530 lines
29 KiB
Python
530 lines
29 KiB
Python
from Items import ItemFactory
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from Fill import fill_restrictive
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import random
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#This file sets the item pools for various modes. Timed modes and triforce hunt are enforced first, and then extra items are specified per mode to fill in the remaining space.
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#Some basic items that various modes require are placed here, including pendants and crystals. Medallion requirements for the two relevant entrances are also decided.
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alwaysitems = ['Bombos', 'Book of Mudora', 'Bow', 'Cane of Somaria', 'Ether', 'Fire Rod', 'Flippers', 'Ocarina', 'Hammer', 'Hookshot', 'Ice Rod', 'Lamp',
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'Cape', 'Magic Powder', 'Mushroom', 'Pegasus Boots', 'Quake', 'Shovel', 'Bug Catching Net', 'Cane of Byrna']
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progressivegloves = ['Progressive Glove'] * 2
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basicgloves = ['Power Glove', 'Titans Mitts']
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normalbaseitems = (['Blue Boomerang', 'Red Boomerang', 'Silver Arrows', 'Magic Upgrade (1/2)'] + ['Bottle'] * 4 + ['Rupees (300)'] * 4 +
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['Single Arrow', 'Sanctuary Heart Container', 'Arrow Upgrade (+10)', 'Bomb Upgrade (+10)'] + ['Boss Heart Container'] * 10 + ['Piece of Heart'] * 24)
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normalfirst15extra = ['Rupees (100)', 'Rupees (300)', 'Rupees (50)'] + ['Arrow Upgrade (+5)'] * 6 + ['Bomb Upgrade (+5)'] * 6
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normalsecond15extra = ['Bombs (3)'] * 10 + ['Rupees (50)'] * 2 + ['Arrows (10)'] * 2 + ['Rupee (1)']
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normalthird10extra = ['Rupees (50)'] * 4 + ['Rupees (20)'] * 3 + ['Arrows (10)', 'Rupee (1)', 'Rupees (5)']
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normalfourth5extra = ['Arrows (10)'] * 2 + ['Rupees (20)'] * 2 + ['Rupees (5)']
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normalfinal25extra = ['Rupees (20)'] * 23 + ['Rupees (5)'] * 2
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normaltimedohko = ['Green Clock'] * 25
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normaltimedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10
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normaltriforcehunt = ['Triforce Piece'] * 30
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normalprogressivesword = ['Progressive Sword'] * 3
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normalbasicsword = ['Master Sword', 'Tempered Sword', 'Golden Sword']
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normalswordless = ['Rupees (20)'] * 4
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normalprogressiveshield = ['Progressive Shield'] * 3
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normalbasicshield = ['Blue Shield', 'Red Shield', 'Mirror Shield']
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normalprogressivearmor = ['Progressive Armor'] * 2
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normalbasicarmor = ['Blue Mail', 'Red Mail']
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easybaseitems = (['Blue Boomerang', 'Red Boomerang', 'Silver Arrows'] + ['Bottle'] * 8 + ['Rupees (300)'] * 4 + ['Magic Upgrade (1/2)'] * 2 +
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['Single Arrow', 'Sanctuary Heart Container', 'Arrow Upgrade (+10)', 'Bomb Upgrade (+10)'] + ['Boss Heart Container'] * 10 + ['Piece of Heart'] * 12)
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easyextra = ['Piece of Heart'] * 12 + ['Rupees (300)']
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easylimitedextra = ['Boss Heart Container'] * 3
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easyfirst15extra = ['Rupees (100)'] + ['Rupees (50)'] + ['Arrow Upgrade (+5)'] * 6 + ['Bomb Upgrade (+5)'] * 6 + ['Bombs (3)']
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easysecond10extra = ['Bombs (3)'] * 9 + ['Rupee (1)']
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easythird5extra = ['Rupees (50)'] * 2 + ['Arrows (10)'] * 2 + ['Rupees (5)']
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easyfinal25extra = ['Rupees (50)'] * 4 + ['Rupees (20)'] * 14 + ['Rupee (1)'] + ['Arrows (10)'] * 3 + ['Rupees (5)'] * 3
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easytimedohko = ['Green Clock'] * 25
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easytimedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 5
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easytimedotherextra = ['Red Clock'] * 5
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easytriforcehunt = ['Triforce Piece'] * 30
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easyprogressivesword = ['Progressive Sword'] * 7
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easybasicsword = ['Fighter Sword', 'Master Sword', 'Master Sword', 'Tempered Sword', 'Tempered Sword', 'Golden Sword', 'Golden Sword']
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easyswordless = ['Rupees (20)'] * 8
