398 lines
15 KiB
Python
398 lines
15 KiB
Python
from typing import Dict, List, Set, Any
|
|
from collections import Counter
|
|
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
|
|
from worlds.AutoWorld import World, WebWorld
|
|
from .Items import base_id, item_table, group_table, tears_set, reliquary_set, event_table
|
|
from .Locations import location_table
|
|
from .Rooms import room_table, door_table
|
|
from .Rules import rules
|
|
from worlds.generic.Rules import set_rule, add_rule
|
|
from .Options import blasphemous_options
|
|
from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict
|
|
|
|
|
|
class BlasphemousWeb(WebWorld):
|
|
theme = "stone"
|
|
tutorials = [Tutorial(
|
|
"Multiworld Setup Guide",
|
|
"A guide to setting up the Blasphemous randomizer connected to an Archipelago Multiworld",
|
|
"English",
|
|
"setup_en.md",
|
|
"setup/en",
|
|
["TRPG"]
|
|
)]
|
|
|
|
|
|
class BlasphemousWorld(World):
|
|
"""
|
|
Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
|
|
in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break
|
|
your eternal damnation!
|
|
"""
|
|
|
|
game: str = "Blasphemous"
|
|
web = BlasphemousWeb()
|
|
data_version = 2
|
|
|
|
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
|
|
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
|
|
location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table}
|
|
|
|
item_name_groups = group_table
|
|
option_definitions = blasphemous_options
|
|
|
|
required_client_version = (0, 4, 2)
|
|
|
|
|
|
def __init__(self, multiworld, player):
|
|
super(BlasphemousWorld, self).__init__(multiworld, player)
|
|
self.start_room: str = "D17Z01S01"
|
|
self.door_connections: Dict[str, str] = {}
|
|
|
|
|
|
def set_rules(self):
|
|
rules(self)
|
|
|
|
|
|
def create_item(self, name: str) -> "BlasphemousItem":
|
|
item_id: int = self.item_name_to_id[name]
|
|
id = item_id - base_id
|
|
|
|
return BlasphemousItem(name, item_table[id]["classification"], item_id, player=self.player)
|
|
|
|
|
|
def create_event(self, event: str):
|
|
return BlasphemousItem(event, ItemClassification.progression_skip_balancing, None, self.player)
|
|
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
return self.multiworld.random.choice(tears_set)
|
|
|
|
|
|
def generate_early(self):
|
|
world = self.multiworld
|
|
player = self.player
|
|
|
|
if not world.starting_location[player].randomized:
|
|
if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
|
|
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
|
" cannot be chosen if Difficulty is lower than Hard.")
|
|
|
|
if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
|
|
and world.dash_shuffle[player]:
|
|
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
|
" cannot be chosen if Shuffle Dash is enabled.")
|
|
|
|
if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
|
|
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
|
" cannot be chosen if Shuffle Wall Climb is enabled.")
|
|
else:
|
|
locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
|
|
invalid: bool = False
|
|
|
|
if world.difficulty[player].value < 2:
|
|
locations.remove(6)
|
|
|
|
if world.dash_shuffle[player]:
|
|
locations.remove(0)
|
|
if 6 in locations:
|
|
locations.remove(6)
|
|
|
|
if world.wall_climb_shuffle[player]:
|
|
locations.remove(3)
|
|
|
|
if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
|
|
invalid = True
|
|
|
|
if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
|
|
and world.dash_shuffle[player]:
|
|
invalid = True
|
|
|
|
if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
|
|
invalid = True
|
|
|
|
if invalid:
|
|
world.starting_location[player].value = world.random.choice(locations)
|
|
|
|
|
|
if not world.dash_shuffle[player]:
|
|
world.push_precollected(self.create_item("Dash Ability"))
|
|
|
|
if not world.wall_climb_shuffle[player]:
|
|
world.push_precollected(self.create_item("Wall Climb Ability"))
|
|
|
|
if world.skip_long_quests[player]:
|
|
for loc in junk_locations:
|
|
world.exclude_locations[player].value.add(loc)
|
|
|
|
start_rooms: Dict[int, str] = {
|
|
0: "D17Z01S01",
|
|
1: "D01Z02S01",
|
|
2: "D02Z03S09",
|
|
3: "D03Z03S11",
|
|
4: "D04Z03S01",
|
|
5: "D06Z01S09",
