Archipelago/worlds/ladx/LADXR/patches/inventory.py

422 lines
18 KiB
Python

from ..assembler import ASM
from ..backgroundEditor import BackgroundEditor
def selectToSwitchSongs(rom):
# Do not ignore left/right keys when ocarina is selected
rom.patch(0x20, 0x1F18, ASM("and a"), ASM("xor a"))
# Change the keys which switch the ocarina song to select and no key.
rom.patch(0x20, 0x21A9, ASM("and $01"), ASM("and $40"))
rom.patch(0x20, 0x21C7, ASM("and $02"), ASM("and $00"))
def songSelectAfterOcarinaSelect(rom):
rom.patch(0x20, 0x2002, ASM("ld [$DB00], a"), ASM("call $5F96"))
rom.patch(0x20, 0x1FE0, ASM("ld [$DB01], a"), ASM("call $5F9B"))
# Remove the code that opens the ocerina on cursor movement, but use it to insert code
# for opening the menu on item select
rom.patch(0x20, 0x1F93, 0x1FB2, ASM("""
jp $5FB2
itemToB:
ld [$DB00], a
jr checkForOcarina
itemToA:
ld [$DB01], a
checkForOcarina:
cp $09
jp nz, $6010
ld a, [$DB49]
and a
ret z
ld a, $08
ldh [$90], a ; load ocarina song select graphics
;ld a, $10
;ld [$C1B8], a ; shows the opening animation
ld a, $01
ld [$C1B5], a
ret
"""), fill_nop=True)
# More code that opens the menu, use this to close the menu
rom.patch(0x20, 0x200D, 0x2027, ASM("""
jp $6027
closeOcarinaMenu:
ld a, [$C1B5]
and a
ret z
xor a
ld [$C1B5], a
ld a, $10
ld [$C1B9], a ; shows the closing animation
ret
"""), fill_nop=True)
rom.patch(0x20, 0x2027, 0x2036, "", fill_nop=True) # Code that closes the ocarina menu on item select
rom.patch(0x20, 0x22A2, ASM("""
ld a, [$C159]
inc a
ld [$C159], a
and $10
jr nz, $30
"""), ASM("""
ld a, [$C1B5]
and a
ret nz
ldh a, [$E7] ; frame counter
and $10
ret nz
"""), fill_nop=True)
def moreSlots(rom):
#Move flippers, medicine, trade item and seashells to DB3E+
rom.patch(0x02, 0x292B, ASM("ld a, [$DB0C]"), ASM("ld a, [$DB3E]"))
#rom.patch(0x02, 0x2E8F, ASM("ld a, [$DB0C]"), ASM("ld a, [$DB3E]"))
rom.patch(0x02, 0x3713, ASM("ld a, [$DB0C]"), ASM("ld a, [$DB3E]"))
rom.patch(0x20, 0x1A23, ASM("ld de, $DB0C"), ASM("ld de, $DB3E"))
rom.patch(0x02, 0x23a3, ASM("ld a, [$DB0D]"), ASM("ld a, [$DB3F]"))
rom.patch(0x02, 0x23d7, ASM("ld a, [$DB0D]"), ASM("ld a, [$DB3F]"))
rom.patch(0x02, 0x23aa, ASM("ld [$DB0D], a"), ASM("ld [$DB3F], a"))
rom.patch(0x04, 0x3b1f, ASM("ld [$DB0D], a"), ASM("ld [$DB3F], a"))
rom.patch(0x06, 0x1f58, ASM("ld a, [$DB0D]"), ASM("ld a, [$DB3F]"))
rom.patch(0x06, 0x1ff5, ASM("ld hl, $DB0D"), ASM("ld hl, $DB3F"))
rom.patch(0x07, 0x3c33, ASM("ld [$DB0D], a"), ASM("ld [$DB3F], a"))
rom.patch(0x00, 0x1e01, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x00, 0x2d21, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x00, 0x3199, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x03, 0x0ae6, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x03, 0x0b6d, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x03, 0x0f68, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x04, 0x2faa, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x04, 0x3502, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x04, 0x3624, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x05, 0x0bff, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x05, 0x0d20, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x05, 0x0db1, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x05, 0x0dd5, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x05, 0x0e8e, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x05, 0x11ce, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x06, 0x1a2c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x06, 0x1a7c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x06, 0x1ab1, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x06, 0x2214, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x06, 0x223e, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x02f8, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x04bf, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x057f, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x07, 