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easyprogressiveshield = ['Progressive Shield'] * 6
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easybasicshield = ['Blue Shield', 'Blue Shield', 'Red Shield', 'Red Shield', 'Mirror Shield', 'Mirror Shield']
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easyprogressivearmor = ['Progressive Armor'] * 4
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easybasicarmor = ['Blue Mail', 'Blue Mail', 'Red Mail', 'Red Mail']
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hardbaseitems = (['Silver Arrows', 'Single Arrow'] + ['Bottle'] * 4 + ['Rupees (300)'] + ['Rupees (100)'] * 2 + ['Rupees (50)'] + ['Bombs (3)'] +
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['Boss Heart Container'] * 5 + ['Piece of Heart'] * 24)
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hardfirst20extra = ['Bombs (3)'] * 4 + ['Single Bomb'] * 4 + ['Rupees (5)'] * 5 + ['Rupee (1)'] * 2 + ['Rupees (100)'] + ['Rupees (50)'] * 4
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hardsecond20extra = ['Single Bomb'] * 4 + ['Rupees (5)'] * 10 + ['Rupees (20)'] * 2 + ['Rupee (1)'] * 3 + ['Arrows (10)']
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hardthird20extra = ['Arrows (10)'] * 4 + ['Rupees (20)'] * 3 + ['Rupees (5)'] * 3 + ['Single Bomb'] * 5 + ['Single Arrow'] * 5
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hardfinal20extra = ['Single Bomb'] * 4 + ['Rupees (5)'] * 2 + ['Single Arrow'] * 14
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hardtimedohko = ['Green Clock'] * 20
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hardtimedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10
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hardtriforcehunt = ['Triforce Piece'] * 40
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hardprogressivesword = ['Progressive Sword'] * 3
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hardbasicsword = ['Master Sword', 'Master Sword', 'Tempered Sword']
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hardswordless = ['Rupees (20)'] * 4
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hardprogressiveshield = ['Progressive Shield'] * 3
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hardbasicshield = ['Blue Shield', 'Red Shield', 'Red Shield']
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hardarmor = ['Progressive Armor', 'Progressive Armor']
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expertbaseitems = (['Single Arrow', 'Rupees (300)', 'Rupees (100)', 'Bombs (3)', 'Arrows (10)'] + ['Rupees (50)'] * 4 + ['Rupees (5)'] * 5 +
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['Bottle'] * 4 + ['Rupees (20)'] + ['Single Bomb'] * 2 + ['Piece of Heart'] * 24)
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expertfirst15extra = ['Single Bomb'] * 13 + ['Rupees (20)'] * 2
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expertsecond25extra = ['Single Bomb'] * 8 + ['Single Arrow'] * 9 + ['Rupees (20)'] * 3 + ['Rupee (1)'] * 5
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expertthird15extra = ['Rupees (5)'] * 5 + ['Single Bomb'] * 3 + ['Rupees (20)'] * 2 + ['Single Arrow'] * 5
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expertfinal25extra = ['Single Bomb'] * 4 + ['Rupees (20)'] * 3 + ['Single Arrow'] * 18
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experttimedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5
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experttimedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10
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experttriforcehunt = ['Triforce Piece'] * 40
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expertprogressivesword = ['Progressive Sword'] * 3
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expertbasicsword = ['Fighter Sword', 'Master Sword', 'Master Sword']
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expertswordless = ['Rupees (20)'] * 3 + ['Silver Arrows']
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insanebaseitems = (['Single Arrow', 'Bombs (3)', 'Arrows (10)'] + ['Rupees (50)'] * 3 + ['Rupees (5)'] * 10 + ['Rupees (300)'] * 4 + ['Rupees (100)'] * 3 +
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['Bottle'] * 4 + ['Rupee (1)'] * 4 + ['Single Bomb'] * 4)
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insanefirst15extra = ['Single Bomb'] * 4 + ['Single Arrow'] * 4 + ['Rupee (1)'] * 4 + ['Rupees (300)'] + ['Rupees (100)'] + ['Rupees (50)']
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insanesecond25extra = ['Single Bomb'] * 7 + ['Single Arrow'] * 7 + ['Rupee (1)'] * 7 + ['Rupees (20)'] * 4
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insanethird10extra = ['Single Bomb'] * 3 + ['Single Arrow'] * 3 + ['Rupee (1)'] * 3 + ['Rupees (20)']
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insanefourth15extra = ['Single Bomb'] * 5 + ['Single Arrow'] * 5 + ['Rupee (1)'] * 5
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insanefinal25extra = ['Single Bomb'] * 2 + ['Single Arrow'] * 10 + ['Rupee (1)'] * 7 + ['Rupees (20)'] * 6
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insanetimedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5
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insanetimedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10
