1204 lines
34 KiB
Python
1204 lines
34 KiB
Python
import typing
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import random
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from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, OptionSet, DeathLink
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from .LogicTricks import normalized_name_tricks
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from .ColorSFXOptions import *
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class TrackRandomRange(Range):
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"""Overrides normal from_any behavior to track whether the option was randomized at generation time."""
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supports_weighting = False
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randomized: bool = False
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@classmethod
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def from_any(cls, data: typing.Any) -> Range:
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if type(data) is list:
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val = random.choices(data)[0]
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ret = super().from_any(val)
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if not isinstance(val, int) or len(data) > 1:
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ret.randomized = True
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return ret
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if type(data) is not dict:
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return super().from_any(data)
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if any(data.values()):
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val = random.choices(list(data.keys()), weights=list(map(int, data.values())))[0]
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ret = super().from_any(val)
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if not isinstance(val, int) or len(list(filter(bool, map(int, data.values())))) > 1:
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ret.randomized = True
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return ret
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raise RuntimeError(f"All options specified in \"{cls.display_name}\" are weighted as zero.")
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class Logic(Choice):
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"""Set the logic used for the generator."""
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display_name = "Logic Rules"
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option_glitchless = 0
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option_glitched = 1
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option_no_logic = 2
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class NightTokens(Toggle):
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"""Nighttime skulltulas will logically require Sun's Song."""
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display_name = "Nighttime Skulltulas Expect Sun's Song"
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class Forest(Choice):
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"""Set the state of Kokiri Forest and the path to Deku Tree."""
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display_name = "Forest"
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option_open = 0
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option_closed_deku = 1
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option_closed = 2
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alias_open_forest = 0
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alias_closed_forest = 2
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class Gate(Choice):
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"""Set the state of the Kakariko Village gate."""
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display_name = "Kakariko Gate"
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option_open = 0
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option_zelda = 1
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option_closed = 2
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class DoorOfTime(DefaultOnToggle):
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"""Open the Door of Time by default, without the Song of Time."""
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display_name = "Open Door of Time"
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class Fountain(Choice):
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"""Set the state of King Zora, blocking the way to Zora's Fountain."""
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display_name = "Zora's Fountain"
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option_open = 0
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option_adult = 1
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option_closed = 2
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default = 2
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class Fortress(Choice):
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"""Set the requirements for access to Gerudo Fortress."""
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display_name = "Gerudo Fortress"
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option_normal = 0
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option_fast = 1
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option_open = 2
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default = 1
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class Bridge(Choice):
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"""Set the requirements for the Rainbow Bridge."""
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display_name = "Rainbow Bridge Requirement"
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option_open = 0
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option_vanilla = 1
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option_stones = 2
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option_medallions = 3
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option_dungeons = 4
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option_tokens = 5
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option_hearts = 6
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default = 3
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class Trials(TrackRandomRange):
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"""Set the number of required trials in Ganon's Castle."""
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display_name = "Ganon's Trials Count"
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range_start = 0
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range_end = 6
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open_options: typing.Dict[str, type(Option)] = {
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"open_forest": Forest,
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"open_kakariko": Gate,
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"open_door_of_time": DoorOfTime,
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"zora_fountain": Fountain,
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"gerudo_fortress": Fortress,
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"bridge": Bridge,
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"trials": Trials,
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}
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class StartingAge(Choice):
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"""Choose which age Link will start as."""
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display_name = "Starting Age"
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option_child = 0
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option_adult = 1
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class InteriorEntrances(Choice):
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"""Shuffles interior entrances. "Simple" shuffles houses and Great Fairies; "All" includes Windmill, Link's House,
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Temple of Time, and Kak potion shop."""
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display_name = "Shuffle Interior Entrances"
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option_off = 0
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option_simple = 1
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option_all = 2
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alias_true = 2
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class GrottoEntrances(Toggle):
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"""Shuffles grotto and grave entrances."""
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display_name = "Shuffle Grotto/Grave Entrances"
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class DungeonEntrances(Choice):
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"""Shuffles dungeon entrances. Opens Deku, Fire and BotW to both ages. "All" includes Ganon's Castle."""
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display_name = "Shuffle Dungeon Entrances"
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option_off = 0
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option_simple = 1
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option_all = 2
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alias_true = 1
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class BossEntrances(Choice):
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"""Shuffles boss entrances. "Limited" prevents age-mixing of bosses."""
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display_name = "Shuffle Boss Entrances"
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option_off = 0
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option_limited = 1
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option_full = 2
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class OverworldEntrances(Toggle):
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"""Shuffles overworld loading zones."""
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display_name = "Shuffle Overworld Entrances"
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class OwlDrops(Toggle):
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"""Randomizes owl drops from Lake Hylia or Death Mountain Trail as child."""
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display_name = "Randomize Owl Drops"
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class WarpSongs(Toggle):
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"""Randomizes warp song destinations."""
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display_name = "Randomize Warp Songs"
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class SpawnPositions(Choice):
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"""Randomizes the starting position on loading a save. Consistent between savewarps."""
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display_name = "Randomize Spawn Positions"
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option_off = 0
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option_child = 1
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option_adult = 2
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option_both = 3
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alias_true = 3
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class MixEntrancePools(Choice):
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"""Shuffles entrances into a mixed pool instead of separate ones. "indoor" keeps overworld entrances separate; "all"
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mixes them in."""
