Archipelago/worlds/pokemon_emerald/locations.py

187 lines
7.0 KiB
Python

"""
Classes and functions related to AP locations for Pokemon Emerald
"""
from typing import TYPE_CHECKING, Dict, Optional, Set
from BaseClasses import Location, Region
from .data import BASE_OFFSET, NATIONAL_ID_TO_SPECIES_ID, POKEDEX_OFFSET, LocationCategory, data
from .items import offset_item_value
if TYPE_CHECKING:
from . import PokemonEmeraldWorld
VISITED_EVENT_NAME_TO_ID = {
"EVENT_VISITED_LITTLEROOT_TOWN": 0,
"EVENT_VISITED_OLDALE_TOWN": 1,
"EVENT_VISITED_PETALBURG_CITY": 2,
"EVENT_VISITED_RUSTBORO_CITY": 3,
"EVENT_VISITED_DEWFORD_TOWN": 4,
"EVENT_VISITED_SLATEPORT_CITY": 5,
"EVENT_VISITED_MAUVILLE_CITY": 6,
"EVENT_VISITED_VERDANTURF_TOWN": 7,
"EVENT_VISITED_FALLARBOR_TOWN": 8,
"EVENT_VISITED_LAVARIDGE_TOWN": 9,
"EVENT_VISITED_FORTREE_CITY": 10,
"EVENT_VISITED_LILYCOVE_CITY": 11,
"EVENT_VISITED_MOSSDEEP_CITY": 12,
"EVENT_VISITED_SOOTOPOLIS_CITY": 13,
"EVENT_VISITED_PACIFIDLOG_TOWN": 14,
"EVENT_VISITED_EVER_GRANDE_CITY": 15,
"EVENT_VISITED_BATTLE_FRONTIER": 16,
"EVENT_VISITED_SOUTHERN_ISLAND": 17,
}
BLACKLIST_OPTION_TO_VISITED_EVENT = {
"Slateport City": "EVENT_VISITED_SLATEPORT_CITY",
"Mauville City": "EVENT_VISITED_MAUVILLE_CITY",
"Verdanturf Town": "EVENT_VISITED_VERDANTURF_TOWN",
"Fallarbor Town": "EVENT_VISITED_FALLARBOR_TOWN",
"Lavaridge Town": "EVENT_VISITED_LAVARIDGE_TOWN",
"Fortree City": "EVENT_VISITED_FORTREE_CITY",
"Lilycove City": "EVENT_VISITED_LILYCOVE_CITY",
"Mossdeep City": "EVENT_VISITED_MOSSDEEP_CITY",
"Sootopolis City": "EVENT_VISITED_SOOTOPOLIS_CITY",
"Ever Grande City": "EVENT_VISITED_EVER_GRANDE_CITY",
}
class PokemonEmeraldLocation(Location):
game: str = "Pokemon Emerald"
item_address: Optional[int]
default_item_code: Optional[int]
key: Optional[str]
def __init__(
self,
player: int,
name: str,
address: Optional[int],
parent: Optional[Region] = None,
key: Optional[str] = None,
item_address: Optional[int] = None,
default_item_value: Optional[int] = None) -> None:
super().__init__(player, name, address, parent)
self.default_item_code = None if default_item_value is None else offset_item_value(default_item_value)
self.item_address = item_address
self.key = key
def offset_flag(flag: int) -> int:
"""
Returns the AP location id (address) for a given flag
"""
if flag is None:
return None
return flag + BASE_OFFSET
def reverse_offset_flag(location_id: int) -> int:
"""
Returns the flag id for a given AP location id (address)
"""
if location_id is None:
return None
return location_id - BASE_OFFSET
def create_locations_by_category(world: "PokemonEmeraldWorld", regions: Dict[str, Region], categories: Set[LocationCategory]) -> None:
"""
Iterates through region data and adds locations to the multiworld if
those locations include any of the provided tags.