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insanetriforcehunt = ['Triforce Piece'] * 50
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insaneprogressivesword = ['Progressive Sword'] * 3
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insanebasicsword = ['Fighter Sword', 'Master Sword', 'Master Sword']
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insaneswordless = ['Rupees (20)'] * 3 + ['Silver Arrows']
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def generate_itempool(world):
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if (world.difficulty not in ['easy', 'normal', 'hard', 'expert', 'insane'] or world.goal not in ['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals']
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or world.mode not in ['open', 'standard', 'swordless'] or world.timer not in ['none', 'display', 'timed', 'timed-ohko', 'timed-countdown'] or world.progressive not in ['on', 'off', 'random']):
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raise NotImplementedError('Not supported yet')
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world.push_item('Ganon', ItemFactory('Triforce'), False)
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world.get_location('Ganon').event = True
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world.push_item('Agahnim 1', ItemFactory('Beat Agahnim 1'), False)
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world.get_location('Agahnim 1').event = True
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world.push_item('Agahnim 2', ItemFactory('Beat Agahnim 2'), False)
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world.get_location('Agahnim 2').event = True
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# set up item pool
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world.itempool = ItemFactory(alwaysitems)
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if world.progressive == 'on':
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world.itempool.extend(ItemFactory(progressivegloves))
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elif world.progressive == 'off':
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world.itempool.extend(ItemFactory(basicgloves))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(progressivegloves))
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else:
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world.itempool.extend(ItemFactory(basicgloves))
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# insanity shuffle doesn't have fake LW/DW logic so for now guaranteed Mirror and Moon Pearl at the start
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if world.shuffle == 'insanity':
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world.push_item('Link\'s House', ItemFactory('Magic Mirror'), False)
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world.get_location('Link\'s House').event = True
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world.push_item('Sanctuary', ItemFactory('Moon Pearl'), False)
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world.get_location('Sanctuary').event = True
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else:
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world.itempool.extend(ItemFactory(['Magic Mirror', 'Moon Pearl']))
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if world.timer == 'display':
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world.clock_mode = 'stopwatch'
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if world.difficulty == 'normal':
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world.itempool.extend(ItemFactory(normalbaseitems))
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extraitems = 70
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if world.timer in ['timed', 'timed-countdown']:
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world.itempool.extend(ItemFactory(normaltimedother))
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extraitems = extraitems - 40
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world.clock_mode = 'stopwatch' if world.timer == 'timed' else 'countdown'
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elif world.timer == 'timed-ohko':
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world.itempool.extend(ItemFactory(normaltimedohko))
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extraitems = extraitems - 25
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world.clock_mode = 'ohko'
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if world.goal == 'triforcehunt':
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world.itempool.extend(ItemFactory(normaltriforcehunt))
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extraitems = extraitems - 30
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world.treasure_hunt_count = 20
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world.treasure_hunt_icon = 'Triforce Piece'
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if extraitems > 0:
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world.itempool.extend(ItemFactory(normalfirst15extra))
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extraitems - 15
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if extraitems > 0:
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world.itempool.extend(ItemFactory(normalsecond15extra))