0x0797, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0856, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x07, 0x0a21, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0a33, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0a58, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0a81, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0acf, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0af9, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0b31, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x07, 0x0bcc, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0c23, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0c3c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x0c60, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x07, 0x0d73, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x07, 0x1549, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x155d, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x159f, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x18e6, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x07, 0x19ce, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
#rom.patch(0x15, 0x3F23, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0966, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0972, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x18, 0x09f3, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0bf1, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0c2c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0c6d, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x18, 0x0c8b, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0ce4, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x18, 0x0d3c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0d4a, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0d95, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0da3, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0de4, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x18, 0x0e7a, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0e91, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x18, 0x0eb6, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x18, 0x219e, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x19, 0x05ec, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x19, 0x2d54, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x19, 0x2df2, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a"))
rom.patch(0x19, 0x2ef1, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x19, 0x2f95, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x20, 0x1b04, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x20, 0x1e42, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x36, 0x0948, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]"))
rom.patch(0x19, 0x31Ca, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]"))
rom.patch(0x19, 0x3215, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]"))
rom.patch(0x19, 0x32a2, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]"))
rom.patch(0x19, 0x3700, ASM("ld [$DB0F], a"), ASM("ld [$DB41], a"))
rom.patch(0x19, 0x38b3, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]"))
rom.patch(0x19, 0x38c3, ASM("ld [$DB0F], a"), ASM("ld [$DB41], a"))
rom.patch(0x20, 0x1a83, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]"))
# Fix the whole inventory rendering, this needs to extend a few tables with more entries so it moves tables
# to the end of the bank as well.
rom.patch(0x20, 0x3E53, "00" * 32,
"9C019C06"
"9C619C65"
"9CA19CA5"
"9CE19CE5"
"9D219D25"
"9D619D65"
"9DA19DA5"
"9DE19DE5") # New table with tile addresses for all slots
rom.patch(0x20, 0x1CC7, ASM("ld hl, $5C84"), ASM("ld hl, $7E53")) # use the new table
rom.patch(0x20, 0x1BCC, ASM("ld hl, $5C84"), ASM("ld hl, $7E53")) # use the new table
rom.patch(0x20, 0x1CF0, ASM("ld hl, $5C84"), ASM("ld hl, $7E53")) # use the new table
