113 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
| import typing
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| from Options import Choice, Option, Toggle, Range, OptionList, DeathLink
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| 
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| 
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| class AdvancementGoal(Range):
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|     """Number of advancements required to spawn bosses."""
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|     displayname = "Advancement Goal"
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|     range_start = 0
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|     range_end = 92
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|     default = 40
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| 
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| 
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| class EggShardsRequired(Range):
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|     """Number of dragon egg shards to collect to spawn bosses."""
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|     displayname = "Egg Shards Required"
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|     range_start = 0
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|     range_end = 40
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|     default = 0
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| 
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| 
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| class EggShardsAvailable(Range):
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|     """Number of dragon egg shards available to collect."""
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|     displayname = "Egg Shards Available"
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|     range_start = 0
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|     range_end = 40
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|     default = 0
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| 
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| 
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| class BossGoal(Choice):
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|     """Bosses which must be defeated to finish the game."""
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|     displayname = "Required Bosses"
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|     option_none = 0
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|     option_ender_dragon = 1
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|     option_wither = 2
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|     option_both = 3
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|     default = 1
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| 
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| 
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| class ShuffleStructures(Toggle):
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|     """Enables shuffling of villages, outposts, fortresses, bastions, and end cities."""
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|     displayname = "Shuffle Structures"
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|     default = 1
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| 
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| 
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| class StructureCompasses(Toggle):
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|     """Adds structure compasses to the item pool, which point to the nearest indicated structure."""
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|     displayname = "Structure Compasses"
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|     default = 1
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| 
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| 
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| class BeeTraps(Range): 
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|     """Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when received."""
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|     displayname = "Bee Trap Percentage"
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|     range_start = 0
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|     range_end = 100
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|     default = 0
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| 
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| 
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| class CombatDifficulty(Choice):
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|     """Modifies the level of items logically required for exploring dangerous areas and fighting bosses."""
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|     displayname = "Combat Difficulty"
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|     option_easy = 0
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|     option_normal = 1
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|     option_hard = 2
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|     default = 1
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| 
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| 
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| class HardAdvancements(Toggle):
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|     """Enables certain RNG-reliant or tedious advancements."""
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|     displayname = "Include Hard Advancements"
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|     default = 0
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| 
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| 
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| class UnreasonableAdvancements(Toggle):
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|     """Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time.\""""
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|     displayname = "Include Unreasonable Advancements"
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|     default = 0
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| 
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| 
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| class PostgameAdvancements(Toggle):
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|     """Enables advancements that require spawning and defeating the required bosses."""
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|     displayname = "Include Postgame Advancements"
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|     default = 0
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| 
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| 
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| class SendDefeatedMobs(Toggle):
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|     """Send killed mobs to other Minecraft worlds which have this option enabled."""
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|     displayname = "Send Defeated Mobs"
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|     default = 0
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| 
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| 
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| class StartingItems(OptionList):
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|     """Start with these items. Each entry should be of this format: {item: "item_name", amount: #, nbt: "nbt_string"}"""
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|     displayname = "Starting Items"
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| 
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| 
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| minecraft_options: typing.Dict[str, type(Option)] = {
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|     "advancement_goal":                     AdvancementGoal,
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|     "egg_shards_required":                  EggShardsRequired,
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|     "egg_shards_available":                 EggShardsAvailable,
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|     "required_bosses":                      BossGoal,
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|     "shuffle_structures":                   ShuffleStructures,
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|     "structure_compasses":                  StructureCompasses,
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|     "bee_traps":                            BeeTraps,
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|     "combat_difficulty":                    CombatDifficulty,
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|     "include_hard_advancements":            HardAdvancements,
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|     "include_unreasonable_advancements":    UnreasonableAdvancements,
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|     "include_postgame_advancements":        PostgameAdvancements,
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|     "send_defeated_mobs":                   SendDefeatedMobs,
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|     "starting_items":                       StartingItems,
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|     "death_link":                           DeathLink,
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| }
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