106 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
import random
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import sys
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import unittest
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from . import SVTestBase, setup_solo_multiworld
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from .. import StardewOptions, options, StardewValleyWorld
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from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag
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connections_by_name = {connection.name for connection in vanilla_connections}
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regions_by_name = {region.name for region in vanilla_regions}
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class TestRegions(unittest.TestCase):
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    def test_region_exits_lead_somewhere(self):
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        for region in vanilla_regions:
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            with self.subTest(region=region):
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                for exit in region.exits:
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                    self.assertIn(exit, connections_by_name,
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                                  f"{region.name} is leading to {exit} but it does not exist.")
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    def test_connection_lead_somewhere(self):
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        for connection in vanilla_connections:
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            with self.subTest(connection=connection):
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                self.assertIn(connection.destination, regions_by_name,
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                              f"{connection.name} is leading to {connection.destination} but it does not exist.")
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class TestEntranceRando(unittest.TestCase):
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    def test_entrance_randomization(self):
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        for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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                             (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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                             (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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            # option = options.EntranceRandomization.option_buildings
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            # flag = RandomizationFlag.BUILDINGS
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            # for i in range(0, 100000):
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            seed = random.randrange(sys.maxsize)
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            with self.subTest(flag=flag, msg=f"Seed: {seed}"):
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                rand = random.Random(seed)
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                world_options = StardewOptions({options.EntranceRandomization.internal_name: option,
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                                                options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false})
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                regions_by_name = {region.name: region for region in vanilla_regions}
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                _, randomized_connections = randomize_connections(rand, world_options, regions_by_name)
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                for connection in vanilla_connections:
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                    if flag in connection.flag:
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                        connection_in_randomized = connection.name in randomized_connections
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                        reverse_in_randomized = connection.reverse in randomized_connections
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                        self.assertTrue(connection_in_randomized,
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                                        f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
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                        self.assertTrue(reverse_in_randomized,
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                                        f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
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                self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
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                                 f"Connections are duplicated in randomization. Seed = {seed}")
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    def test_entrance_randomization_without_island(self):
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        for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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                             (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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                             (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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            with self.subTest(option=option, flag=flag):
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                seed = random.randrange(sys.maxsize)
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                rand = random.Random(seed)
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                world_options = StardewOptions({options.EntranceRandomization.internal_name: option,
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                                                options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true})
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                regions_by_name = {region.name: region for region in vanilla_regions}
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                _, randomized_connections = randomize_connections(rand, world_options, regions_by_name)
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                for connection in vanilla_connections:
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                    if flag in connection.flag:
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                        if RandomizationFlag.GINGER_ISLAND in connection.flag:
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                            self.assertNotIn(connection.name, randomized_connections,
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                                             f"Connection {connection.name} should not be randomized but it is in the output. Seed = {seed}")
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                            self.assertNotIn(connection.reverse, randomized_connections,
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                                             f"Connection {connection.reverse} should not be randomized but it is in the output. Seed = {seed}")
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                        else:
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                            self.assertIn(connection.name, randomized_connections,
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                                          f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
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                            self.assertIn(connection.reverse, randomized_connections,
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                                          f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
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                self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
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                                 f"Connections are duplicated in randomization. Seed = {seed}")
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class TestEntranceClassifications(SVTestBase):
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    def test_non_progression_are_all_accessible_with_empty_inventory(self):
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        for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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                             (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]:
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            seed = random.randrange(sys.maxsize)
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            with self.subTest(flag=flag, msg=f"Seed: {seed}"):
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                multiworld_options = {options.EntranceRandomization.internal_name: option}
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                multiworld = setup_solo_multiworld(multiworld_options, seed)
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                sv_world: StardewValleyWorld = multiworld.worlds[1]
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                ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()}
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                for randomized_entrance in sv_world.randomized_entrances:
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                    if randomized_entrance in ap_entrances:
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                        ap_entrance_origin = ap_entrances[randomized_entrance]
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                        self.assertTrue(ap_entrance_origin.access_rule(multiworld.state))
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                    if sv_world.randomized_entrances[randomized_entrance] in ap_entrances:
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                        ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1)
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                        self.assertTrue(ap_entrance_destination.access_rule(multiworld.state))
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