# sprite positions for inventory cursor, new table, placed at the end of the bank
rom.patch(0x20, 0x3E90, "00" * 16, "28283838484858586868787888889898")
rom.patch(0x20, 0x22b3, ASM("ld hl, $6298"), ASM("ld hl, $7E90"))
rom.patch(0x20, 0x2298, "28284040", "08280828") # Extend the sprite X positions for the inventory table
# Piece of power overlay positions
rom.patch(0x20, 0x233A,
"1038103010301030103010300E0E2626",
"10381030103010301030103010301030")
rom.patch(0x20, 0x3E73, "00" * 16,
"0E0E2626363646465656666676768686")
rom.patch(0x20, 0x2377, ASM("ld hl, $6346"), ASM("ld hl, $7E73"))
# Allow selecting the 4 extra slots.
rom.patch(0x20, 0x1F33, ASM("ld a, $09"), ASM("ld a, $0D"))
rom.patch(0x20, 0x1F54, ASM("ld a, $09"), ASM("ld a, $0D"))
rom.patch(0x20, 0x1F2A, ASM("cp $0A"), ASM("cp $0E"))
rom.patch(0x20, 0x1F4B, ASM("cp $0A"), ASM("cp $0E"))
rom.patch(0x02, 0x217E, ASM("ld a, $0B"), ASM("ld a, $0F"))
# Patch all the locations that iterate over inventory to check the extra slots
rom.patch(0x02, 0x33FC, ASM("cp $0C"), ASM("cp $10"))
rom.patch(0x03, 0x2475, ASM("ld e, $0C"), ASM("ld e, $10"))
rom.patch(0x03, 0x248a, ASM("cp $0C"), ASM("cp $10"))
rom.patch(0x04, 0x3849, ASM("ld c, $0B"), ASM("ld c, $0F"))
rom.patch(0x04, 0x3862, ASM("ld c, $0B"), ASM("ld c, $0F"))
rom.patch(0x04, 0x39C2, ASM("ld d, $0C"), ASM("ld d, $10"))
rom.patch(0x04, 0x39E0, ASM("ld d, $0C"), ASM("ld d, $10"))
rom.patch(0x04, 0x39FE, ASM("ld d, $0C"), ASM("ld d, $10"))
rom.patch(0x05, 0x0F95, ASM("ld e, $0B"), ASM("ld e, $0F"))
rom.patch(0x05, 0x0FD1, ASM("ld c, $0B"), ASM("ld c, $0F"))
rom.patch(0x05, 0x1324, ASM("ld e, $0C"), ASM("ld e, $10"))
rom.patch(0x05, 0x1339, ASM("cp $0C"), ASM("cp $10"))
rom.patch(0x18, 0x005A, ASM("ld e, $0B"), ASM("ld e, $0F"))
rom.patch(0x18, 0x0571, ASM("ld e, $0B"), ASM("ld e, $0F"))
rom.patch(0x19, 0x0703, ASM("cp $0C"), ASM("cp $10"))
rom.patch(0x20, 0x235C, ASM("ld d, $0C"), ASM("ld d, $10"))
rom.patch(0x36, 0x31B8, ASM("ld e, $0C"), ASM("ld e, $10"))
## Patch the toadstool as a different item
rom.patch(0x20, 0x1C84, "9C019C" "069C61", "4C7F7F" "4D7F7F") # Which tiles are used for the toadstool
rom.patch(0x20, 0x1C8A, "9C659C" "C19CC5", "90927F" "91937F") # Which tiles are used for the rooster
rom.patch(0x20, 0x1C6C, "927F7F" "937F7F", "127F7F" "137F7F") # Which tiles are used for the feather (to make space for rooster)
rom.patch(0x20, 0x1C66, "907F7F" "917F7F", "107F7F" "117F7F") # Which tiles are used for the ocarina (to make space for rooster)
# Move the inventory tile numbers to a higher address, so there is space for the table above it.
rom.banks[0x20][0x1C34:0x1C94] = rom.banks[0x20][0x1C30:0x1C90]
rom.patch(0x20, 0x1CDB, ASM("ld hl, $5C30"), ASM("ld hl, $5C34"))
rom.patch(0x20, 0x1D0D, ASM("ld hl, $5C33"), ASM("ld hl, $5C37"))
rom.patch(0x20, 0x1C30, "7F7F", "0A0B") # Toadstool tile attributes
rom.patch(0x20, 0x1C32, "7F7F", "0101") # Rooster tile attributes
rom.patch(0x20, 0x1C28, "0303", "0B0B") # Feather tile attributes (due to rooster)
rom.patch(0x20, 0x1C26, "0202", "0A0A") # Ocarina tile attributes (due to rooster)
# Allow usage of the toadstool (replace the whole manual jump table with an rst 0 jumptable
rom.patch(0x00, 0x129D, 0x12D8, ASM("""
rst 0 ; jump table
dw $12ED ; no item
dw $1528 ; Sword
dw $135A ; Bomb
dw $1382 ; Bracelet
dw $12EE ; Shield
dw $13BD ; Bow
dw $1319 ; Hookshot
dw $12D8 ; Magic rod
dw $12ED ; Boots (no action)
dw $41FC ; Ocarina
dw $14CB ; Feather
dw $12F8 ; Shovel
dw $148D ; Magic powder
dw $1383 ; Boomerang
dw $1498 ; Toadstool
dw RoosterUse ; Rooster
RoosterUse:
ld a, $01
ld [$DB7B], a ; has rooster
call $3958 ; spawn followers
xor a
ld [$DB7B], a ; has rooster
ret
""", 0x129D), fill_nop=True)
# Fix the graphics of the toadstool hold over your head
rom.patch(0x02, 0x121E, ASM("ld e, $8E"), ASM("ld e, $4C"))
rom.patch(0x02, 0x1241, ASM("ld a, $14"), ASM("ld a, $1C"))
# Do not remove powder when it is used up.
rom.patch(0x20, 0x0C59, ASM("jr nz, $12"), ASM("jr $12"))