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extraitems - 15
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if extraitems > 0:
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world.itempool.extend(ItemFactory(normalthird10extra))
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extraitems - 10
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if extraitems > 0:
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world.itempool.extend(ItemFactory(normalfourth5extra))
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extraitems - 5
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if extraitems > 0:
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world.itempool.extend(ItemFactory(normalfinal25extra))
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extraitems - 25
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if world.progressive == 'on':
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world.itempool.extend(ItemFactory(normalprogressiveshield))
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world.itempool.extend(ItemFactory(normalprogressivearmor))
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elif world.progressive == 'off':
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world.itempool.extend(ItemFactory(normalbasicshield))
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world.itempool.extend(ItemFactory(normalbasicarmor))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(normalprogressiveshield))
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else:
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world.itempool.extend(ItemFactory(normalbasicshield))
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(normalprogressivearmor))
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else:
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world.itempool.extend(ItemFactory(normalbasicarmor))
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if world.mode == 'swordless':
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world.itempool.extend(ItemFactory(normalswordless))
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elif world.mode == 'standard':
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if world.progressive == 'on':
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world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(normalprogressivesword))
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elif world.progressive == 'off':
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world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(normalbasicsword))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(normalprogressivesword))
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else:
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world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(normalbasicsword))
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else:
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if world.progressive == 'on':
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world.itempool.extend(ItemFactory(normalprogressivesword))
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world.itempool.extend(ItemFactory(['Progressive Sword']))
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elif world.progressive == 'off':
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world.itempool.extend(ItemFactory(normalbasicsword))
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world.itempool.extend(ItemFactory(['Fighter Sword']))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(normalprogressivesword))
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world.itempool.extend(ItemFactory(['Progressive Sword']))
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else:
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world.itempool.extend(ItemFactory(normalbasicsword))
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world.itempool.extend(ItemFactory(['Fighter Sword']))
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elif world.difficulty == 'easy':
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world.itempool.extend(ItemFactory(easybaseitems))
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extraitems = 70
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if world.timer in ['timed', 'timed-countdown']:
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world.itempool.extend(ItemFactory(easytimedother))
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extraitems = extraitems - 40
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world.clock_mode = 'stopwatch' if world.timer == 'timed' else 'countdown'
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elif world.timer == 'timed-ohko':
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world.itempool.extend(ItemFactory(easytimedohko))
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extraitems = extraitems - 25
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world.clock_mode = 'ohko'
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if world.goal == 'triforcehunt':
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world.itempool.extend(ItemFactory(easytriforcehunt))
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extraitems = extraitems - 30
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world.treasure_hunt_count = 10
