Archipelago/worlds/ladx/LADXR/locations/chest.py

51 lines
2.0 KiB
Python

from .itemInfo import ItemInfo
from .constants import *
from ..assembler import ASM
class Chest(ItemInfo):
def __init__(self, room):
super().__init__(room)
self.addr = room + 0x560
def patch(self, rom, option, *, multiworld=None):
rom.banks[0x14][self.addr] = CHEST_ITEMS[option]
if self.room == 0x1B6:
# Patch the code that gives the nightmare key when you throw the pot at the chest in dungeon 6
# As this is hardcoded for a specific chest type
rom.patch(3, 0x145D, ASM("ld a, $19"), ASM("ld a, $%02x" % (CHEST_ITEMS[option])))
if multiworld is not None:
rom.banks[0x3E][0x3300 + self.room] = multiworld
def read(self, rom):
value = rom.banks[0x14][self.addr]
for k, v in CHEST_ITEMS.items():
if v == value:
return k
raise ValueError("Could not find chest contents in ROM (0x%02x)" % (value))
def __repr__(self):
return "%s:%03x" % (self.__class__.__name__, self.room)
class DungeonChest(Chest):
def patch(self, rom, option, *, multiworld=None):
if (option.startswith(MAP) and option != MAP) \
or (option.startswith(COMPASS) and option != COMPASS) \
or (option.startswith(STONE_BEAK) and option != STONE_BEAK) \
or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) \
or (option.startswith(KEY) and option != KEY):
if self._location.dungeon == int(option[-1]) and multiworld is None:
option = option[:-1]
super().patch(rom, option, multiworld=multiworld)
def read(self, rom):
result = super().read(rom)
if result in [MAP, COMPASS, STONE_BEAK, NIGHTMARE_KEY, KEY]:
return "%s%d" % (result, self._location.dungeon)
return result
def __repr__(self):
return "%s:%03x:%d" % (self.__class__.__name__, self.room, self._location.dungeon)