Archipelago/worlds/tloz
t3hf1gm3nt baf291d7a2
TLOZ: Assorted Logic Fixes (#4203)
* TLOZ: Assorded Logic Fixes

- Add needing arrows for Pols Voice rule. Not super necessary at the moment since wooden arrows are always accessible in one of the opening shops, but future proofing for future plans

- Create Gohma Locations and make sure all Gohma blocked locations have the required rule (was missing at least one location before)

- Remove the rule requiring Bow for all locations of level 8 (not sure why that was there, it's theoretically redundant now that Gohma and Pols Voice are properly marked)

- Make sure Digdogger locations properly require Recorder, and clean up redundant Level 7 rules as level 7 currently requires Recorder to access the entrance

* Update worlds/tloz/Rules.py

forgor that has_any exists

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Remove world = multiworld

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-18 02:19:26 +01:00
..
docs TLOZ: Fix markdown issue with game info page (#2985) 2024-03-28 08:54:56 -05:00
ItemPool.py TLOZ: Fix non-deterministic item pool generation (#3779) 2024-08-16 20:57:04 +02:00
Items.py TLOZ: Fix rings classification, so they are actually considered for logic (#3253) 2024-05-02 16:49:39 -05:00
Locations.py TLOZ: Assorted Logic Fixes (#4203) 2024-11-18 02:19:26 +01:00
Options.py TLOZ: update to new options API (#2714) 2024-01-15 04:47:32 +01:00
Rom.py [TLOZ] MD5 validation update (#2080) 2023-08-07 09:31:43 +02:00
Rules.py TLOZ: Assorted Logic Fixes (#4203) 2024-11-18 02:19:26 +01:00
__init__.py TLOZ: world: multiworld (#3752) 2024-08-09 22:38:42 +02:00
requirements.txt TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
z1_base_patch.bsdiff4 TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00