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display_name = "Mix Entrance Pools"
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option_off = 0
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option_indoor = 1
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option_all = 2
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class DecoupleEntrances(Toggle):
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"""Decouple entrances when shuffling them. Also adds the one-way entrance from Gerudo Valley to Lake Hylia if
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overworld is shuffled."""
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display_name = "Decouple Entrances"
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class TriforceHunt(Toggle):
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"""Gather pieces of the Triforce scattered around the world to complete the game."""
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display_name = "Triforce Hunt"
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class TriforceGoal(Range):
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"""Number of Triforce pieces required to complete the game."""
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display_name = "Required Triforce Pieces"
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range_start = 1
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range_end = 80
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default = 20
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class ExtraTriforces(Range):
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"""Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional
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locations to have enough items."""
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display_name = "Percentage of Extra Triforce Pieces"
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range_start = 0
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range_end = 100
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default = 50
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class LogicalChus(Toggle):
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"""Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell
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refills; bombchus open Bombchu Bowling."""
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display_name = "Bombchus Considered in Logic"
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class DungeonShortcuts(Choice):
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"""Shortcuts to dungeon bosses are available without any requirements."""
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display_name = "Dungeon Boss Shortcuts Mode"
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option_off = 0
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option_choice = 1
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option_all = 2
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option_random_dungeons = 3
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class DungeonShortcutsList(OptionSet):
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"""Chosen dungeons to have shortcuts."""
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display_name = "Shortcut Dungeons"
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valid_keys = {
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"Deku Tree",
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"Dodongo's Cavern",
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"Jabu Jabu's Belly",
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"Forest Temple",
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"Fire Temple",
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"Water Temple",
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"Shadow Temple",
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"Spirit Temple",
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}
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class MQDungeons(Choice):
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"""Choose between vanilla and Master Quest dungeon layouts."""
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display_name = "MQ Dungeon Mode"
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option_vanilla = 0
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option_mq = 1
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option_specific = 2
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option_count = 3
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class MQDungeonList(OptionSet):
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"""Chosen dungeons to be MQ layout."""
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display_name = "MQ Dungeon List"
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valid_keys = {
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"Deku Tree",
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"Dodongo's Cavern",
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"Jabu Jabu's Belly",
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"Forest Temple",
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"Fire Temple",
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"Water Temple",
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"Shadow Temple",
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"Spirit Temple",
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"Bottom of the Well",
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"Ice Cavern",
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"Gerudo Training Ground",
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"Ganon's Castle",
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}
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class MQDungeonCount(TrackRandomRange):
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"""Number of MQ dungeons, chosen randomly."""
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display_name = "MQ Dungeon Count"
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range_start = 0
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range_end = 12
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default = 0
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class EmptyDungeons(Choice):
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"""Pre-completed dungeons are barren and rewards are given for free."""
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display_name = "Pre-completed Dungeons Mode"
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option_none = 0
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option_specific = 1
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option_count = 2
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class EmptyDungeonList(OptionSet):
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"""Chosen dungeons to be pre-completed."""
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display_name = "Pre-completed Dungeon List"
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valid_keys = {
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"Deku Tree",
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"Dodongo's Cavern",
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"Jabu Jabu's Belly",
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"Forest Temple",
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"Fire Temple",
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"Water Temple",
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"Shadow Temple",
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"Spirit Temple",
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}
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class EmptyDungeonCount(Range):
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display_name = "Pre-completed Dungeon Count"
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range_start = 1
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range_end = 8
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default = 2
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world_options: typing.Dict[str, type(Option)] = {
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"starting_age": StartingAge,
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"shuffle_interior_entrances": InteriorEntrances,
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"shuffle_grotto_entrances": GrottoEntrances,
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"shuffle_dungeon_entrances": DungeonEntrances,
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"shuffle_overworld_entrances": OverworldEntrances,
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"owl_drops": OwlDrops,
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"warp_songs": WarpSongs,
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"spawn_positions": SpawnPositions,
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"shuffle_bosses": BossEntrances,
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# "mix_entrance_pools": MixEntrancePools,
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# "decouple_entrances": DecoupleEntrances,
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"triforce_hunt": TriforceHunt,
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"triforce_goal": TriforceGoal,
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"extra_triforce_percentage": ExtraTriforces,
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"bombchus_in_logic": LogicalChus,
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"dungeon_shortcuts": DungeonShortcuts,
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"dungeon_shortcuts_list": DungeonShortcutsList,
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"mq_dungeons_mode": MQDungeons,
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"mq_dungeons_list": MQDungeonList,
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"mq_dungeons_count": MQDungeonCount,
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# "empty_dungeons_mode": EmptyDungeons,
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# "empty_dungeons_list": EmptyDungeonList,
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# "empty_dungeon_count": EmptyDungeonCount,
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}
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# class LacsCondition(Choice):
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# """Set the requirements for the Light Arrow Cutscene in the Temple of Time."""
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# display_name = "Light Arrow Cutscene Requirement"
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# option_vanilla = 0
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# option_stones = 1
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# option_medallions = 2
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# option_dungeons = 3
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# option_tokens = 4
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# class LacsStones(Range):
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# """Set the number of Spiritual Stones required for LACS."""