|
|
6: "D20Z02S09"
|
|
}
|
|
|
|
self.start_room = start_rooms[world.starting_location[player].value]
|
|
|
|
|
|
def create_items(self):
|
|
world = self.multiworld
|
|
player = self.player
|
|
|
|
removed: int = 0
|
|
to_remove: List[str] = [
|
|
"Tears of Atonement (250)",
|
|
"Tears of Atonement (300)",
|
|
"Tears of Atonement (500)",
|
|
"Tears of Atonement (500)",
|
|
"Tears of Atonement (500)"
|
|
]
|
|
|
|
skipped_items = []
|
|
junk: int = 0
|
|
|
|
for item, count in world.start_inventory[player].value.items():
|
|
for _ in range(count):
|
|
skipped_items.append(item)
|
|
junk += 1
|
|
|
|
skipped_items.extend(unrandomized_dict.values())
|
|
|
|
if world.thorn_shuffle[player] == 2:
|
|
for i in range(8):
|
|
skipped_items.append("Thorn Upgrade")
|
|
|
|
if world.dash_shuffle[player]:
|
|
skipped_items.append(to_remove[removed])
|
|
removed += 1
|
|
elif not world.dash_shuffle[player]:
|
|
skipped_items.append("Dash Ability")
|
|
|
|
if world.wall_climb_shuffle[player]:
|
|
skipped_items.append(to_remove[removed])
|
|
removed += 1
|
|
elif not world.wall_climb_shuffle[player]:
|
|
skipped_items.append("Wall Climb Ability")
|
|
|
|
if not world.reliquary_shuffle[player]:
|
|
skipped_items.extend(reliquary_set)
|
|
elif world.reliquary_shuffle[player]:
|
|
for i in range(3):
|
|
skipped_items.append(to_remove[removed])
|
|
removed += 1
|
|
|
|
if not world.boots_of_pleading[player]:
|
|
skipped_items.append("Boots of Pleading")
|
|
|
|
if not world.purified_hand[player]:
|
|
skipped_items.append("Purified Hand of the Nun")
|
|
|
|
if world.start_wheel[player]:
|
|
skipped_items.append("The Young Mason's Wheel")
|
|
|
|
if not world.skill_randomizer[player]:
|
|
skipped_items.extend(skill_dict.values())
|
|
|
|
counter = Counter(skipped_items)
|
|
|
|
pool = []
|
|
|
|
for item in item_table:
|
|
count = item["count"] - counter[item["name"]]
|
|
|
|
if count <= 0:
|
|
continue
|
|
else:
|
|
for i in range(count):
|
|
pool.append(self.create_item(item["name"]))
|
|
|
|
for _ in range(junk):
|
|
pool.append(self.create_item(self.get_filler_item_name()))
|
|
|
|
world.itempool += pool
|
|
|
|
|
|
def pre_fill(self):
|
|
world = self.multiworld
|
|
player = self.player
|
|
|
|
self.place_items_from_dict(unrandomized_dict)
|
|
|
|
if world.thorn_shuffle[player] == 2:
|
|
self.place_items_from_set(thorn_set, "Thorn Upgrade")
|
|
|
|
if world.start_wheel[player]:
|
|
world.get_location("Beginning gift", player)\
|
|
.place_locked_item(self.create_item("The Young Mason's Wheel"))
|
|
|
|
if not world.skill_randomizer[player]:
|
|
self.place_items_from_dict(skill_dict)
|
|
|
|
if world.thorn_shuffle[player] == 1:
|
|
world.local_items[player].value.add("Thorn Upgrade")
|
|
|
|
|
|
def place_items_from_set(self, location_set: Set[str], name: str):
|
|
for loc in location_set:
|
|
self.multiworld.get_location(loc, self.player)\
|
|
.place_locked_item(self.create_item(name))
|
|
|
|
|
|
def place_items_from_dict(self, option_dict: Dict[str, str]):
|
|
for loc, item in option_dict.items():
|
|
self.multiworld.get_location(loc, self.player)\
|
|
.place_locked_item(self.create_item(item))
|
|
|
|
|
|
def create_regions(self) -> None:
|
|
player = self.player
|
|
world = self.multiworld
|
|
|
|
menu_region = Region("Menu", player, world)
|
|
misc_region = Region("Misc", player, world)
|
|
world.regions += [menu_region, misc_region]
|
|
|
|
for room in room_table:
|
|
region = Region(room, player, world)
|
|
world.regions.append(region)
|
|
|
|
menu_region.add_exits({self.start_room: "New Game"})
|
|
world.get_region(self.start_room, player).add_exits({"Misc": "Misc"})
|
|
|
|
for door in door_table:
|
|
if door.get("OriginalDoor") is None:
|
|
continue
|
|
else:
|
|
if not door["Id"] in self.door_connections.keys():
|
|
self.door_connections[door["Id"]] = door["OriginalDoor"]
|
|
self.door_connections[door["OriginalDoor"]] = door["Id"]
|
|
|
|
parent_region: Region = self.get_room_from_door(door["Id"])
|
|
target_region: Region = self.get_room_from_door(door["OriginalDoor"])
|
|
parent_region.add_exits({
|
|
target_region.name: door["Id"]
|
|
}, {
|
|
target_region.name: lambda x: door.get("VisibilityFlags") != 1
|
|
})