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world.treasure_hunt_icon = 'Triforce Piece'
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if extraitems == 0:
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world.itempool.extend(ItemFactory(easylimitedextra))
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else:
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world.itempool.extend(ItemFactory(easyextra))
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if world.timer in ['timed', 'timed-countdown']:
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world.itempool.extend(ItemFactory(easytimedotherextra))
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extraitems = extraitems - 15
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if extraitems > 0:
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world.itempool.extend(ItemFactory(easyfirst15extra))
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extraitems - 15
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if extraitems > 0:
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world.itempool.extend(ItemFactory(easysecond10extra))
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extraitems - 10
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if extraitems > 0:
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world.itempool.extend(ItemFactory(easythird5extra))
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extraitems - 5
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if extraitems > 0:
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world.itempool.extend(ItemFactory(easyfinal25extra))
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extraitems - 25
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if world.progressive == 'on':
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world.itempool.extend(ItemFactory(easyprogressiveshield))
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world.itempool.extend(ItemFactory(easyprogressivearmor))
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elif world.progressive == 'off':
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world.itempool.extend(ItemFactory(easybasicshield))
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world.itempool.extend(ItemFactory(easybasicarmor))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(easyprogressiveshield))
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else:
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world.itempool.extend(ItemFactory(easybasicshield))
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(easyprogressivearmor))
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else:
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world.itempool.extend(ItemFactory(easybasicarmor))
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if world.mode == 'swordless':
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world.itempool.extend(ItemFactory(easyswordless))
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elif world.mode == 'standard':
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if world.progressive == 'on':
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world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(easyprogressivesword))
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elif world.progressive == 'off':
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world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(easybasicsword))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(easyprogressivesword))
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else:
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world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(easybasicsword))
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else:
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if world.progressive == 'on':
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world.itempool.extend(ItemFactory(easyprogressivesword))
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world.itempool.extend(ItemFactory(['Progressive Sword']))
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elif world.progressive == 'off':
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world.itempool.extend(ItemFactory(easybasicsword))
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world.itempool.extend(ItemFactory(['Fighter Sword']))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(easyprogressivesword))
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world.itempool.extend(ItemFactory(['Progressive Sword']))
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else:
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world.itempool.extend(ItemFactory(easybasicsword))
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world.itempool.extend(ItemFactory(['Fighter Sword']))
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elif world.difficulty == 'hard':
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world.itempool.extend(ItemFactory(hardbaseitems))
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extraitems = 80
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if world.timer in ['timed', 'timed-countdown']:
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world.itempool.extend(ItemFactory(hardtimedother))
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extraitems = extraitems - 40
