 0x4A), # GOPONGA_FLOWER
0x7F: (3, 0x41), # TURTLE_ROCK_HEAD
0x80: (1, 0x4C), # TELEPHONE
0x81: lambda room: (3, 0xAB) if 0x230 <= room.room <= 0x26B else (2, 0xAB), # ROLLING_BONES (sometimes in slot 3?)
0x82: lambda room: (3, 0xAB) if 0x230 <= room.room <= 0x26B else (2, 0xAB), # ROLLING_BONES_BAR (sometimes in slot 3?)
0x83: (1, 0x8D), # DREAM_SHRINE_BED
0x84: (1, 0x4D), # BIG_FAIRY
0x85: (2, 0x4C), # MR_WRITES_BIRD
0x86: None, # FLOATING_ITEM
0x87: (3, 0x52), # DESERT_LANMOLA
0x88: (3, 0x53), # ARMOS_KNIGHT
0x89: (2, 0x54), # HINOX
0x8A: None, # TILE_GLINT_SHOWN
0x8B: None, # TILE_GLINT_HIDDEN
0x8E: (2, 0x56), # CUE_BALL
0x8F: lambda room: (2, 0x86) if room.room == 0x1F5 else (2, 0x58), # MASKED_MIMIC_GORIYA
0x90: (3, 0x59), # THREE_OF_A_KIND
0x91: (2, 0x55), # ANTI_KIRBY
0x92: (2, 0x57), # SMASHER
0x93: (3, 0x5A), # MAD_BOMBER
0x94: (2, 0x92), # KANALET_BOMBABLE_WALL
0x95: (1, 0x5b), # RICHARD
0x96: (2, 0x5c), # RICHARD_FROG
0x97: None, # DIVE_SPOT
0x98: (2, 0x5e), # HORSE_PIECE
0x99: (3, 0x60), # WATER_TEKTITE
0x9A: lambda room: (0, 0x66) if 0x200 <= room.room <= 0x22F else (0, 0xa6), # FLYING_TILES
0x9B: None, # HIDING_GEL
0x9C: (3, 0x60), # STAR
0x9D: (0, 0xa6), # LIFTABLE_STATUE
0x9E: None, # FIREBALL_SHOOTER
0x9F: (0, 0x5f), # GOOMBA
0xA0: (0, {0x5f, 0x68}), # PEAHAT
0xA1: (0, {0x5f, 0x7b}), # SNAKE
0xA2: (3, 0x64), # PIRANHA_PLANT
0xA3: (1, 0x65), # SIDE_VIEW_PLATFORM_HORIZONTAL
0xA4: (1, 0x65), # SIDE_VIEW_PLATFORM_VERTICAL
0xA5: (1, 0x65), # SIDE_VIEW_PLATFORM
0xA6: (1, 0x65), # SIDE_VIEW_WEIGHTS
0xA7: (0, 0x66), # SMASHABLE_PILLAR
0xA9: (2, 0x5d), # BLOOPER
0xAA: (2, 0x5d), # CHEEP_CHEEP_HORIZONTAL
0xAB: (2, 0x5d), # CHEEP_CHEEP_VERTICAL
0xAC: (2, 0x5d), # CHEEP_CHEEP_JUMPING
0xAD: (3, 0x67), # KIKI_THE_MONKEY
0xAE: (1, 0xE3), # WINGED_OCTOROCK
0xAF: None, # TRADING_ITEM
0xB0: (2, 0x8B), # PINCER
0xB1: (0, 0x7b), # HOLE_FILLER (or 0x77)
0xB2: (3, 0x8C), # BEETLE_SPAWNER
0xB3: (3, 0x6B), # HONEYCOMB
0xB4: (1, 0x6C), # TARIN
0xB5: (3, 0x69), # BEAR
0xB6: (3, 0x6D), # PAPAHL
0xB7: (3, 0x71), # MERMAID
0xB8: (1, 0xa1, 2, 0x75, 3, 0x4e), # FISHERMAN_UNDER_BRIDGE
0xB9: (2, 0x79), # BUZZ_BLOB
0xBA: (3, 0x76), # BOMBER
0xBB: (3, 0x76), # BUSH_CRAWLER
0xBC: (2, 0xa9), # GRIM_CREEPER
0xBD: (2, 0x7a), # VIRE
0xBE: (2, 0xa7), # BLAINO
0xBF: (2, 0x82), # ZOMBIE
0xC0: None, # MAZE_SIGNPOST
0xC1: (2, 0x8F), # MARIN_AT_THE_SHORE
0xC2: (1, 0x6C, 2, 0x8F), # MARIN_AT_TAL_TAL_HEIGHTS
0xC3: (1, 0x7d, 2, 0x7e, 3, 0x7F), # MAMU_AND_FROGS
0xC4: (2, 0x6E, 3, 0x6F), # WALRUS
0xC5: (1, 0x81), # URCHIN
0xC6: (1, 0x81), # SAND_CRAB
0xC7: (0, 0xC0, 1, 0xc1, 2, 0xc2, 3, 0xc3), # MANBO_AND_FISHES
0xCA: (3, 0xc7), # MAD_BATTER
0xCB: (1, 0x61), # ZORA
0xCC: (1, 0x4A), # FISH
0xCD: lambda room: (1, 0xCC, 2, 0xCD, 3, 0xCE) if room.room == 0x2DD else (1, 0xD1, 2, 0xD2, 3, 0x6A) if room.room == 0x2FE else (3, 0xD4), # BANANAS_SCHULE_SALE
0xCE: (3, 0x73), # MERMAID_STATUE
0xCF: (1, 0xC9, 2, 0xCA, 3, 0xCB), # SEASHELL_MANSION
0xD0: (1, 0xC4), # ANIMAL_D0
