Archipelago/test/general/TestReachability.py

35 lines
1.8 KiB
Python

import unittest
from BaseClasses import CollectionState
from worlds.AutoWorld import AutoWorldRegister
from . import setup_default_world
class TestBase(unittest.TestCase):
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
def testAllStateCanReachEverything(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic
with self.subTest("Game", game=game_name):
world = setup_default_world(world_type)
state = world.get_all_state(False)
for location in world.get_locations():
with self.subTest("Location should be reached", location=location):
self.assertTrue(location.can_reach(state))
def testEmptyStateCanReachSomething(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
if game_name != "Archipelago" and game_name != "Final Fantasy":
with self.subTest("Game", game=game_name):
world = setup_default_world(world_type)
state = CollectionState(world)
locations = set()
for location in world.get_locations():
if location.can_reach(state):
locations.add(location)
self.assertGreater(len(locations), 0,
msg="Need to be able to reach at least one location to get started.")