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world.clock_mode = 'stopwatch' if world.timer == 'timed' else 'countdown'
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elif world.timer == 'timed-ohko':
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world.itempool.extend(ItemFactory(hardtimedohko))
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extraitems = extraitems - 25
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world.clock_mode = 'ohko'
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if world.goal == 'triforcehunt':
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world.itempool.extend(ItemFactory(hardtriforcehunt))
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extraitems = extraitems - 40
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world.treasure_hunt_count = 30
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world.treasure_hunt_icon = 'Triforce Piece'
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if extraitems > 0:
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world.itempool.extend(ItemFactory(hardfirst20extra))
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extraitems - 20
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if extraitems > 0:
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world.itempool.extend(ItemFactory(hardsecond20extra))
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extraitems - 20
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if extraitems > 0:
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world.itempool.extend(ItemFactory(hardthird20extra))
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extraitems - 20
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if extraitems > 0:
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world.itempool.extend(ItemFactory(hardfinal20extra))
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extraitems - 20
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world.itempool.extend(ItemFactory(hardarmor))
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if world.progressive == 'on':
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world.itempool.extend(ItemFactory(hardprogressiveshield))
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elif world.progressive == 'off':
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world.itempool.extend(ItemFactory(hardbasicshield))
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else:
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randvalue = random.randint(0, 1)
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if (randvalue == 0):
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world.itempool.extend(ItemFactory(hardprogressiveshield))
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else:
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world.itempool.extend(ItemFactory(hardbasicshield))
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if world.mode == 'swordless':
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world.itempool.extend(ItemFactory(hardswordless))
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elif world.mode == 'standard':
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if world.progressive == 'on':
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world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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world.itempool.extend(ItemFactory(hardprogressivesword))
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elif world.progressive == 'off':
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world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
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world.get_location('Link\'s Uncle').event = True
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|
world.itempool.extend(ItemFactory(hardbasicsword))
|
|
else:
|
|
randvalue = random.randint(0, 1)
|
|
if (randvalue == 0):
|
|
world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(hardprogressivesword))
|
|
else:
|
|
world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(hardbasicsword))
|
|
else:
|
|
if world.progressive == 'on':
|
|
world.itempool.extend(ItemFactory(hardprogressivesword))
|
|
world.itempool.extend(ItemFactory(['Progressive Sword']))
|
|
elif world.progressive == 'off':
|
|
world.itempool.extend(ItemFactory(hardbasicsword))
|
|
world.itempool.extend(ItemFactory(['Fighter Sword']))
|
|
else:
|
|
randvalue = random.randint(0, 1)
|
|
if (randvalue == 0):
|
|
world.itempool.extend(ItemFactory(hardprogressivesword))
|
|
world.itempool.extend(ItemFactory(['Progressive Sword']))
|
|
else:
|
|
world.itempool.extend(ItemFactory(hardbasicsword))
|
|
world.itempool.extend(ItemFactory(['Fighter Sword']))
|
|
|
|
elif world.difficulty == 'expert':
|
|
world.itempool.extend(ItemFactory(expertbaseitems))
|
|
extraitems = 80
|
|
if world.timer in ['timed', 'timed-countdown']:
|
|
world.itempool.extend(ItemFactory(experttimedother))
|
|
extraitems = extraitems - 40
|
|
world.clock_mode = 'stopwatch' if world.timer == 'timed' else 'countdown'
|
|
elif world.timer == 'timed-ohko':
|
|
world.itempool.extend(ItemFactory(experttimedohko))
|
|
extraitems = extraitems - 25
|
|
world.clock_mode = 'ohko'
|
|
if world.goal == 'triforcehunt':
|
|
world.itempool.extend(ItemFactory(experttriforcehunt))
|
|
extraitems = extraitems - 40
|
|
world.treasure_hunt_count = 40
|
|