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# display_name = "Spiritual Stones Required for LACS"
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# range_start = 0
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# range_end = 3
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# default = 3
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# class LacsMedallions(Range):
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# """Set the number of medallions required for LACS."""
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# display_name = "Medallions Required for LACS"
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# range_start = 0
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# range_end = 6
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# default = 6
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# class LacsRewards(Range):
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# """Set the number of dungeon rewards required for LACS."""
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# display_name = "Dungeon Rewards Required for LACS"
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# range_start = 0
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# range_end = 9
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# default = 9
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# class LacsTokens(Range):
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# """Set the number of Gold Skulltula Tokens required for LACS."""
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# display_name = "Tokens Required for LACS"
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# range_start = 0
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# range_end = 100
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# default = 40
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# lacs_options: typing.Dict[str, type(Option)] = {
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# "lacs_condition": LacsCondition,
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# "lacs_stones": LacsStones,
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# "lacs_medallions": LacsMedallions,
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# "lacs_rewards": LacsRewards,
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# "lacs_tokens": LacsTokens,
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# }
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class BridgeStones(Range):
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"""Set the number of Spiritual Stones required for the rainbow bridge."""
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display_name = "Spiritual Stones Required for Bridge"
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range_start = 0
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range_end = 3
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default = 3
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class BridgeMedallions(Range):
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"""Set the number of medallions required for the rainbow bridge."""
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display_name = "Medallions Required for Bridge"
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range_start = 0
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range_end = 6
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default = 6
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class BridgeRewards(Range):
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"""Set the number of dungeon rewards required for the rainbow bridge."""
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display_name = "Dungeon Rewards Required for Bridge"
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range_start = 0
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range_end = 9
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default = 9
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class BridgeTokens(Range):
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"""Set the number of Gold Skulltula Tokens required for the rainbow bridge."""
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display_name = "Tokens Required for Bridge"
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range_start = 0
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range_end = 100
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default = 40
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class BridgeHearts(Range):
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"""Set the number of hearts required for the rainbow bridge."""
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display_name = "Hearts Required for Bridge"
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range_start = 4
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range_end = 20
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default = 20
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bridge_options: typing.Dict[str, type(Option)] = {
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"bridge_stones": BridgeStones,
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"bridge_medallions": BridgeMedallions,
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"bridge_rewards": BridgeRewards,
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"bridge_tokens": BridgeTokens,
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"bridge_hearts": BridgeHearts,
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}
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class SongShuffle(Choice):
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"""Set where songs can appear."""
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display_name = "Shuffle Songs"
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option_song = 0
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option_dungeon = 1
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option_any = 2
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class ShopShuffle(Choice):
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"""Randomizes shop contents. "fixed_number" randomizes a specific number of items per shop;
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"random_number" randomizes the value for each shop. """
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display_name = "Shopsanity"
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option_off = 0
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option_fixed_number = 1
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option_random_number = 2
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class ShopSlots(Range):
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"""Number of items per shop to be randomized into the main itempool.
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Only active if Shopsanity is set to "fixed_number." """
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display_name = "Shuffled Shop Slots"
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range_start = 0
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range_end = 4
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class ShopPrices(Choice):
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"""Controls prices of shop items. "Normal" is a distribution from 0 to 300. "X Wallet" requires that wallet at max. "Affordable" is always 10 rupees."""
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display_name = "Shopsanity Prices"
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option_normal = 0
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option_affordable = 1
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option_starting_wallet = 2
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option_adults_wallet = 3
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option_giants_wallet = 4
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option_tycoons_wallet = 5
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class TokenShuffle(Choice):
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"""Token rewards from Gold Skulltulas are shuffled into the pool."""
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display_name = "Tokensanity"
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option_off = 0
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option_dungeons = 1
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option_overworld = 2
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option_all = 3
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class ScrubShuffle(Choice):
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"""Shuffle the items sold by Business Scrubs, and set the prices."""
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display_name = "Scrub Shuffle"
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option_off = 0
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option_low = 1
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option_regular = 2
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option_random_prices = 3
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alias_affordable = 1
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alias_expensive = 2
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class ShuffleCows(Toggle):
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"""Cows give items when Epona's Song is played."""
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display_name = "Shuffle Cows"
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class ShuffleSword(Toggle):
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"""Shuffle Kokiri Sword into the item pool."""
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display_name = "Shuffle Kokiri Sword"
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class ShuffleOcarinas(Toggle):
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"""Shuffle the Fairy Ocarina and Ocarina of Time into the item pool."""
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display_name = "Shuffle Ocarinas"
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class ShuffleChildTrade(Choice):
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"""Controls the behavior of the start of the child trade quest."""
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display_name = "Shuffle Child Trade Item"
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option_vanilla = 0
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option_shuffle = 1
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option_skip_child_zelda = 2
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alias_false = 0
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alias_true = 1
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class ShuffleCard(Toggle):
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"""Shuffle the Gerudo Membership Card into the item pool."""
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display_name = "Shuffle Gerudo Card"
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class ShuffleBeans(Toggle):
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"""Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees."""
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display_name = "Shuffle Magic Beans"
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class ShuffleMedigoronCarpet(Toggle):
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"""Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman."""
