514 lines
22 KiB
Python
514 lines
22 KiB
Python
import ast
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from collections import defaultdict
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from inspect import signature, _ParameterKind
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import logging
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import re
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from .Items import item_table
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from .Location import OOTLocation
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from .Regions import TimeOfDay, OOTRegion
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from BaseClasses import CollectionState as State
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from .Utils import data_path, read_json
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from worlds.generic.Rules import set_rule
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escaped_items = {}
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for item in item_table:
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escaped_items[re.sub(r'[\'()[\]]', '', item.replace(' ', '_'))] = item
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event_name = re.compile(r'\w+')
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# All generated lambdas must accept these keyword args!
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# For evaluation at a certain age (required as all rules are evaluated at a specific age)
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# or at a certain spot (can be omitted in many cases)
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# or at a specific time of day (often unused)
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kwarg_defaults = {
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# 'age': None,
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# 'spot': None,
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# 'tod': TimeOfDay.NONE,
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}
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allowed_globals = {'TimeOfDay': TimeOfDay}
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rule_aliases = {}
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nonaliases = set()
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def load_aliases():
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j = read_json(data_path('LogicHelpers.json'))
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for s, repl in j.items():
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if '(' in s:
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rule, args = s[:-1].split('(', 1)
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args = [re.compile(r'\b%s\b' % a.strip()) for a in args.split(',')]
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else:
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rule = s
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args = ()
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rule_aliases[rule] = (args, repl)
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nonaliases = escaped_items.keys() - rule_aliases.keys()
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def isliteral(expr):
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return isinstance(expr, (ast.Num, ast.Str, ast.Bytes, ast.NameConstant))
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class Rule_AST_Transformer(ast.NodeTransformer):
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def __init__(self, world, player):
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self.world = world
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self.player = player
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self.events = set()
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# map Region -> rule ast string -> item name
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self.replaced_rules = defaultdict(dict)
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# delayed rules need to keep: region name, ast node, event name
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self.delayed_rules = []
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# lazy load aliases
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if not rule_aliases:
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load_aliases()
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# final rule cache
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self.rule_cache = {}
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self.kwarg_defaults = kwarg_defaults.copy() # otherwise this gets contaminated between players
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self.kwarg_defaults['player'] = self.player
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def visit_Name(self, node):
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if node.id in dir(self):
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return getattr(self, node.id)(node)
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elif node.id in rule_aliases:
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args, repl = rule_aliases[node.id]
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if args:
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raise Exception('Parse Error: expected %d args for %s, not 0' % (len(args), node.id),
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self.current_spot.name, ast.dump(node, False))
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return self.visit(ast.parse(repl, mode='eval').body)
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elif node.id in escaped_items:
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return ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='has',
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ctx=ast.Load()),
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args=[ast.Str(escaped_items[node.id]), ast.Constant(self.player)],
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keywords=[])
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elif node.id in self.world.__dict__:
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# Settings are constant
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return ast.parse('%r' % self.world.__dict__[node.id], mode='eval').body
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elif node.id in State.__dict__:
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return self.make_call(node, node.id, [], [])
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elif node.id in self.kwarg_defaults or node.id in allowed_globals:
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return node
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elif event_name.match(node.id):
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self.events.add(node.id.replace('_', ' '))
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return ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='has',
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ctx=ast.Load()),
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args=[ast.Str(node.id.replace('_', ' ')), ast.Constant(self.player)],
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keywords=[])
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else:
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raise Exception('Parse Error: invalid node name %s' % node.id, self.current_spot.name, ast.dump(node, False))
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def visit_Str(self, node):
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return ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='has',
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ctx=ast.Load()),
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args=[ast.Str(node.s), ast.Constant(self.player)],
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keywords=[])
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# python 3.8 compatibility: ast walking now uses visit_Constant for Constant subclasses
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# this includes Num, Str, NameConstant, Bytes, and Ellipsis. We only handle Str.
