121 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
| import logging
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| 
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| logger = logging.getLogger("Hollow Knight")
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| 
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| from .Locations import lookup_name_to_id
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| from .Items import item_table
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| from .Regions import create_regions
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| from .Rules import set_rules
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| 
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| from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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| 
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| 
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| def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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|     ret = Region(name, None, name, player)
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|     ret.world = world
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|     if locations:
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|         for location in locations:
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|             loc_id = lookup_name_to_id.get(location, 0)
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|             location = HKLocation(player, location, loc_id, ret)
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|             ret.locations.append(location)
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|     if exits:
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|         for exit in exits:
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|             ret.exits.append(Entrance(player, exit, ret))
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| 
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|     return ret
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| 
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| 
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| class HKLocation(Location):
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|     game: str = "Hollow Knight"
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| 
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|     def __init__(self, player: int, name: str, address=None, parent=None):
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|         super(HKLocation, self).__init__(player, name, address, parent)
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| 
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| 
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| class HKItem(Item):
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|     game = "Hollow Knight"
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| 
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|     def __init__(self, name, advancement, code, type, player: int = None):
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|         super(HKItem, self).__init__(name, advancement, code, player)
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|         self.type = type
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| 
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| 
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| def gen_hollow(world: MultiWorld, player: int):
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|     link_regions(world, player)
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|     gen_items(world, player)
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|     set_rules(world, player)
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| 
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| 
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| def link_regions(world: MultiWorld, player: int):
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|     world.get_entrance('Hollow Nest S&Q', player).connect(world.get_region('Hollow Nest', player))
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| 
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| 
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| not_shufflable_types = {"Essence_Boss"}
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| 
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| option_to_type_lookup = {
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|     "Root": "RandomizeWhisperingRoots",
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|     "Dreamer": "RandomizeDreamers",
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|     "Geo": "RandomizeGeoChests",
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|     "Skill": "RandomizeSkills",
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|     "Map": "RandomizeMaps",
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|     "Relic": "RandomizeRelics",
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|     "Charm": "RandomizeCharms",
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|     "Notch": "RandomizeCharmNotches",
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|     "Key": "RandomizeKeys",
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|     "Stag": "RandomizeStags",
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|     "Flame": "RandomizeFlames",
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|     "Grub": "RandomizeGrubs",
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|     "Cocoon": "RandomizeLifebloodCocoons",
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|     "Mask": "RandomizeMaskShards",
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|     "Ore": "RandomizePaleOre",
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|     "Egg": "RandomizeRancidEggs",
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|     "Vessel": "RandomizeVesselFragments",
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| }
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| 
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| def gen_items(world: MultiWorld, player: int):
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|     pool = []
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|     for item_name, item_data in item_table.items():
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| 
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|         item = HKItem(item_name, item_data.advancement, item_data.id, item_data.type, player=player)
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| 
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|         if item_data.type == "Event":
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|             event_location = world.get_location(item_name, player)
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|             world.push_item(event_location, item, collect=False)
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|             event_location.event = True
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|             event_location.locked = True
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|             if item.name == "King's_Pass":
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|                 world.push_precollected(item)
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|         elif item_data.type == "Cursed":
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|             if world.CURSED[player]:
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|                 pool.append(item)
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|             else:
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|                 # fill Focus Location with Focus and add it to start inventory as well.
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|                 event_location = world.get_location(item_name, player)
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|                 world.push_item(event_location, item)
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|                 event_location.event = True
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|                 event_location.locked = True
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| 
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|         elif item_data.type == "Fake":
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|             pass
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|         elif item_data.type in not_shufflable_types:
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|             location = world.get_location(item_name, player)
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|             world.push_item(location, item, collect=False)
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|             location.event = item.advancement
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|             location.locked = True
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|         else:
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|             target = option_to_type_lookup[item.type]
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|             shuffle_it = getattr(world, target)
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|             if shuffle_it[player]:
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|                 pool.append(item)
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|             else:
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|                 location = world.get_location(item_name, player)
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|                 world.push_item(location, item, collect=False)
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|                 location.event = item.advancement
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|                 location.locked = True
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|                 logger.debug(f"Placed {item_name} to vanilla for player {player}")
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| 
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|     world.itempool += pool
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| 
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| 
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| 
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