world.treasure_hunt_icon = 'Triforce Piece'
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(expertfirst15extra))
|
|
extraitems - 15
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(expertsecond25extra))
|
|
extraitems - 25
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(expertthird15extra))
|
|
extraitems - 15
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(expertfinal25extra))
|
|
extraitems - 25
|
|
if world.mode == 'swordless':
|
|
world.itempool.extend(ItemFactory(expertswordless))
|
|
elif world.mode == 'standard':
|
|
if world.progressive == 'on':
|
|
world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(expertprogressivesword))
|
|
elif world.progressive == 'off':
|
|
world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(expertbasicsword))
|
|
else:
|
|
randvalue = random.randint(0, 1)
|
|
if (randvalue == 0):
|
|
world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(expertprogressivesword))
|
|
else:
|
|
world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(expertbasicsword))
|
|
else:
|
|
if world.progressive == 'on':
|
|
world.itempool.extend(ItemFactory(expertprogressivesword))
|
|
world.itempool.extend(ItemFactory(['Progressive Sword']))
|
|
elif world.progressive == 'off':
|
|
world.itempool.extend(ItemFactory(expertbasicsword))
|
|
world.itempool.extend(ItemFactory(['Fighter Sword']))
|
|
else:
|
|
randvalue = random.randint(0, 1)
|
|
if (randvalue == 0):
|
|
world.itempool.extend(ItemFactory(expertprogressivesword))
|
|
world.itempool.extend(ItemFactory(['Progressive Sword']))
|
|
else:
|
|
world.itempool.extend(ItemFactory(expertbasicsword))
|
|
world.itempool.extend(ItemFactory(['Fighter Sword']))
|
|
|
|
elif world.difficulty == 'insane':
|
|
world.itempool.extend(ItemFactory(insanebaseitems))
|
|
extraitems = 90
|
|
if world.timer in ['timed', 'timed-countdown']:
|
|
world.itempool.extend(ItemFactory(insanetimedother))
|
|
extraitems = extraitems - 40
|
|
world.clock_mode = 'stopwatch' if world.timer == 'timed' else 'countdown'
|
|
elif world.timer == 'timed-ohko':
|
|
world.itempool.extend(ItemFactory(insanetimedohko))
|
|
extraitems = extraitems - 25
|
|
world.clock_mode = 'ohko'
|
|
if world.goal == 'triforcehunt':
|
|
world.itempool.extend(ItemFactory(insanetriforcehunt))
|
|
extraitems = extraitems - 50
|
|
world.treasure_hunt_count = 50
|
|
world.treasure_hunt_icon = 'Triforce Piece'
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(insanefirst15extra))
|
|
extraitems - 15
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(insanesecond25extra))
|
|
extraitems - 25
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(insanethird10extra))
|
|
extraitems - 10
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(insanefourth15extra))
|
|
extraitems - 15
|
|
if extraitems > 0:
|
|
world.itempool.extend(ItemFactory(insanefinal25extra))
|
|
extraitems - 25
|
|
if world.mode == 'swordless':
|
|
world.itempool.extend(ItemFactory(insaneswordless))
|
|
elif world.mode == 'standard':
|
|
if world.progressive == 'on':
|
|
world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(insaneprogressivesword))
|
|
elif world.progressive == 'off':
|
|
world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(insanebasicsword))
|
|
else:
|
|
randvalue = random.randint(0, 1)
|
|
if (randvalue == 0):
|
|
world.push_item('Link\'s Uncle', ItemFactory('Progressive Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(insaneprogressivesword))
|
|
else:
|
|
world.push_item('Link\'s Uncle', ItemFactory('Fighter Sword'), False)
|
|
world.get_location('Link\'s Uncle').event = True
|
|
world.itempool.extend(ItemFactory(insanebasicsword))
|
|
else:
|
|
if world.progressive == 'on':
|
|
world.itempool.extend(ItemFactory(insaneprogressivesword))
|
|
world.itempool.extend(ItemFactory(['Progressive Sword']))
|
|
elif world.progressive == 'off':
|
|
world.itempool.extend(ItemFactory(insanebasicsword))
|
|
world.itempool.extend(ItemFactory(['Fighter Sword']))
|
|
else:
|
|
randvalue = random.randint(0, 1)
|
|
if (randvalue == 0):
|
|
world.itempool.extend(ItemFactory(insaneprogressivesword))
|
|
world.itempool.extend(ItemFactory(['Progressive Sword']))
|
|
else:
|
|
world.itempool.extend(ItemFactory(insanebasicsword))
|
|
world.itempool.extend(ItemFactory(['Fighter Sword']))
|
|
|
|
if world.goal == 'pedestal':
|
|
world.push_item('Master Sword Pedestal', ItemFactory('Triforce'), False)
|
|
world.get_location('Master Sword Pedestal').event = True
|
|
|
|
# shuffle medallions
|
|
mm_medallion = ['Ether', 'Quake', 'Bombos'][random.randint(0, 2)]
|
|
tr_medallion = ['Ether', 'Quake', 'Bombos'][random.randint(0, 2)]
|
|
world.required_medallions = (mm_medallion, tr_medallion)
|
|
|
|
# distribute crystals
|
|
crystals = ItemFactory(['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6'])
|
|
crystal_locations = [world.get_location('Turtle Rock - Prize'), world.get_location('Eastern Palace - Prize'), world.get_location('Desert Palace - Prize'), world.get_location('Tower of Hera - Prize'), world.get_location('Palace of Darkness - Prize'),
|
|
world.get_location('Thieves Town - Prize'), world.get_location('Skull Woods - Prize'), world.get_location('Swamp Palace - Prize'), world.get_location('Ice Palace - Prize'),
|
|
world.get_location('Misery Mire - Prize')]
|
|
|
|
random.shuffle(crystal_locations)
|
|
|
|
fill_restrictive(world, world.get_all_state(keys=True), crystal_locations, crystals) |