43 lines
1.5 KiB
Python
43 lines
1.5 KiB
Python
from ..assembler import ASM
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from ..utils import formatText
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def upgradeMadBatter(rom):
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# Normally the madbatter won't do anything if you have full capacity. Remove that check.
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rom.patch(0x18, 0x0F05, 0x0F1D, "", fill_nop=True)
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# Remove the code that finds which upgrade to apply,
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rom.patch(0x18, 0x0F9E, 0x0FC4, "", fill_nop=True)
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rom.patch(0x18, 0x0FD2, 0x0FD8, "", fill_nop=True)
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# Finally, at the last step, give the item and the item message.
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rom.patch(0x18, 0x1016, 0x101B, "", fill_nop=True)
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rom.patch(0x18, 0x101E, 0x1051, ASM("""
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; Mad batter rooms are E0,E1 and E2, load the item type from a table in the rom
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; which only has 3 entries, and store it where bank 3E wants it.
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ldh a, [$F6] ; current room
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and $0F
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ld d, $00
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ld e, a
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ld hl, $4F90
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add hl, de
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ld a, [hl]
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ldh [$F1], a
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; Give item
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ld a, $06 ; giveItemMultiworld
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rst 8
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; Message
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ld a, $0A ; showMessageMultiworld
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rst 8
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; Force the dialog at the bottom
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ld a, [$C19F]
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or $80
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ld [$C19F], a
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"""), fill_nop=True)
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# Setup the default items
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rom.patch(0x18, 0x0F90, "406060", "848586")
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rom.texts[0xE2] = formatText("You can now carry more Magic Powder!")
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rom.texts[0xE3] = formatText("You can now carry more Bombs!")
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rom.texts[0xE4] = formatText("You can now carry more Arrows!")
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