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display_name = "Shuffle Medigoron & Carpet Salesman"
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class ShuffleFreestanding(Choice):
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"""Shuffles freestanding rupees, recovery hearts, Shadow Temple Spinning Pots, and Goron Pot."""
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display_name = "Shuffle Rupees & Hearts"
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option_off = 0
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option_all = 1
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option_overworld = 2
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option_dungeons = 3
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class ShufflePots(Choice):
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"""Shuffles pots and flying pots which normally contain an item."""
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display_name = "Shuffle Pots"
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option_off = 0
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option_all = 1
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option_overworld = 2
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option_dungeons = 3
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class ShuffleCrates(Choice):
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|
"""Shuffles large and small crates containing an item."""
|
|
display_name = "Shuffle Crates"
|
|
option_off = 0
|
|
option_all = 1
|
|
option_overworld = 2
|
|
option_dungeons = 3
|
|
|
|
|
|
class ShuffleBeehives(Toggle):
|
|
"""Beehives drop an item when destroyed by an explosion, the Hookshot, or the Boomerang."""
|
|
display_name = "Shuffle Beehives"
|
|
|
|
|
|
class ShuffleFrogRupees(Toggle):
|
|
"""Shuffles the purple rupees received from the Zora's River frogs."""
|
|
display_name = "Shuffle Frog Song Rupees"
|
|
|
|
|
|
shuffle_options: typing.Dict[str, type(Option)] = {
|
|
"shuffle_song_items": SongShuffle,
|
|
"shopsanity": ShopShuffle,
|
|
"shop_slots": ShopSlots,
|
|
"shopsanity_prices": ShopPrices,
|
|
"tokensanity": TokenShuffle,
|
|
"shuffle_scrubs": ScrubShuffle,
|
|
"shuffle_child_trade": ShuffleChildTrade,
|
|
"shuffle_freestanding_items": ShuffleFreestanding,
|
|
"shuffle_pots": ShufflePots,
|
|
"shuffle_crates": ShuffleCrates,
|
|
"shuffle_cows": ShuffleCows,
|
|
"shuffle_beehives": ShuffleBeehives,
|
|
"shuffle_kokiri_sword": ShuffleSword,
|
|
"shuffle_ocarinas": ShuffleOcarinas,
|
|
"shuffle_gerudo_card": ShuffleCard,
|
|
"shuffle_beans": ShuffleBeans,
|
|
"shuffle_medigoron_carpet_salesman": ShuffleMedigoronCarpet,
|
|
"shuffle_frog_song_rupees": ShuffleFrogRupees,
|
|
}
|
|
|
|
|
|
class ShuffleMapCompass(Choice):
|
|
"""Control where to shuffle dungeon maps and compasses."""
|
|
display_name = "Maps & Compasses"
|
|
option_remove = 0
|
|
option_startwith = 1
|
|
option_vanilla = 2
|
|
option_dungeon = 3
|
|
option_overworld = 4
|
|
option_any_dungeon = 5
|
|
option_keysanity = 6
|
|
option_regional = 7
|
|
default = 1
|
|
alias_anywhere = 6
|
|
|
|
|
|
class ShuffleKeys(Choice):
|
|
"""Control where to shuffle dungeon small keys."""
|
|
display_name = "Small Keys"
|
|
option_remove = 0
|
|
option_vanilla = 2
|
|
option_dungeon = 3
|
|
option_overworld = 4
|
|
option_any_dungeon = 5
|
|
option_keysanity = 6
|
|
option_regional = 7
|
|
default = 3
|
|
alias_keysy = 0
|
|
alias_anywhere = 6
|
|
|
|
|
|
class ShuffleGerudoKeys(Choice):
|
|
"""Control where to shuffle the Thieves' Hideout small keys."""
|
|
display_name = "Thieves' Hideout Keys"
|
|
option_vanilla = 0
|
|
option_overworld = 1
|
|
option_any_dungeon = 2
|
|
option_keysanity = 3
|
|
option_regional = 4
|
|
alias_anywhere = 3
|
|
|
|
|
|
class ShuffleBossKeys(Choice):
|
|
"""Control where to shuffle boss keys, except the Ganon's Castle Boss Key."""
|
|
display_name = "Boss Keys"
|
|
option_remove = 0
|
|
option_vanilla = 2
|
|
option_dungeon = 3
|
|
option_overworld = 4
|
|
option_any_dungeon = 5
|
|
option_keysanity = 6
|
|
option_regional = 7
|
|
default = 3
|
|
alias_keysy = 0
|
|
alias_anywhere = 6
|
|
|
|
|
|
class ShuffleGanonBK(Choice):
|
|
"""Control how to shuffle the Ganon's Castle Boss Key."""
|
|
display_name = "Ganon's Boss Key"
|
|
option_remove = 0
|
|
option_vanilla = 2
|
|
option_dungeon = 3
|
|
option_overworld = 4
|
|
option_any_dungeon = 5
|
|
option_keysanity = 6
|
|
option_on_lacs = 7
|
|
option_regional = 8
|
|
option_stones = 9
|
|
option_medallions = 10
|
|
option_dungeons = 11
|
|
option_tokens = 12
|
|
option_hearts = 13
|
|
default = 0
|
|
alias_keysy = 0
|
|
alias_anywhere = 6
|
|
|
|
|
|
class EnhanceMC(Toggle):
|
|
"""Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is."""
