Before: 1 item activates all 4 After: 7 items activate 7 buttons, creating more divergent routes Also, I consolidated the 6 filler emotes into a single "Emote Wheel" item to make space in the item pool. I bumped my data version and min AP version to indicate this change. The corresponding oc2-modding update is **v1.6.0** |
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TestOvercooked2.py | ||
__init__.py |