105 lines
3.4 KiB
Python
105 lines
3.4 KiB
Python
import string
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from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
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from .Items import event_item_pairs, item_pool, item_table
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from .Locations import location_table
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from .Options import spire_options
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from .Regions import create_regions
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from .Rules import set_rules
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from ..AutoWorld import WebWorld, World
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class SpireWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up Slay the Spire for Archipelago. "
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"This guide covers single-player, multiworld, and related software.",
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"English",
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"slay-the-spire_en.md",
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"slay-the-spire/en",
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["Phar"]
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)]
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class SpireWorld(World):
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"""
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A deck-building roguelike where you must craft a unique deck, encounter bizarre creatures, discover relics of
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immense power, and Slay the Spire!
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"""
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option_definitions = spire_options
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game = "Slay the Spire"
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topology_present = False
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web = SpireWeb()
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required_client_version = (0, 3, 7)
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = location_table
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def create_items(self):
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# Fill out our pool with our items from item_pool, assuming 1 item if not present in item_pool
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pool = []
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for name, data in item_table.items():
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if not data.event:
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for amount in range(item_pool.get(name, 1)):
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item = SpireItem(name, self.player)
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pool.append(item)
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self.multiworld.itempool += pool
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# Pair up our event locations with our event items
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for event, item in event_item_pairs.items():
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event_item = SpireItem(item, self.player)
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self.multiworld.get_location(event, self.player).place_locked_item(event_item)
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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def create_item(self, name: str) -> Item:
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return SpireItem(name, self.player)
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def create_regions(self):
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create_regions(self.multiworld, self.player)
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def fill_slot_data(self) -> dict:
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slot_data = {
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'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16))
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}
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for option_name in spire_options:
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option = getattr(self.multiworld, option_name)[self.player]
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slot_data[option_name] = option.value
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return slot_data
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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ret = Region(name, player, world)
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if locations:
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for location in locations:
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loc_id = location_table.get(location, 0)
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location = SpireLocation(player, location, loc_id, ret)
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ret.locations.append(location)
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if exits:
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for exit in exits:
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ret.exits.append(Entrance(player, exit, ret))
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return ret
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class SpireLocation(Location):
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game: str = "Slay the Spire"
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class SpireItem(Item):
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game = "Slay the Spire"
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def __init__(self, name, player: int = None):
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item_data = item_table[name]
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super(SpireItem, self).__init__(
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name,
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ItemClassification.progression if item_data.progression else ItemClassification.filler,
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item_data.code, player
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)
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