Archipelago/worlds/ladx/LADXR/patches/titleScreen.py

148 lines
4.8 KiB
Python

from ..backgroundEditor import BackgroundEditor
from .aesthetics import rgb_to_bin, bin_to_rgb, prepatch
import copy
import pkgutil
CHAR_MAP = {'z': 0x3E, '-': 0x3F, '.': 0x39, ':': 0x42, '?': 0x3C, '!': 0x3D}
def _encode(s):
result = bytearray()
for char in s:
if ord("A") <= ord(char) <= ord("Z"):
result.append(ord(char) - ord("A"))
elif ord("a") <= ord(char) <= ord("y"):
result.append(ord(char) - ord("a") + 26)
elif ord("0") <= ord(char) <= ord("9"):
result.append(ord(char) - ord("0") + 0x70)
else:
result.append(CHAR_MAP.get(char, 0x7E))
return result
def setRomInfo(rom, seed, seed_name, settings, player_name, player_id):
try:
seednr = int(seed, 16)
except:
import hashlib
seednr = int(hashlib.md5(seed).hexdigest(), 16)
if settings.race:
seed_name = "Race"
if isinstance(settings.race, str):
seed_name += " " + settings.race
rom.patch(0x00, 0x07, "00", "01")
else:
rom.patch(0x00, 0x07, "00", "52")
line_1_hex = _encode(seed_name[:20])
#line_2_hex = _encode(seed[16:])
BASE_DRAWING_AREA = 0x98a0
LINE_WIDTH = 0x20
player_id_text = f"Player {player_id}:"
for n in (3, 4):
be = BackgroundEditor(rom, n)
ba = BackgroundEditor(rom, n, attributes=True)
for n, v in enumerate(_encode(player_id_text)):
be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = v
ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = 0x00
for n, v in enumerate(_encode(player_name)):
be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = v
ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = 0x00
for n, v in enumerate(line_1_hex):
be.tiles[0x9a20 + n] = v
ba.tiles[0x9a20 + n] = 0x00
for n in range(0x09, 0x14):
be.tiles[0x9820 + n] = 0x7F
be.tiles[0x9840 + n] = 0xA0 + (n % 2)
be.tiles[0x9860 + n] = 0xA2
sn = seednr
for n in range(0x0A, 0x14):
tilenr = sn % 30
sn //= 30
if tilenr > 12:
tilenr += 2
if tilenr > 16:
tilenr += 1
if tilenr > 19:
tilenr += 3
if tilenr > 27:
tilenr += 1
if tilenr > 29:
tilenr += 2
if tilenr > 35:
tilenr += 1
be.tiles[0x9800 + n] = tilenr * 2
be.tiles[0x9820 + n] = tilenr * 2 + 1
pal = sn % 8
sn //= 8
ba.tiles[0x9800 + n] = 0x08 | pal
ba.tiles[0x9820 + n] = 0x08 | pal
be.store(rom)
ba.store(rom)
def setTitleGraphics(rom):
BASE = 0x9800
ROW_SIZE = 0x20
be = BackgroundEditor(rom, 0x11, attributes=True)
for tile in be.tiles:
if be.tiles[tile] == 7:
be.tiles[tile] = 3
be.tiles[BASE + 10 * ROW_SIZE + 8] = 7
be.tiles[BASE + 10 * ROW_SIZE + 10] = 2
be.tiles[BASE + 10 * ROW_SIZE + 11] = 5
be.tiles[BASE + 11 * ROW_SIZE + 10] = 6
be.tiles[BASE + 11 * ROW_SIZE + 11] = 6
be.tiles[BASE + 12 * ROW_SIZE + 11] = 6
be.tiles[BASE + 11 * ROW_SIZE + 9] = 1
be.tiles[BASE + 12 * ROW_SIZE + 9] = 1
be.tiles[BASE + 12 * ROW_SIZE + 10] = 1
be.tiles[BASE + 13 * ROW_SIZE + 9] = 1
be.tiles[BASE + 13 * ROW_SIZE + 10] = 1
be.store(rom)
SKIP_INTRO = True
if SKIP_INTRO:
# Skip intro as it's causing problems
rom.banks[1][0x2F5B : 0x2F5B + 3] = [0xC3, 0x39, 0x6E]
# Disable initial music
rom.banks[1][0x2F03 : 0x2F03 + 5] = [0] * 5
# Disable music fade on reset
rom.banks[1][0x3436 : 0x3436 + 3] = [0] * 3
# Set egg palette
BASE = 0x3DEE
palettes = []
BANK = 0x21
for i in range(8):
palette = []
for c in range(4):
address = BASE + i * 8 + c * 2
packed = (rom.banks[BANK][address + 1] << 8) | rom.banks[BANK][address]
r,g,b = bin_to_rgb(packed)
palette.append([r, g, b])
palettes.append(palette)
for i in [1, 2, 5, 6, 7]:
palettes[i] = copy.copy(palettes[3])
def to_5_bit(r, g, b):
return [r >> 3, g >> 3, b >> 3]
palettes[1][3] = to_5_bit(0xFF, 0x80, 145)
palettes[2][2] = to_5_bit(119, 198, 155)
palettes[5][3] = to_5_bit(119, 198, 155)
palettes[6][3] = to_5_bit(192, 139, 215)
palettes[7][3] = to_5_bit(229, 196, 139)
for i in range(8):
for c in range(4):
address = BASE + i * 8 + c * 2
packed = rgb_to_bin(*palettes[i][c])
rom.banks[BANK][address] = packed & 0xFF
rom.banks[BANK][address + 1] = packed >> 8