|
|
display_name = "Maps and Compasses Give Information"
|
|
|
|
|
|
class GanonBKMedallions(Range):
|
|
"""Set how many medallions are required to receive Ganon BK."""
|
|
display_name = "Medallions Required for Ganon's BK"
|
|
range_start = 1
|
|
range_end = 6
|
|
default = 6
|
|
|
|
|
|
class GanonBKStones(Range):
|
|
"""Set how many Spiritual Stones are required to receive Ganon BK."""
|
|
display_name = "Spiritual Stones Required for Ganon's BK"
|
|
range_start = 1
|
|
range_end = 3
|
|
default = 3
|
|
|
|
|
|
class GanonBKRewards(Range):
|
|
"""Set how many dungeon rewards are required to receive Ganon BK."""
|
|
display_name = "Dungeon Rewards Required for Ganon's BK"
|
|
range_start = 1
|
|
range_end = 9
|
|
default = 9
|
|
|
|
|
|
class GanonBKTokens(Range):
|
|
"""Set how many Gold Skulltula Tokens are required to receive Ganon BK."""
|
|
display_name = "Tokens Required for Ganon's BK"
|
|
range_start = 1
|
|
range_end = 100
|
|
default = 40
|
|
|
|
|
|
class GanonBKHearts(Range):
|
|
"""Set how many hearts are required to receive Ganon BK."""
|
|
display_name = "Hearts Required for Ganon's BK"
|
|
range_start = 4
|
|
range_end = 20
|
|
default = 20
|
|
|
|
|
|
class KeyRings(Choice):
|
|
"""Dungeons have all small keys found at once, rather than individually."""
|
|
display_name = "Key Rings Mode"
|
|
option_off = 0
|
|
option_choose = 1
|
|
option_all = 2
|
|
option_random_dungeons = 3
|
|
|
|
|
|
class KeyRingList(OptionSet):
|
|
"""Select areas with keyrings rather than individual small keys."""
|
|
display_name = "Key Ring Areas"
|
|
valid_keys = {
|
|
"Thieves' Hideout",
|
|
"Forest Temple",
|
|
"Fire Temple",
|
|
"Water Temple",
|
|
"Shadow Temple",
|
|
"Spirit Temple",
|
|
"Bottom of the Well",
|
|
"Gerudo Training Ground",
|
|
"Ganon's Castle"
|
|
}
|
|
|
|
|
|
dungeon_items_options: typing.Dict[str, type(Option)] = {
|
|
"shuffle_mapcompass": ShuffleMapCompass,
|
|
"shuffle_smallkeys": ShuffleKeys,
|
|
"shuffle_hideoutkeys": ShuffleGerudoKeys,
|
|
"shuffle_bosskeys": ShuffleBossKeys,
|
|
"enhance_map_compass": EnhanceMC,
|
|
"shuffle_ganon_bosskey": ShuffleGanonBK,
|
|
"ganon_bosskey_medallions": GanonBKMedallions,
|
|
"ganon_bosskey_stones": GanonBKStones,
|
|
"ganon_bosskey_rewards": GanonBKRewards,
|
|
"ganon_bosskey_tokens": GanonBKTokens,
|
|
"ganon_bosskey_hearts": GanonBKHearts,
|
|
"key_rings": KeyRings,
|
|
"key_rings_list": KeyRingList,
|
|
}
|
|
|
|
|
|
class SkipEscape(DefaultOnToggle):
|
|
"""Skips the tower collapse sequence between the Ganondorf and Ganon fights."""
|
|
display_name = "Skip Tower Escape Sequence"
|
|
|
|
|
|
class SkipStealth(DefaultOnToggle):
|
|
"""The crawlspace into Hyrule Castle skips straight to Zelda."""
|
|
display_name = "Skip Child Stealth"
|
|
|
|
|
|
class SkipEponaRace(DefaultOnToggle):
|
|
"""Epona can always be summoned with Epona's Song."""
|
|
display_name = "Skip Epona Race"
|
|
|
|
|
|
class SkipMinigamePhases(DefaultOnToggle):
|
|
"""Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt."""
|
|
display_name = "Skip Some Minigame Phases"
|
|
|
|
|
|
class CompleteMaskQuest(Toggle):
|
|
"""All masks are immediately available to borrow from the Happy Mask Shop."""
|
|
display_name = "Complete Mask Quest"
|
|
|
|
|
|
class UsefulCutscenes(Toggle):
|
|
"""Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for
|
|
glitched."""
|
|
display_name = "Enable Useful Cutscenes"
|
|
|
|
|
|
class FastChests(DefaultOnToggle):
|
|
"""All chest animations are fast. If disabled, major items have a slow animation."""
|
|
display_name = "Fast Chest Cutscenes"
|
|
|
|
|
|
class FreeScarecrow(Toggle):
|
|
"""Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song."""
|
|
display_name = "Free Scarecrow's Song"
|
|
|
|
|
|
class FastBunny(Toggle):
|
|
"""Bunny Hood lets you move 1.5x faster like in Majora's Mask."""
