Archipelago/worlds/soe/test/test_sequence_breaks.py

46 lines
2.1 KiB
Python

import typing
from . import SoETestBase
class SequenceBreaksTest(SoETestBase):
"""Tests that 'on' doesn't put sequence breaks in logic. This is also the test base for in-logic."""
options: typing.Dict[str, typing.Any] = {"sequence_breaks": "on"}
def testSequenceBreaksAccess(self):
in_logic = self.options["sequence_breaks"] == "logic"
# some locations that just need any weapon + sequence break
break_reachable = [
"Sons of Sth.", "Mad Monk", "Magmar",
"Fireball",
"Volcano Room1 #73", "Pyramid top #135",
]
# some locations that should still be unreachable
break_unreachable = [
"Aquagoth", "Megataur", "Tiny", "Rimsala",
"Barrier", "Call Up", "Levitate", "Stop", "Drain", "Escape",
"Greenhouse #275", "E. Crustacia #107", "Energy Core #285", "Vanilla Gauge #57",
]
self.assertLocationReachability(reachable=break_reachable, unreachable=break_unreachable, satisfied=False)
self.collect_by_name("Gladiator Sword")
self.assertLocationReachability(reachable=break_reachable, unreachable=break_unreachable, satisfied=in_logic)
self.collect_by_name("Spider Claw") # Gauge now just needs non-sword
self.assertEqual(self.can_reach_location("Vanilla Gauge #57"), in_logic)
self.collect_by_name("Bronze Spear") # Escape now just needs either Megataur or Rimsala dead
self.assertEqual(self.can_reach_location("Escape"), in_logic)
def testSequenceBreaksGoal(self):
in_logic = self.options["sequence_breaks"] == "logic"
# don't need Energy Core with sequence breaks in logic
for item in ["Gladiator Sword", "Diamond Eye", "Wheel", "Gauge"]:
self.assertBeatable(False)
self.collect_by_name(item)
self.assertBeatable(in_logic)
class SequenceBreaksInLogicTest(SequenceBreaksTest):
"""Tests that stuff that should be reachable/unreachable with sequence breaks actually is."""
options: typing.Dict[str, typing.Any] = {"sequence_breaks": "logic"}