Archipelago/worlds/zillion/id_maps.py

160 lines
5.0 KiB
Python

from collections import defaultdict
from collections.abc import Iterable, Mapping
from typing import TypedDict
from zilliandomizer.logic_components.items import (
Item as ZzItem,
KEYWORD,
NORMAL,
RESCUE,
item_name_to_id as zz_item_name_to_zz_id,
items as zz_items,
item_name_to_item as zz_item_name_to_zz_item,
)
from zilliandomizer.logic_components.regions import RegionData
from zilliandomizer.low_resources.item_rooms import item_room_codes
from zilliandomizer.options import Chars
from zilliandomizer.utils.loc_name_maps import loc_to_id as pretty_loc_name_to_id
from zilliandomizer.utils import parse_loc_name, parse_reg_name
from zilliandomizer.zri.memory import RescueInfo
from .config import base_id as base_id
item_name_to_id = {
"Apple": 0 + base_id,
"Champ": 1 + base_id,
"JJ": 2 + base_id,
"Win": 3 + base_id,
"Empty": 4 + base_id,
"ID Card": 5 + base_id,
"Red ID Card": 6 + base_id,
"Floppy Disk": 7 + base_id,
"Bread": 8 + base_id,
"Opa-Opa": 9 + base_id,
"Zillion": 10 + base_id,
"Scope": 11 + base_id,
}
_zz_rescue_0 = zz_item_name_to_zz_item["rescue_0"]
_zz_rescue_1 = zz_item_name_to_zz_item["rescue_1"]
_zz_empty = zz_item_name_to_zz_item["empty"]
def make_id_to_others(start_char: Chars) -> tuple[
dict[int, str], dict[int, int], dict[int, ZzItem]
]:
""" returns id_to_name, id_to_zz_id, id_to_zz_item """
id_to_name: dict[int, str] = {}
id_to_zz_id: dict[int, int] = {}
id_to_zz_item: dict[int, ZzItem] = {}
if start_char == "JJ":
name_to_zz_item = {
"Apple": _zz_rescue_0,
"Champ": _zz_rescue_1,
"JJ": _zz_empty
}
elif start_char == "Apple":
name_to_zz_item = {
"Apple": _zz_empty,
"Champ": _zz_rescue_1,
"JJ": _zz_rescue_0
}
else: # Champ
name_to_zz_item = {
"Apple": _zz_rescue_0,
"Champ": _zz_empty,
"JJ": _zz_rescue_1
}
for name, ap_id in item_name_to_id.items():
id_to_name[ap_id] = name
if ap_id >= 4 + base_id:
index = ap_id - base_id
zz_item = zz_items[index]
assert zz_item.id == index and zz_item.name == name
elif ap_id < 3 + base_id:
# rescue
assert name in {"Apple", "Champ", "JJ"}
zz_item = name_to_zz_item[name]
else: # main
zz_item = zz_item_name_to_zz_item["main"]
id_to_zz_id[ap_id] = zz_item_name_to_zz_id[zz_item.debug_name]
id_to_zz_item[ap_id] = zz_item
return id_to_name, id_to_zz_id, id_to_zz_item
def make_room_name(row: int, col: int) -> str:
return f"{chr(ord('A') + row - 1)}-{col + 1}"
loc_name_to_id: dict[str, int] = {
name: id_ + base_id
for name, id_ in pretty_loc_name_to_id.items()
}
def zz_reg_name_to_reg_name(zz_reg_name: str) -> str:
if zz_reg_name[0] == "r" and zz_reg_name[3] == "c":
row, col = parse_reg_name(zz_reg_name)
end = zz_reg_name[5:]
return f"{make_room_name(row, col)} {end.upper()}"
return zz_reg_name
class ClientRescue(TypedDict):
start_char: Chars
room_code: int
mask: int
class ZillionSlotInfo(TypedDict):
start_char: Chars
rescues: dict[str, ClientRescue]
loc_mem_to_id: dict[int, int]
""" memory location of canister to Archipelago location id number """
def get_slot_info(regions: Iterable[RegionData],
start_char: Chars,
loc_name_to_pretty: Mapping[str, str]) -> ZillionSlotInfo:
items_placed_in_map_index: dict[int, int] = defaultdict(int)
rescue_locations: dict[int, RescueInfo] = {}
loc_memory_to_loc_id: dict[int, int] = {}
for region in regions:
for loc in region.locations:
assert loc.item, ("There should be an item placed in every location before "
f"writing slot info. {loc.name} is missing item.")
if loc.item.code in {KEYWORD, NORMAL, RESCUE}:
row, col, _y, _x = parse_loc_name(loc.name)
map_index = row * 8 + col
item_no = items_placed_in_map_index[map_index]
room_code = item_room_codes[map_index]
r = room_code
m = 1 << item_no
if loc.item.code == RESCUE:
rescue_locations[loc.item.id] = RescueInfo(start_char, r, m)
loc_memory = (r << 7) | m
loc_memory_to_loc_id[loc_memory] = pretty_loc_name_to_id[loc_name_to_pretty[loc.name]]
items_placed_in_map_index[map_index] += 1
rescues: dict[str, ClientRescue] = {}
for i in (0, 1):
if i in rescue_locations:
ri = rescue_locations[i]
rescues[str(i)] = {
"start_char": ri.start_char,
"room_code": ri.room_code,
"mask": ri.mask
}
return {
"start_char": start_char,
"rescues": rescues,
"loc_mem_to_id": loc_memory_to_loc_id
}