|
|
display_name = "Fast Bunny Hood"
|
|
|
|
|
|
class PlantBeans(Toggle):
|
|
"""Pre-plants all 10 magic beans in the soft soil spots."""
|
|
display_name = "Plant Magic Beans"
|
|
|
|
|
|
class ChickenCount(Range):
|
|
"""Controls the number of Cuccos for Anju to give an item as child."""
|
|
display_name = "Cucco Count"
|
|
range_start = 0
|
|
range_end = 7
|
|
default = 7
|
|
|
|
|
|
class BigPoeCount(Range):
|
|
"""Number of Big Poes required for the Poe Collector's item."""
|
|
display_name = "Big Poe Count"
|
|
range_start = 1
|
|
range_end = 10
|
|
default = 1
|
|
|
|
|
|
class FAETorchCount(Range):
|
|
"""Number of lit torches required to open Shadow Temple."""
|
|
display_name = "Fire Arrow Entry Torch Count"
|
|
range_start = 1
|
|
range_end = 24
|
|
default = 24
|
|
|
|
|
|
timesavers_options: typing.Dict[str, type(Option)] = {
|
|
"no_escape_sequence": SkipEscape,
|
|
"no_guard_stealth": SkipStealth,
|
|
"no_epona_race": SkipEponaRace,
|
|
"skip_some_minigame_phases": SkipMinigamePhases,
|
|
"complete_mask_quest": CompleteMaskQuest,
|
|
"useful_cutscenes": UsefulCutscenes,
|
|
"fast_chests": FastChests,
|
|
"free_scarecrow": FreeScarecrow,
|
|
"fast_bunny_hood": FastBunny,
|
|
"plant_beans": PlantBeans,
|
|
"chicken_count": ChickenCount,
|
|
"big_poe_count": BigPoeCount,
|
|
"fae_torch_count": FAETorchCount,
|
|
}
|
|
|
|
|
|
class CorrectChestAppearance(Choice):
|
|
"""Changes chest textures and/or sizes to match their contents. "Classic" is the old behavior of CSMC."""
|
|
display_name = "Chest Appearance Matches Contents"
|
|
option_off = 0
|
|
option_textures = 1
|
|
option_both = 2
|
|
option_classic = 3
|
|
|
|
|
|
class MinorInMajor(Toggle):
|
|
"""Hylian Shield, Deku Shield, and Bombchus appear in big/gold chests."""
|
|
display_name = "Minor Items in Big/Gold Chests"
|
|
|
|
|
|
class InvisibleChests(Toggle):
|
|
"""Chests visible only with Lens of Truth. Logic is not changed."""
|
|
display_name = "Invisible Chests"
|
|
|
|
|
|
class CorrectPotCrateAppearance(Choice):
|
|
"""Unchecked pots and crates have a different texture; unchecked beehives will wiggle. With textures_content, pots and crates have an appearance based on their contents; with textures_unchecked, all unchecked pots/crates have the same appearance."""
|
|
display_name = "Pot, Crate, and Beehive Appearance"
|
|
option_off = 0
|
|
option_textures_content = 1
|
|
option_textures_unchecked = 2
|
|
|
|
|
|
class Hints(Choice):
|
|
"""Gossip Stones can give hints about item locations."""
|
|
display_name = "Gossip Stones"
|
|
option_none = 0
|
|
option_mask = 1
|
|
option_agony = 2
|
|
option_always = 3
|
|
default = 3
|
|
|
|
|
|
class MiscHints(DefaultOnToggle):
|
|
"""The Temple of Time altar hints dungeon rewards, bridge info, and Ganon BK info; Ganondorf hints the Light Arrows; Dampe's diary hints a local Hookshot if one exists; Skulltula House locations hint their item."""
|
|
display_name = "Misc Hints"
|
|
|
|
|
|
class HintDistribution(Choice):
|
|
"""Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc."""
|
|
display_name = "Hint Distribution"
|
|
option_balanced = 0
|
|
option_ddr = 1
|
|
# option_league = 2
|
|
# option_mw3 = 3
|
|
option_scrubs = 4
|
|
option_strong = 5
|
|
# option_tournament = 6
|
|
option_useless = 7
|
|
option_very_strong = 8
|
|
option_async = 9
|
|
|
|
|
|
class TextShuffle(Choice):
|
|
"""Randomizes text in the game for comedic effect."""
|
|
display_name = "Text Shuffle"
|
|
option_none = 0
|
|
option_except_hints = 1
|
|
option_complete = 2
|
|
alias_false = 0
|
|
|
|
|
|
class DamageMultiplier(Choice):
|
|
"""Controls the amount of damage Link takes."""
|
|
display_name = "Damage Multiplier"
|
|
option_half = 0
|
|
option_normal = 1
|
|
option_double = 2
|
|
option_quadruple = 3
|
|
option_ohko = 4
|
|
default = 1
|
|
|
|
|
|
class DeadlyBonks(Choice):
|
|
"""Bonking on a wall or object will hurt Link. "Normal" is a half heart of damage."""
|
|
display_name = "Bonks Do Damage"
|
|
option_none = 0
|
|
option_half = 1
|
|
option_normal = 2
|
|
option_double = 3
|
|
option_quadruple = 4
|
|
option_ohko = 5
|
|
|
|
|
|
class HeroMode(Toggle):
|
|
"""Hearts will not drop from enemies or objects."""
