Archipelago/worlds/ladx/LADXR/locations/owlStatue.py

42 lines
1.8 KiB
Python

from .itemInfo import ItemInfo
from .constants import *
class OwlStatue(ItemInfo):
def configure(self, options):
if options.owlstatues == "both":
return
if options.owlstatues == "dungeon" and self.room >= 0x100:
return
if options.owlstatues == "overworld" and self.room < 0x100:
return
raise RuntimeError("Tried to configure an owlstatue that was not enabled")
self.OPTIONS = [RUPEES_20]
def patch(self, rom, option, *, multiworld=None):
if option.startswith(MAP) or option.startswith(COMPASS) or option.startswith(STONE_BEAK) or option.startswith(NIGHTMARE_KEY) or option.startswith(KEY):
if self._location.dungeon == int(option[-1]) and multiworld is not None:
option = option[:-1]
rom.banks[0x3E][self.room + 0x3B16] = CHEST_ITEMS[option]
def read(self, rom):
assert self._location is not None, hex(self.room)
value = rom.banks[0x3E][self.room + 0x3B16]
for k, v in CHEST_ITEMS.items():
if v == value:
if k in [MAP, COMPASS, STONE_BEAK, NIGHTMARE_KEY, KEY]:
assert self._location.dungeon is not None, "Dungeon item outside of dungeon? %r" % (self)
return "%s%d" % (k, self._location.dungeon)
return k
raise ValueError("Could not find owl statue contents in ROM (0x%02x)" % (value))
def __repr__(self):
if self._location and self._location.dungeon:
return "%s:%03x:%d" % (self.__class__.__name__, self.room, self._location.dungeon)
else:
return "%s:%03x" % (self.__class__.__name__, self.room)
@property
def nameId(self):
return "0x%03X-Owl" % self.room