Archipelago/worlds/ladx/LADXR/locations/startItem.py

38 lines
1.3 KiB
Python

from .itemInfo import ItemInfo
from .constants import *
from .droppedKey import DroppedKey
from ..assembler import ASM
from ..utils import formatText
from ..roomEditor import RoomEditor
class StartItem(DroppedKey):
# We need to give something here that we can use to progress.
# FEATHER
OPTIONS = [SWORD, SHIELD, POWER_BRACELET, OCARINA, BOOMERANG, MAGIC_ROD, TAIL_KEY, SHOVEL, HOOKSHOT, PEGASUS_BOOTS, MAGIC_POWDER, BOMB]
MULTIWORLD = False
def __init__(self):
super().__init__(0x2A3)
self.give_bowwow = False
def configure(self, options):
if options.bowwow != 'normal':
# When we have bowwow mode, we pretend to be a sword for logic reasons
self.OPTIONS = [SWORD]
self.give_bowwow = True
if options.randomstartlocation and options.entranceshuffle != 'none':
self.OPTIONS.append(FLIPPERS)
def patch(self, rom, option, *, multiworld=None):
assert multiworld is None
if self.give_bowwow:
option = BOWWOW
rom.texts[0xC8] = formatText("Got BowWow!")
if option != SHIELD:
rom.patch(5, 0x0CDA, ASM("ld a, $22"), ASM("ld a, $00")) # do not change links sprite into the one with a shield
super().patch(rom, option)