"""
for region_name, region_data in data.regions.items():
region = regions[region_name]
filtered_locations = [loc for loc in region_data.locations if data.locations[loc].category in categories]
for location_name in filtered_locations:
location_data = data.locations[location_name]
location_id = offset_flag(location_data.flag)
if location_data.flag == 0: # Dexsanity location
national_dex_id = int(location_name[-3:]) # Location names are formatted POKEDEX_REWARD_###
# Don't create this pokedex location if player can't find it in the wild
if NATIONAL_ID_TO_SPECIES_ID[national_dex_id] in world.blacklisted_wilds:
continue
location_id += POKEDEX_OFFSET + national_dex_id
location = PokemonEmeraldLocation(
world.player,
location_data.label,
location_id,
region,
location_name,
location_data.address,
location_data.default_item
)
region.locations.append(location)
def create_location_label_to_id_map() -> Dict[str, int]:
"""
Creates a map from location labels to their AP location id (address)
"""
label_to_id_map: Dict[str, int] = {}
for region_data in data.regions.values():
for location_name in region_data.locations:
location_data = data.locations[location_name]
if location_data.flag == 0:
label_to_id_map[location_data.label] = BASE_OFFSET + POKEDEX_OFFSET + int(location_data.name[15:])
else:
label_to_id_map[location_data.label] = offset_flag(location_data.flag)
return label_to_id_map
def set_free_fly(world: "PokemonEmeraldWorld") -> None:
# Set our free fly location
# If not enabled, set it to Littleroot Town by default
fly_location_name = "EVENT_VISITED_LITTLEROOT_TOWN"
if world.options.free_fly_location:
blacklisted_locations = set(BLACKLIST_OPTION_TO_VISITED_EVENT[city] for city in world.options.free_fly_blacklist.value)
free_fly_locations = sorted(set(BLACKLIST_OPTION_TO_VISITED_EVENT.values()) - blacklisted_locations)
if free_fly_locations:
fly_location_name = world.random.choice(free_fly_locations)
world.free_fly_location_id = VISITED_EVENT_NAME_TO_ID[fly_location_name]
free_fly_location_location = world.multiworld.get_location("FREE_FLY_LOCATION", world.player)
free_fly_location_location.item = None
free_fly_location_location.place_locked_item(world.create_event(fly_location_name))
def set_legendary_cave_entrances(world: "PokemonEmeraldWorld") -> None:
# Set Marine Cave and Terra Cave entrances
terra_cave_location_name = world.random.choice([
"TERRA_CAVE_ROUTE_114_1",
"TERRA_CAVE_ROUTE_114_2",
"TERRA_CAVE_ROUTE_115_1",
"TERRA_CAVE_ROUTE_115_2",
"TERRA_CAVE_ROUTE_116_1",
"TERRA_CAVE_ROUTE_116_2",
"TERRA_CAVE_ROUTE_118_1",
"TERRA_CAVE_ROUTE_118_2",
])
terra_cave_location_location = world.multiworld.get_location("TERRA_CAVE_LOCATION", world.player)
terra_cave_location_location.item = None
terra_cave_location_location.place_locked_item(world.create_event(terra_cave_location_name))
marine_cave_location_name = world.random.choice([
"MARINE_CAVE_ROUTE_105_1",
"MARINE_CAVE_ROUTE_105_2",
"MARINE_CAVE_ROUTE_125_1",
"MARINE_CAVE_ROUTE_125_2",
"MARINE_CAVE_ROUTE_127_1",
"MARINE_CAVE_ROUTE_127_2",
"MARINE_CAVE_ROUTE_129_1",
# "MARINE_CAVE_ROUTE_129_2", # Cave ID too high for internal data type, needs patch update
])
marine_cave_location_location = world.multiworld.get_location("MARINE_CAVE_LOCATION", world.player)
marine_cave_location_location.item = None
marine_cave_location_location.place_locked_item(world.create_event(marine_cave_location_name))