|
|
display_name = "Hero Mode"
|
|
|
|
|
|
class StartingToD(Choice):
|
|
"""Change the starting time of day."""
|
|
display_name = "Starting Time of Day"
|
|
option_default = 0
|
|
option_sunrise = 1
|
|
option_morning = 2
|
|
option_noon = 3
|
|
option_afternoon = 4
|
|
option_sunset = 5
|
|
option_evening = 6
|
|
option_midnight = 7
|
|
option_witching_hour = 8
|
|
|
|
|
|
class BlueFireArrows(Toggle):
|
|
"""Ice arrows can melt red ice and break the mud walls in Dodongo's Cavern."""
|
|
display_name = "Blue Fire Arrows"
|
|
|
|
|
|
class FixBrokenDrops(Toggle):
|
|
"""Fixes two broken vanilla drops: deku shield in child Spirit Temple, and magic drop on GTG eye statue."""
|
|
display_name = "Fix Broken Drops"
|
|
|
|
|
|
class ConsumableStart(Toggle):
|
|
"""Start the game with full Deku Sticks and Deku Nuts."""
|
|
display_name = "Start with Consumables"
|
|
|
|
|
|
class RupeeStart(Toggle):
|
|
"""Start with a full wallet. Wallet upgrades will also fill your wallet."""
|
|
display_name = "Start with Rupees"
|
|
|
|
|
|
misc_options: typing.Dict[str, type(Option)] = {
|
|
"correct_chest_appearances": CorrectChestAppearance,
|
|
"minor_items_as_major_chest": MinorInMajor,
|
|
"invisible_chests": InvisibleChests,
|
|
"correct_potcrate_appearances": CorrectPotCrateAppearance,
|
|
"hints": Hints,
|
|
"misc_hints": MiscHints,
|
|
"hint_dist": HintDistribution,
|
|
"text_shuffle": TextShuffle,
|
|
"damage_multiplier": DamageMultiplier,
|
|
"deadly_bonks": DeadlyBonks,
|
|
"no_collectible_hearts": HeroMode,
|
|
"starting_tod": StartingToD,
|
|
"blue_fire_arrows": BlueFireArrows,
|
|
"fix_broken_drops": FixBrokenDrops,
|
|
"start_with_consumables": ConsumableStart,
|
|
"start_with_rupees": RupeeStart,
|
|
}
|
|
|
|
class ItemPoolValue(Choice):
|
|
"""Changes the number of items available in the game."""
|
|
display_name = "Item Pool"
|
|
option_plentiful = 0
|
|
option_balanced = 1
|
|
option_scarce = 2
|
|
option_minimal = 3
|
|
default = 1
|
|
|
|
|
|
class IceTraps(Choice):
|
|
"""Adds ice traps to the item pool."""
|
|
display_name = "Ice Traps"
|
|
option_off = 0
|
|
option_normal = 1
|
|
option_on = 2
|
|
option_mayhem = 3
|
|
option_onslaught = 4
|
|
default = 1
|
|
alias_extra = 2
|
|
|
|
|
|
class IceTrapVisual(Choice):
|
|
"""Changes the appearance of ice traps as freestanding items."""
|
|
display_name = "Ice Trap Appearance"
|
|
option_major_only = 0
|
|
option_junk_only = 1
|
|
option_anything = 2
|
|
|
|
|
|
class AdultTradeStart(OptionSet):
|
|
"""Choose the items that can appear to start the adult trade sequence. By default it is Claim Check only."""
|
|
display_name = "Adult Trade Sequence Items"
|
|
default = {"Claim Check"}
|
|
valid_keys = {
|
|
"Pocket Egg",
|
|
"Pocket Cucco",
|
|
"Cojiro",
|
|
"Odd Mushroom",
|
|
"Poachers Saw",
|
|
"Broken Sword",
|
|
"Prescription",
|
|
"Eyeball Frog",
|
|
"Eyedrops",
|
|
"Claim Check",
|
|
}
|
|
|
|
def __init__(self, value: typing.Iterable[str]):
|
|
if not value:
|
|
value = self.default
|
|
super().__init__(value)
|
|
|
|
|
|
itempool_options: typing.Dict[str, type(Option)] = {
|
|
"item_pool_value": ItemPoolValue,
|
|
"junk_ice_traps": IceTraps,
|
|
"ice_trap_appearance": IceTrapVisual,
|
|
"adult_trade_start": AdultTradeStart,
|
|
}
|
|
|
|
# Start of cosmetic options
|
|
|
|
class Targeting(Choice):
|
|
"""Default targeting option."""
|
|
display_name = "Default Targeting Option"
|
|
option_hold = 0
|
|
option_switch = 1
|
|
|
|
|
|
class DisplayDpad(DefaultOnToggle):
|
|
"""Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots)."""
|
|
display_name = "Display D-Pad HUD"
|
|
|
|
|
|
class DpadDungeonMenu(DefaultOnToggle):
|
|
"""Show separated menus on the pause screen for dungeon keys, rewards, and Vanilla/MQ info."""
|
|
display_name = "Display D-Pad Dungeon Info"
|
|
|
|
|
|
class CorrectColors(DefaultOnToggle):
|
|
"""Makes in-game models match their HUD element colors."""
