Archipelago/worlds/ladx/LADXR/locations/boomerangGuy.py

90 lines
3.7 KiB
Python

from .itemInfo import ItemInfo
from .constants import *
from ..assembler import ASM
from ..utils import formatText
class BoomerangGuy(ItemInfo):
OPTIONS = [BOOMERANG, HOOKSHOT, MAGIC_ROD, PEGASUS_BOOTS, FEATHER, SHOVEL]
def __init__(self):
super().__init__(0x1F5)
self.setting = 'trade'
def configure(self, options):
self.MULTIWORLD = False
self.setting = options.boomerang
if self.setting == 'gift':
self.MULTIWORLD = True
# Cannot trade:
# SWORD, BOMB, SHIELD, POWER_BRACELET, OCARINA, MAGIC_POWDER, BOW
# Checks for these are at $46A2, and potentially we could remove those.
# But SHIELD, BOMB and MAGIC_POWDER would most likely break things.
# SWORD and POWER_BRACELET would most likely introduce the lv0 shield/bracelet issue
def patch(self, rom, option, *, multiworld=None):
if self.setting == 'trade':
inv = INVENTORY_MAP[option]
# Patch the check if you traded back the boomerang (so traded twice)
rom.patch(0x19, 0x063F, ASM("cp $0D"), ASM("cp $%s" % (inv)))
# Item to give by "default" (aka, boomerang)
rom.patch(0x19, 0x06C1, ASM("ld a, $0D"), ASM("ld a, $%s" % (inv)))
# Check if inventory slot is boomerang to give back item in this slot
rom.patch(0x19, 0x06FC, ASM("cp $0D"), ASM("cp $%s" % (inv)))
# Put the boomerang ID in the inventory of the boomerang guy (aka, traded back)
rom.patch(0x19, 0x0710, ASM("ld a, $0D"), ASM("ld a, $%s" % (inv)))
rom.texts[0x222] = formatText("Okay, let's do it!")
rom.texts[0x224] = formatText("You got the {%s} in exchange for the item you had." % (option))
rom.texts[0x225] = formatText("Give me back my {%s}, I beg you! I'll return the item you gave me" % (option), ask="Okay Not Now")
rom.texts[0x226] = formatText("The item came back to you. You returned the other item.")
else:
# Patch the inventory trade to give an specific item instead
rom.texts[0x221] = formatText("I found a good item washed up on the beach... Want to have it?", ask="Okay No")
rom.patch(0x19, 0x069C, 0x06C6, ASM("""
; Mark trade as done
ld a, $06
ld [$DB7D], a
ld a, [$472B]
ldh [$F1], a
ld a, $06
rst 8
ld a, $0D
"""), fill_nop=True)
# Show the right item above link
rom.patch(0x19, 0x0786, 0x0793, ASM("""
ld a, [$472B]
ldh [$F1], a
ld a, $01
rst 8
"""), fill_nop=True)
# Give the proper message for this item
rom.patch(0x19, 0x075A, 0x076A, ASM("""
ld a, [$472B]
ldh [$F1], a
ld a, $0A
rst 8
"""), fill_nop=True)
rom.patch(0x19, 0x072B, "00", "%02X" % (CHEST_ITEMS[option]))
# Ignore the trade back.
rom.texts[0x225] = formatText("It's a secret to everybody.")
rom.patch(0x19, 0x0668, ASM("ld a, [$DB7D]"), ASM("ret"), fill_nop=True)
if multiworld is not None:
rom.banks[0x3E][0x3300 + self.room] = multiworld
def read(self, rom):
if rom.banks[0x19][0x06C5] == 0x00:
for k, v in CHEST_ITEMS.items():
if v == rom.banks[0x19][0x072B]:
return k
else:
for k, v in INVENTORY_MAP.items():
if int(v, 16) == rom.banks[0x19][0x0640]:
return k
raise ValueError()