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def visit_Constant(self, node):
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if isinstance(node, ast.Str):
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return self.visit_Str(node)
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return node
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def visit_Tuple(self, node):
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if len(node.elts) != 2:
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raise Exception('Parse Error: Tuple must have 2 values', self.current_spot.name, ast.dump(node, False))
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item, count = node.elts
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if not isinstance(item, (ast.Name, ast.Str)):
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raise Exception('Parse Error: first value must be an item. Got %s' % item.__class__.__name__, self.current_spot.name, ast.dump(node, False))
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iname = item.id if isinstance(item, ast.Name) else item.s
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if not (isinstance(count, ast.Name) or isinstance(count, ast.Num)):
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raise Exception('Parse Error: second value must be a number. Got %s' % item.__class__.__name__, self.current_spot.name, ast.dump(node, False))
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if isinstance(count, ast.Name):
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# Must be a settings constant
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count = ast.parse('%r' % self.world.__dict__[count.id], mode='eval').body
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if iname in escaped_items:
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iname = escaped_items[iname]
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if iname not in item_table:
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self.events.add(iname)
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return ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='has',
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ctx=ast.Load()),
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args=[ast.Str(iname), ast.Constant(self.player), count],
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keywords=[])
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def visit_Call(self, node):
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if not isinstance(node.func, ast.Name):
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return node
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if node.func.id in dir(self):
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return getattr(self, node.func.id)(node)
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elif node.func.id in rule_aliases:
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args, repl = rule_aliases[node.func.id]
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if len(args) != len(node.args):
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raise Exception('Parse Error: expected %d args for %s, not %d' % (len(args), node.func.id, len(node.args)),
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self.current_spot.name, ast.dump(node, False))
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# straightforward string manip
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for arg_re, arg_val in zip(args, node.args):
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if isinstance(arg_val, ast.Name):
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val = arg_val.id
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elif isinstance(arg_val, ast.Constant):
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val = repr(arg_val.value)
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elif isinstance(arg_val, ast.Str):
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val = repr(arg_val.s)
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else:
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raise Exception('Parse Error: invalid argument %s' % ast.dump(arg_val, False),
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self.current_spot.name, ast.dump(node, False))
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repl = arg_re.sub(val, repl)
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return self.visit(ast.parse(repl, mode='eval').body)
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new_args = []
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for child in node.args:
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if isinstance(child, ast.Name):
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if child.id in self.world.__dict__:
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# child = ast.Attribute(
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# value=ast.Attribute(
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# value=ast.Name(id='state', ctx=ast.Load()),
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# attr='world',
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# ctx=ast.Load()),
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# attr=child.id,
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# ctx=ast.Load())
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child = ast.Constant(getattr(self.world, child.id))
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elif child.id in rule_aliases:
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child = self.visit(child)
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elif child.id in escaped_items:
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child = ast.Str(escaped_items[child.id])
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else:
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child = ast.Str(child.id.replace('_', ' '))
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elif not isinstance(child, ast.Str):
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child = self.visit(child)
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new_args.append(child)
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return self.make_call(node, node.func.id, new_args, node.keywords)
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def visit_Subscript(self, node):
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if isinstance(node.value, ast.Name):
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s = node.slice if isinstance(node.slice, ast.Name) else node.slice.value
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return ast.Subscript(
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value=ast.Attribute(
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# value=ast.Attribute(
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# value=ast.Name(id='state', ctx=ast.Load()),
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# attr='world',
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# ctx=ast.Load()),
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value=ast.Subscript(
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value=ast.Attribute(
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value=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='multiworld',
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ctx=ast.Load()),
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attr='worlds',
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ctx=ast.Load()),
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slice=ast.Index(value=ast.Constant(self.player)),
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ctx=ast.Load()),
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attr=node.value.id,
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ctx=ast.Load()),
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slice=ast.Index(value=ast.Str(s.id.replace('_', ' '))),
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ctx=node.ctx)
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else:
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return node
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def visit_Compare(self, node):
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def escape_or_string(n):
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if isinstance(n, ast.Name) and n.id in escaped_items:
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return ast.Str(escaped_items[n.id])
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elif not isinstance(n, ast.Str):
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return self.visit(n)
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return n
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# Fast check for json can_use
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if (len(node.ops) == 1 and isinstance(node.ops[0], ast.Eq)
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and isinstance(node.left, ast.Name) and isinstance(node.comparators[0], ast.Name)
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and node.left.id not in self.world.__dict__ and node.comparators[0].id not in self.world.__dict__):
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return ast.NameConstant(node.left.id == node.comparators[0].id)
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node.left = escape_or_string(node.left)
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node.comparators = list(map(escape_or_string, node.comparators))
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node.ops = list(map(self.visit, node.ops))
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# if all the children are literals now, we can evaluate
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if isliteral(node.left) and all(map(isliteral, node.comparators)):
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# either we turn the ops into operator functions to apply (lots of work),
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# or we compile, eval, and reparse the result
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try:
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res = eval(compile(ast.fix_missing_locations(ast.Expression(node)), '<string>', 'eval'))
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except TypeError as e:
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raise Exception('Parse Error: %s' % e, self.current_spot.name, ast.dump(node, False))
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return self.visit(ast.parse('%r' % res, mode='eval').body)
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return node
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def visit_UnaryOp(self, node):
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# visit the children first
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self.generic_visit(node)
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# if all the children are literals now, we can evaluate
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if isliteral(node.operand):
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res = eval(compile(ast.Expression(node), '<string>', 'eval'))
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return ast.parse('%r' % res, mode='eval').body
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return node
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def visit_BinOp(self, node):
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# visit the children first
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self.generic_visit(node)
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# if all the children are literals now, we can evaluate
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if isliteral(node.left) and isliteral(node.right):
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res = eval(compile(ast.Expression(node), '<string>', 'eval'))
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return ast.parse('%r' % res, mode='eval').body
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return node
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def visit_BoolOp(self, node):
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# Everything else must be visited, then can be removed/reduced to.
