65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
| """Module extending BaseClasses.py for aLttP"""
 | |
| from typing import Optional
 | |
| 
 | |
| from BaseClasses import Location, Item, ItemClassification
 | |
| 
 | |
| 
 | |
| class ALttPLocation(Location):
 | |
|     game: str = "A Link to the Past"
 | |
|     crystal: bool
 | |
|     player_address: Optional[int]
 | |
|     _hint_text: Optional[str]
 | |
|     shop_slot: Optional[int] = None
 | |
|     """If given as integer, shop_slot is the shop's inventory index."""
 | |
|     shop_slot_disabled: bool = False
 | |
| 
 | |
|     def __init__(self, player: int, name: str, address: Optional[int] = None, crystal: bool = False,
 | |
|                  hint_text: Optional[str] = None, parent=None, player_address: Optional[int] = None):
 | |
|         super(ALttPLocation, self).__init__(player, name, address, parent)
 | |
|         self.crystal = crystal
 | |
|         self.player_address = player_address
 | |
|         self._hint_text = hint_text
 | |
| 
 | |
| 
 | |
| class ALttPItem(Item):
 | |
|     game: str = "A Link to the Past"
 | |
|     type: Optional[str]
 | |
|     _pedestal_hint_text: Optional[str]
 | |
|     _hint_text: Optional[str]
 | |
|     dungeon = None
 | |
| 
 | |
|     def __init__(self, name, player, classification=ItemClassification.filler, type=None, item_code=None,
 | |
|                  pedestal_hint=None, hint_text=None):
 | |
|         super(ALttPItem, self).__init__(name, classification, item_code, player)
 | |
|         self.type = type
 | |
|         self._pedestal_hint_text = pedestal_hint
 | |
|         self._hint_text = hint_text
 | |
| 
 | |
|     @property
 | |
|     def crystal(self) -> bool:
 | |
|         return self.type == 'Crystal'
 | |
| 
 | |
|     @property
 | |
|     def smallkey(self) -> bool:
 | |
|         return self.type == 'SmallKey'
 | |
| 
 | |
|     @property
 | |
|     def bigkey(self) -> bool:
 | |
|         return self.type == 'BigKey'
 | |
| 
 | |
|     @property
 | |
|     def map(self) -> bool:
 | |
|         return self.type == 'Map'
 | |
| 
 | |
|     @property
 | |
|     def compass(self) -> bool:
 | |
|         return self.type == 'Compass'
 | |
| 
 | |
|     @property
 | |
|     def dungeon_item(self) -> Optional[str]:
 | |
|         if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
 | |
|             return self.type
 | |
| 
 | |
|     @property
 | |
|     def locked_dungeon_item(self):
 | |
|         return self.location.locked and self.dungeon_item |