|
|
|
|
for index, loc in enumerate(location_table):
|
|
if not world.boots_of_pleading[player] and loc["name"] == "BotSS: 2nd meeting with Redento":
|
|
continue
|
|
if not world.purified_hand[player] and loc["name"] == "MoM: Western room ledge":
|
|
continue
|
|
|
|
region: Region = world.get_region(loc["room"], player)
|
|
region.add_locations({loc["name"]: base_id + index})
|
|
#id = base_id + location_table.index(loc)
|
|
#reg.locations.append(BlasphemousLocation(player, loc["name"], id, reg))
|
|
|
|
for e, r in event_table.items():
|
|
region: Region = world.get_region(r, player)
|
|
event = BlasphemousLocation(player, e, None, region)
|
|
event.show_in_spoiler = False
|
|
event.place_locked_item(self.create_event(e))
|
|
region.locations.append(event)
|
|
|
|
for door in door_table:
|
|
region: Region = self.get_room_from_door(self.door_connections[door["Id"]])
|
|
event = BlasphemousLocation(player, door["Id"], None, region)
|
|
event.show_in_spoiler = False
|
|
event.place_locked_item(self.create_event(door["Id"]))
|
|
add_rule(event, lambda state: state.can_reach(self.get_connected_door(door["Id"])), player)
|
|
region.locations.append(event)
|
|
|
|
victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player))
|
|
victory.place_locked_item(self.create_event("Victory"))
|
|
world.get_region("D07Z01S03", player).locations.append(victory)
|
|
|
|
if world.ending[self.player].value == 1:
|
|
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
|
|
elif world.ending[self.player].value == 2:
|
|
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and
|
|
state.has("Holy Wound of Abnegation", player))
|
|
|
|
world.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
|
|
|
|
|
def get_room_from_door(self, door: str) -> Region:
|
|
return self.multiworld.get_region(door.split("[")[0], self.player)
|
|
|
|
|
|
def get_connected_door(self, door: str) -> Entrance:
|
|
return self.multiworld.get_entrance(self.door_connections[door], self.player)
|
|
|
|
|
|
def fill_slot_data(self) -> Dict[str, Any]:
|
|
slot_data: Dict[str, Any] = {}
|
|
locations = []
|
|
doors: Dict[str, str] = {}
|
|
|
|
world = self.multiworld
|
|
player = self.player
|
|
thorns: bool = True
|
|
|
|
if world.thorn_shuffle[player].value == 2:
|
|
thorns = False
|
|
|
|
for loc in world.get_filled_locations(player):
|
|
if loc.item.code == None:
|
|
continue
|
|
else:
|
|
data = {
|
|
"id": self.location_name_to_game_id[loc.name],
|
|
"ap_id": loc.address,
|
|
"name": loc.item.name,
|
|
"player_name": world.player_name[loc.item.player],
|
|
"type": int(loc.item.classification)
|
|
}
|
|
|
|
locations.append(data)
|
|
|
|
config = {
|
|
"LogicDifficulty": world.difficulty[player].value,
|
|
"StartingLocation": world.starting_location[player].value,
|
|
"VersionCreated": "AP",
|
|
|
|
"UnlockTeleportation": bool(world.prie_dieu_warp[player].value),
|
|
"AllowHints": bool(world.corpse_hints[player].value),
|
|
"AllowPenitence": bool(world.penitence[player].value),
|
|
|
|
"ShuffleReliquaries": bool(world.reliquary_shuffle[player].value),
|
|
"ShuffleBootsOfPleading": bool(world.boots_of_pleading[player].value),
|
|
"ShufflePurifiedHand": bool(world.purified_hand[player].value),
|
|
"ShuffleDash": bool(world.dash_shuffle[player].value),
|
|
"ShuffleWallClimb": bool(world.wall_climb_shuffle[player].value),
|
|
|
|
"ShuffleSwordSkills": bool(world.skill_randomizer[player].value),
|
|
"ShuffleThorns": thorns,
|
|
"JunkLongQuests": bool(world.skip_long_quests[player].value),
|
|
"StartWithWheel": bool(world.start_wheel[player].value),
|
|
|
|
"EnemyShuffleType": world.enemy_randomizer[player].value,
|
|
"MaintainClass": bool(world.enemy_groups[player].value),
|
|
"AreaScaling": bool(world.enemy_scaling[player].value),
|
|
|
|
"BossShuffleType": 0,
|
|
"DoorShuffleType": 0
|
|
}
|
|
|
|
slot_data = {
|
|
"locations": locations,
|
|
"doors": doors,
|
|
"cfg": config,
|
|
"ending": world.ending[self.player].value,
|
|
"death_link": bool(world.death_link[self.player].value)
|
|
}
|
|
|
|
return slot_data
|
|
|
|
|
|
class BlasphemousItem(Item):
|
|
game: str = "Blasphemous"
|
|
|
|
|
|
class BlasphemousLocation(Location):
|
|
game: str = "Blasphemous" |