63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
from BaseClasses import Item, Tutorial
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from worlds.AutoWorld import WebWorld, World
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from typing import Dict, Any
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from . import events, items, locations, regions, rules
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from .options import NoitaOptions
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class NoitaWeb(WebWorld):
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    tutorials = [Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Noita integration for Archipelago multiworld games.",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["Heinermann", "ScipioWright", "DaftBrit"]
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    )]
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    theme = "partyTime"
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    bug_report_page = "https://github.com/DaftBrit/NoitaArchipelago/issues"
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# Keeping World slim so that it's easier to comprehend
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class NoitaWorld(World):
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    """
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    Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt,
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    burn, freeze, and evaporate your way through the procedurally generated world using wands you've created yourself.
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    """
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    game = "Noita"
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    options: NoitaOptions
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    options_dataclass = NoitaOptions
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    item_name_to_id = items.item_name_to_id
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    location_name_to_id = locations.location_name_to_id
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    item_name_groups = items.item_name_groups
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    location_name_groups = locations.location_name_groups
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    web = NoitaWeb()
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    def generate_early(self) -> None:
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        if not self.multiworld.get_player_name(self.player).isascii():
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            raise Exception("Noita yaml's slot name has invalid character(s).")
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    # Returned items will be sent over to the client
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    def fill_slot_data(self) -> Dict[str, Any]:
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        return self.options.as_dict("death_link", "victory_condition", "path_option", "hidden_chests",
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                                    "pedestal_checks", "orbs_as_checks", "bosses_as_checks", "extra_orbs", "shop_price")
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    def create_regions(self) -> None:
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        regions.create_all_regions_and_connections(self)
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    def create_item(self, name: str) -> Item:
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        return items.create_item(self.player, name)
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    def create_items(self) -> None:
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        items.create_all_items(self)
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    def set_rules(self) -> None:
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        rules.create_all_rules(self)
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    def get_filler_item_name(self) -> str:
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        return self.random.choice(items.filler_items)
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