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early_return = isinstance(node.op, ast.Or)
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groupable = 'has_any' if early_return else 'has_all'
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items = set()
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new_values = []
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# if any elt is True(And)/False(Or), we can omit it
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# if any is False(And)/True(Or), the whole node can be replaced with it
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for elt in list(node.values):
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if isinstance(elt, ast.Str):
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items.add(elt.s)
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elif isinstance(elt, ast.Name) and elt.id in nonaliases:
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items.add(escaped_items[elt.id])
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else:
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# It's possible this returns a single item check,
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# but it's already wrapped in a Call.
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elt = self.visit(elt)
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if isinstance(elt, ast.NameConstant):
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if elt.value == early_return:
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return elt
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# else omit it
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elif (isinstance(elt, ast.Call) and isinstance(elt.func, ast.Attribute)
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and elt.func.attr in ('has', groupable) and len(elt.args) == 1):
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args = elt.args[0]
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if isinstance(args, ast.Str):
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items.add(args.s)
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else:
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items.update(it.s for it in args.elts)
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elif isinstance(elt, ast.BoolOp) and node.op.__class__ == elt.op.__class__:
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new_values.extend(elt.values)
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else:
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new_values.append(elt)
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# package up the remaining items and values
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if not items and not new_values:
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# all values were True(And)/False(Or)
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return ast.NameConstant(not early_return)
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if items:
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node.values = [ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='has_any' if early_return else 'has_all',
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ctx=ast.Load()),
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args=[ast.Tuple(elts=[ast.Str(i) for i in items], ctx=ast.Load()), ast.Constant(self.player)],
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keywords=[])] + new_values
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else:
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node.values = new_values
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if len(node.values) == 1:
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return node.values[0]
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return node
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# Generates an ast.Call invoking the given State function 'name',
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# providing given args and keywords, and adding in additional
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# keyword args from kwarg_defaults (age, etc.)
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def make_call(self, node, name, args, keywords):
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if not hasattr(State, name):
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raise Exception('Parse Error: No such function State.%s' % name, self.current_spot.name, ast.dump(node, False))
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for (k, v) in self.kwarg_defaults.items():
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keywords.append(ast.keyword(arg=f'{k}', value=ast.Constant(v)))
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return ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr=name,
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ctx=ast.Load()),
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args=args,
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keywords=keywords)
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def replace_subrule(self, target, node):
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rule = ast.dump(node, False)
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if rule in self.replaced_rules[target]:
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return self.replaced_rules[target][rule]
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subrule_name = target + ' Subrule %d' % (1 + len(self.replaced_rules[target]))
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# Save the info to be made into a rule later
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self.delayed_rules.append((target, node, subrule_name))
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# Replace the call with a reference to that item
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item_rule = ast.Call(
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func=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='has',
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ctx=ast.Load()),
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args=[ast.Str(subrule_name), ast.Constant(self.player)],
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keywords=[])
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# Cache the subrule for any others in this region
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# (and reserve the item name in the process)
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self.replaced_rules[target][rule] = item_rule
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return item_rule
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# Requires the target regions have been defined in the world.
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def create_delayed_rules(self):
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for region_name, node, subrule_name in self.delayed_rules:
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region = self.world.multiworld.get_region(region_name, self.player)
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event = OOTLocation(self.player, subrule_name, type='Event', parent=region, internal=True)
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event.show_in_spoiler = False
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self.current_spot = event
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# This could, in theory, create further subrules.
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access_rule = self.make_access_rule(self.visit(node))
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if access_rule is self.rule_cache.get('NameConstant(False)'):
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event.access_rule = None
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event.never = True
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logging.getLogger('').debug('Dropping unreachable delayed event: %s', event.name)
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else:
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if access_rule is self.rule_cache.get('NameConstant(True)'):
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event.always = True
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set_rule(event, access_rule)
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region.locations.append(event)
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self.world.make_event_item(subrule_name, event)
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# Safeguard in case this is called multiple times per world
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self.delayed_rules.clear()
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def make_access_rule(self, body):
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rule_str = ast.dump(body, False)
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if rule_str not in self.rule_cache:
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# requires consistent iteration on dicts
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kwargs = [ast.arg(arg=k) for k in self.kwarg_defaults.keys()]
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kwd = list(map(ast.Constant, self.kwarg_defaults.values()))
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try:
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self.rule_cache[rule_str] = eval(compile(
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ast.fix_missing_locations(
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ast.Expression(ast.Lambda(
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args=ast.arguments(
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posonlyargs=[],
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args=[ast.arg(arg='state')],
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defaults=[],
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kwonlyargs=kwargs,
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kw_defaults=kwd),
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body=body))),
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'<string>', 'eval'),
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# globals/locals. if undefined, everything in the namespace *now* would be allowed
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allowed_globals)
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except TypeError as e:
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raise Exception('Parse Error: %s' % e, self.current_spot.name, ast.dump(body, False))
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return self.rule_cache[rule_str]
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## Handlers for specific internal functions used in the json logic.