|
|
display_name = "Item Model Colors Match Cosmetics"
|
|
|
|
|
|
class Music(Choice):
|
|
option_normal = 0
|
|
option_off = 1
|
|
option_randomized = 2
|
|
|
|
|
|
class BackgroundMusic(Music):
|
|
"""Randomize or disable background music."""
|
|
display_name = "Background Music"
|
|
|
|
|
|
class Fanfares(Music):
|
|
"""Randomize or disable item fanfares."""
|
|
display_name = "Fanfares"
|
|
|
|
|
|
class OcarinaFanfares(Toggle):
|
|
"""Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized."""
|
|
display_name = "Ocarina Songs as Fanfares"
|
|
|
|
|
|
class SwordTrailDuration(Range):
|
|
"""Set the duration for sword trails."""
|
|
display_name = "Sword Trail Duration"
|
|
range_start = 4
|
|
range_end = 20
|
|
default = 4
|
|
|
|
|
|
cosmetic_options: typing.Dict[str, type(Option)] = {
|
|
"default_targeting": Targeting,
|
|
"display_dpad": DisplayDpad,
|
|
"dpad_dungeon_menu": DpadDungeonMenu,
|
|
"correct_model_colors": CorrectColors,
|
|
"background_music": BackgroundMusic,
|
|
"fanfares": Fanfares,
|
|
"ocarina_fanfares": OcarinaFanfares,
|
|
"kokiri_color": kokiri_color,
|
|
"goron_color": goron_color,
|
|
"zora_color": zora_color,
|
|
"silver_gauntlets_color": silver_gauntlets_color,
|
|
"golden_gauntlets_color": golden_gauntlets_color,
|
|
"mirror_shield_frame_color": mirror_shield_frame_color,
|
|
"navi_color_default_inner": navi_color_default_inner,
|
|
"navi_color_default_outer": navi_color_default_outer,
|
|
"navi_color_enemy_inner": navi_color_enemy_inner,
|
|
"navi_color_enemy_outer": navi_color_enemy_outer,
|
|
"navi_color_npc_inner": navi_color_npc_inner,
|
|
"navi_color_npc_outer": navi_color_npc_outer,
|
|
"navi_color_prop_inner": navi_color_prop_inner,
|
|
"navi_color_prop_outer": navi_color_prop_outer,
|
|
"sword_trail_duration": SwordTrailDuration,
|
|
"sword_trail_color_inner": sword_trail_color_inner,
|
|
"sword_trail_color_outer": sword_trail_color_outer,
|
|
"bombchu_trail_color_inner": bombchu_trail_color_inner,
|
|
"bombchu_trail_color_outer": bombchu_trail_color_outer,
|
|
"boomerang_trail_color_inner": boomerang_trail_color_inner,
|
|
"boomerang_trail_color_outer": boomerang_trail_color_outer,
|
|
"heart_color": heart_color,
|
|
"magic_color": magic_color,
|
|
"a_button_color": a_button_color,
|
|
"b_button_color": b_button_color,
|
|
"c_button_color": c_button_color,
|
|
"start_button_color": start_button_color,
|
|
}
|
|
|
|
class SfxOcarina(Choice):
|
|
"""Change the sound of the ocarina."""
|
|
display_name = "Ocarina Instrument"
|
|
option_ocarina = 1
|
|
option_malon = 2
|
|
option_whistle = 3
|
|
option_harp = 4
|
|
option_grind_organ = 5
|
|
option_flute = 6
|
|
default = 1
|
|
|
|
sfx_options: typing.Dict[str, type(Option)] = {
|
|
"sfx_navi_overworld": sfx_navi_overworld,
|
|
"sfx_navi_enemy": sfx_navi_enemy,
|
|
"sfx_low_hp": sfx_low_hp,
|
|
"sfx_menu_cursor": sfx_menu_cursor,
|
|
"sfx_menu_select": sfx_menu_select,
|
|
"sfx_nightfall": sfx_nightfall,
|
|
"sfx_horse_neigh": sfx_horse_neigh,
|
|
"sfx_hover_boots": sfx_hover_boots,
|
|
"sfx_ocarina": SfxOcarina,
|
|
}
|
|
|
|
|
|
class LogicTricks(OptionList):
|
|
"""Set various tricks for logic in Ocarina of Time.
|
|
Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"].
|
|
A full list of supported tricks can be found at:
|
|
https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py
|
|
"""
|
|
display_name = "Logic Tricks"
|
|
valid_keys = frozenset(normalized_name_tricks)
|
|
valid_keys_casefold = True
|
|
|
|
|
|
# All options assembled into a single dict
|
|
oot_options: typing.Dict[str, type(Option)] = {
|
|
"logic_rules": Logic,
|
|
"logic_no_night_tokens_without_suns_song": NightTokens,
|
|
**open_options,
|
|
**world_options,
|
|
**bridge_options,
|
|
**dungeon_items_options,
|
|
# **lacs_options,
|
|
**shuffle_options,
|
|
**timesavers_options,
|
|
**misc_options,
|
|
**itempool_options,
|
|
**cosmetic_options,
|
|
**sfx_options,
|
|
"logic_tricks": LogicTricks,
|
|
"death_link": DeathLink,
|
|
}
|