0xD1: (3, 0xCF), # ANIMAL_D1
0xD2: (3, 0xCF), # ANIMAL_D2
0xD3: (1, 0xC4), # BUNNY_D3
0xD6: (1, 0x65), # SIDE_VIEW_POT
0xD7: (1, 0x65), # THWIMP
0xD8: (2, 0xDA, 3, 0xDB), # THWOMP
0xD9: (1, 0xD9), # THWOMP_RAMMABLE
0xDA: (3, 0x64), # PODOBOO
0xDB: (2, 0xDA), # GIANT_BUBBLE
0xDC: lambda room: (0, 0xDD, 2, 0xDE) if room.room == 0x1E4 else (2, 0xD3, 3, 0xDD) if room.room == 0x29F else (3, 0xDC), # FLYING_ROOSTER_EVENTS
0xDD: (1, 0xD5), # BOOK
0xDE: None, # EGG_SONG_EVENT
0xE0: (3, 0xD4), # MONKEY
0xE1: (1, 0xDF), # WITCH_RAT
0xE2: (3, 0xF4), # FLAME_SHOOTER
0xE3: (3, 0x8C), # POKEY
0xE4: (1, 0x80, 3, 0xA5), # MOBLIN_KING
0xE5: None, # FLOATING_ITEM_2
0xE6: (0, 0xe8, 1, 0xe9, 2, 0xea, 3, 0xeb), # FINAL_NIGHTMARE
0xE7: None, # KANALET_CASTLE_GATE_SWITCH
0xE9: (0, 0x04, 1, 0x05), # COLOR_SHELL_RED
0xEA: (0, 0x04, 1, 0x05), # COLOR_SHELL_GREEN
0xEB: (0, 0x04, 1, 0x05), # COLOR_SHELL_BLUE
0xEC: (2, 0x06), # COLOR_GHOUL_RED
0xED: (2, 0x06), # COLOR_GHOUL_GREEN
0xEE: (2, 0x06), # COLOR_GHOUL_BLUE
0xEF: (3, 0x07), # ROTOSWITCH_RED
0xF0: (3, 0x07), # ROTOSWITCH_YELLOW
0xF1: (3, 0x07), # ROTOSWITCH_BLUE
0xF2: (3, 0x07), # FLYING_HOPPER_BOMBS
0xF3: (3, 0x07), # HOPPER
0xF4: (0, 0x08, 1, 0x09, 2, 0x0A), # AVALAUNCH
0xF6: (0, 0x0E), # COLOR_GUARDIAN_BLUE
0xF7: (0, 0x0E), # COLOR_GUARDIAN_BLUE
0xF8: (0, 0x0B, 1, 0x0C, 3, 0x0D), # GIANT_BUZZ_BLOB
0xF9: (0, 0x11, 2, 0x10), # HARDHIT_BEETLE
0xFA: lambda room: (0, 0x44) if room.room == 0x2F5 else None, # PHOTOGRAPHER
}
assert len(NAME) == COUNT
class Entity:
def __init__(self, index):
self.index = index
self.group = None
self.physics_flags = None
self.bowwow_eat_flag = None
class Group:
def __init__(self, index):
self.index = index
self.health = None
self.link_damage = None
class EntityData:
def __init__(self, rom):
groups = rom.banks[0x03][0x01F6:0x01F6+COUNT]
group_count = max(groups) + 1
group_damage_type = rom.banks[0x03][0x03EC:0x03EC+group_count*16]
damage_per_damage_type = rom.banks[0x03][0x073C:0x073C+8*16]
self.entities = []
self.groups = []
for n in range(group_count):
g = Group(n)
g.health = rom.banks[0x03][0x07BC+n]
g.link_damage = rom.banks[0x03][0x07F1+n]
self.groups.append(g)
for n in range(COUNT):
e = Entity(n)
e.group = self.groups[groups[n]]
e.physics_flags = rom.banks[0x03][0x0000 + n]
e.bowwow_eat_flag = rom.banks[0x14][0x1218+n]
self.entities.append(e)
#print(sum(bowwow_eatable))
#for n in range(COUNT):
# if bowwow_eatable[n]:
# print(hex(n), NAME[n])
for n in range(group_count):
entities = list(map(lambda data: NAME[data[0]], filter(lambda data: data[1] == n, enumerate(groups))))
#print(hex(n), damage_to_link[n], entities)
dmg = bytearray()
for m in range(16):
dmg.append(damage_per_damage_type[m*8+group_damage_type[n*16+m]])
import binascii
#print(binascii.hexlify(group_damage_type[n*16:n*16+16]))
#print(binascii.hexlify(dmg))
if __name__ == "__main__":
from rom import ROM
import sys
rom = ROM(sys.argv[1])
ed = EntityData(rom)
for e in ed.entities:
print(NAME[e.index], e.bowwow_eat_flag)