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# at(region_name, rule)
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# Creates an internal event at the remote region and depends on it.
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def at(self, node):
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# Cache this under the target (region) name
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if len(node.args) < 2 or not isinstance(node.args[0], ast.Str):
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raise Exception('Parse Error: invalid at() arguments', self.current_spot.name, ast.dump(node, False))
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return self.replace_subrule(node.args[0].s, node.args[1])
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# here(rule)
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# Creates an internal event in the same region and depends on it.
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def here(self, node):
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if not node.args:
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raise Exception('Parse Error: missing here() argument', self.current_spot.name, ast.dump(node, False))
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return self.replace_subrule(
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self.current_spot.parent_region.name,
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node.args[0])
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## Handlers for compile-time optimizations (former State functions)
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def at_day(self, node):
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if self.world.ensure_tod_access:
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# tod has DAY or (tod == NONE and (ss or find a path from a provider))
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# parsing is better than constructing this expression by hand
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r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
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return ast.parse(f"(state.has('Ocarina', player) and state.has('Suns Song', player)) or state._oot_reach_at_time('{r.name}', TimeOfDay.DAY, [], player)", mode='eval').body
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return ast.NameConstant(True)
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def at_dampe_time(self, node):
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if self.world.ensure_tod_access:
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# tod has DAMPE or (tod == NONE and (find a path from a provider))
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# parsing is better than constructing this expression by hand
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r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
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return ast.parse(f"state._oot_reach_at_time('{r.name}', TimeOfDay.DAMPE, [], player)", mode='eval').body
|
|
return ast.NameConstant(True)
|
|
|
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def at_night(self, node):
|
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if self.current_spot.type == 'GS Token' and self.world.logic_no_night_tokens_without_suns_song:
|
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# Using visit here to resolve 'can_play' rule
|
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return self.visit(ast.parse('can_play(Suns_Song)', mode='eval').body)
|
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if self.world.ensure_tod_access:
|
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# tod has DAMPE or (tod == NONE and (ss or find a path from a provider))
|
|
# parsing is better than constructing this expression by hand
|
|
r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
|
|
return ast.parse(f"(state.has('Ocarina', player) and state.has('Suns Song', player)) or state._oot_reach_at_time('{r.name}', TimeOfDay.DAMPE, [], player)", mode='eval').body
|
|
return ast.NameConstant(True)
|
|
|
|
|
|
# Parse entry point
|
|
# If spot is None, here() rules won't work.
|
|
def parse_rule(self, rule_string, spot=None):
|
|
self.current_spot = spot
|
|
return self.make_access_rule(self.visit(ast.parse(rule_string, mode='eval').body))
|
|
|
|
def parse_spot_rule(self, spot):
|
|
rule = spot.rule_string.split('#', 1)[0].strip()
|
|
|
|
access_rule = self.parse_rule(rule, spot)
|
|
set_rule(spot, access_rule)
|
|
if access_rule is self.rule_cache.get('NameConstant(False)'):
|
|
spot.never = True
|
|
elif access_rule is self.rule_cache.get('NameConstant(True)'):
|
|
spot.always = True
|
|
|
|
# Hijacking functions
|
|
def current_spot_child_access(self, node):
|
|
r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
|
|
return ast.parse(f"state._oot_reach_as_age('{r.name}', 'child', {self.player})", mode='eval').body
|
|
|
|
def current_spot_adult_access(self, node):
|
|
r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
|
|
return ast.parse(f"state._oot_reach_as_age('{r.name}', 'adult', {self.player})", mode='eval').body
|
|
|
|
def current_spot_starting_age_access(self, node):
|
|
return self.current_spot_child_access(node) if self.world.starting_age == 'child' else self.current_spot_adult_access(node)
|
|
|
|
def has_bottle(self, node):
|
|
return ast.parse(f"state._oot_has_bottle({self.player})", mode='eval').body
|
|
|
|
def can_live_dmg(self, node):
|
|
return ast.parse(f"state._oot_can_live_dmg({self.player}, {node.args[0].value})", mode='eval').body
|
|
|
|
def region_has_shortcuts(self, node):
|
|
return ast.parse(f"state._oot_region_has_shortcuts({self.player}, '{node.args[0].value}')", mode='eval').body
|