Archipelago/worlds/ladx/LADXR/patches/tarin.py

52 lines
1.7 KiB
Python

from ..assembler import ASM
from ..utils import formatText
def updateTarin(rom):
# Do not give the shield.
rom.patch(0x05, 0x0CD0, ASM("""
ld d, $04
call $5321
ld a, $01
ld [$DB44], a
"""), "", fill_nop=True)
# Instead of showing the usual "your shield back" message, give the proper message and give the item.
rom.patch(0x05, 0x0CDE, ASM("""
ld a, $91
call $2385
"""), ASM("""
ld a, $0B ; GiveItemAndMessageForRoom
rst 8
"""), fill_nop=True)
rom.patch(0x05, 0x0CF0, ASM("""
xor a
ldh [$F1], a
ld de, $4CC6
call $3C77
"""), ASM("""
ld a, $0C ; RenderItemForRoom
rst 8
xor a
ldh [$F1], a
"""), fill_nop=True)
# Set the room status to finished. (replaces a GBC check)
rom.patch(0x05, 0x0CAB, 0x0CB0, ASM("""
ld a, $20
call $36C4
"""), fill_nop=True)
# Instead of checking for the shield level to put you in the bed, check the room flag.
rom.patch(0x05, 0x1202, ASM("ld a, [$DB44]\nand a"), ASM("ldh a, [$F8]\nand $20"))
rom.patch(0x05, 0x0C6D, ASM("ld a, [$DB44]\nand a"), ASM("ldh a, [$F8]\nand $20"))
# If the starting item is picked up, load the right palette when entering the room
rom.patch(0x21, 0x0176, ASM("ld a, [$DB48]\ncp $01"), ASM("ld a, [$DAA3]\ncp $A1"), fill_nop=True)
rom.patch(0x05, 0x0C94, "FF473152C5280000", "FD2ED911CE100000")
rom.patch(0x05, 0x0CB0, ASM("ld hl, $DC88"), ASM("ld hl, $DC80"))
# Patch the text that Tarin uses to give your shield back.
rom.texts[0x54] = formatText("#####, it is dangerous to go alone!\nTake this!")