# Patch the toadstool entity code to give the proper item, and not set the has-toadstool flag.
rom.patch(0x03, 0x1D6F, ASM("""
ld a, $0A
ldh [$A5], a
ld d, $0C
call $6472
ld a, $01
ld [$DB4B], a
"""), ASM("""
ld d, $0E
call $6472
"""), fill_nop=True)
# Patch the debug save game so it does not give a bunch of swords
rom.patch(0x01, 0x0673, "01010100", "0D0E0F00")
# Patch the witch to use the new toadstool instead of the old flag
rom.patch(0x05, 0x081A, ASM("ld a, [$DB4B]"), ASM("ld a, $01"), fill_nop=True)
rom.patch(0x05, 0x082A, ASM("cp $0C"), ASM("cp $0E"))
rom.patch(0x05, 0x083E, ASM("cp $0C"), ASM("cp $0E"))
def advancedInventorySubscreen(rom):
# Instrument positions
rom.patch(0x01, 0x2BCF,
"0F51B1EFECAA4A0C",
"090C0F12494C4F52")
be = BackgroundEditor(rom, 2)
be.tiles[0x9DA9] = 0x4A
be.tiles[0x9DC9] = 0x4B
for x in range(1, 10):
be.tiles[0x9DE9 + x] = 0xB0 + (x % 9)
be.tiles[0x9DE9] = 0xBA
be.store(rom)
be = BackgroundEditor(rom, 2, attributes=True)
# Remove all attributes out of range.
for y in range(0x9C00, 0x9E40, 0x20):
for x in range(0x14, 0x20):
del be.tiles[x + y]
for n in range(0x9E40, 0xA020):
del be.tiles[n]
# Remove palette of instruments
for y in range(0x9D00, 0x9E20, 0x20):
for x in range(0x00, 0x14):
be.tiles[x + y] = 0x01
# And place it at the proper location
for y in range(0x9D00, 0x9D80, 0x20):
for x in range(0x09, 0x14):
be.tiles[x + y] = 0x07
# Key from 2nd vram bank
be.tiles[0x9DA9] = 0x09
be.tiles[0x9DC9] = 0x09
# Nightmare heads from 2nd vram bank with proper palette
for n in range(1, 10):
be.tiles[0x9DA9 + n] = 0x0E
be.store(rom)
rom.patch(0x20, 0x19D3, ASM("ld bc, $5994\nld e, $33"), ASM("ld bc, $7E08\nld e, $%02x" % (0x33 + 24)))
rom.banks[0x20][0x3E08:0x3E08+0x33] = rom.banks[0x20][0x1994:0x1994+0x33]
rom.patch(0x20, 0x3E08+0x32, "00" * 25, "9DAA08464646464646464646" "9DCA08B0B0B0B0B0B0B0B0B0" "00")
# instead of doing an GBC specific check, jump to our custom handling
rom.patch(0x20, 0x19DE, ASM("ldh a, [$FE]\nand a\njr z, $40"), ASM("call $7F00"), fill_nop=True)
rom.patch(0x20, 0x3F00, "00" * 0x100, ASM("""
ld a, [$DBA5] ; isIndoor
and a
jr z, RenderKeysCounts
ldh a, [$F7] ; mapNr
cp $FF
jr z, RenderDungeonFix
cp $06
jr z, D7RenderDungeonFix
cp $08
jr c, RenderDungeonFix
RenderKeysCounts:
; Check if we have each nightmare key, and else null out the rendered tile
ld hl, $D636
ld de, $DB19
ld c, $08
NKeyLoop:
ld a, [de]
and a
jr nz, .hasNKey
ld a, $7F
ld [hl], a
.hasNKey:
inc hl
inc de
inc de
inc de
inc de
inc de
dec c
jr nz, NKeyLoop
ld a, [$DDDD]
and a
jr nz, .hasCNKey
ld a, $7F
ld [hl], a
.hasCNKey:
; Check the small key count for each dungeon and increase the tile to match the number
ld hl, $D642
ld de, $DB1A
ld c, $08
KeyLoop:
ld a, [de]
add a, $B0
ld [hl], a
inc hl
inc de
inc de
inc de
inc de
inc de
dec c
jr nz, KeyLoop
ld a, [$DDDE]
add a, $B0
ld [hl], a
ret
D7RenderDungeonFix:
ld de, D7DungeonFix
ld c, $11
jr RenderDungeonFixGo
RenderDungeonFix:
ld de, DungeonFix
ld c, $0D
RenderDungeonFixGo:
ld hl, $D633
.copyLoop:
ld a, [de]
inc de
ldi [hl], a
dec c
jr nz, .copyLoop
ret
DungeonFix:
db $9D, $09, $C7, $7F
db $9D, $0A, $C7, $7F
db $9D, $13, $C3, $7F
db $00
D7DungeonFix:
db $9D, $09, $C7, $7F
db $9D, $0A, $C7, $7F
db $9D, $6B, $48, $7F
db $9D, $0F, $C7, $7F
db $00
""", 0x7F00), fill_nop=True)