Archipelago/worlds/soe/Logic.py

71 lines
3.4 KiB
Python

from typing import Protocol, Set
from BaseClasses import MultiWorld
from worlds.AutoWorld import LogicMixin
from . import pyevermizer
from .Options import EnergyCore, OutOfBounds, SequenceBreaks
# TODO: Options may preset certain progress steps (i.e. P_ROCK_SKIP), set in generate_early?
# TODO: resolve/flatten/expand rules to get rid of recursion below where possible
# Logic.rules are all rules including locations, excluding those with no progress (i.e. locations that only drop items)
rules = [rule for rule in pyevermizer.get_logic() if len(rule.provides) > 0]
# Logic.items are all items and extra items excluding non-progression items and duplicates
item_names: Set[str] = set()
items = [item for item in filter(lambda item: item.progression, pyevermizer.get_items() + pyevermizer.get_extra_items())
if item.name not in item_names and not item_names.add(item.name)]
class LogicProtocol(Protocol):
def has(self, name: str, player: int) -> bool: ...
def count(self, name: str, player: int) -> int: ...
def soe_has(self, progress: int, world: MultiWorld, player: int, count: int) -> bool: ...
def _soe_count(self, progress: int, world: MultiWorld, player: int, max_count: int) -> int: ...
# when this module is loaded, this mixin will extend BaseClasses.CollectionState
class SecretOfEvermoreLogic(LogicMixin):
def _soe_count(self: LogicProtocol, progress: int, world: MultiWorld, player: int, max_count: int = 0) -> int:
"""
Returns reached count of one of evermizer's progress steps based on collected items.
i.e. returns 0-3 for P_DE based on items providing CHECK_BOSS,DIAMOND_EYE_DROP
"""
n = 0
for item in items:
for pvd in item.provides:
if pvd[1] == progress:
if self.has(item.name, player):
n += self.count(item.name, player) * pvd[0]
if n >= max_count > 0:
return n
for rule in rules:
for pvd in rule.provides:
if pvd[1] == progress and pvd[0] > 0:
has = True
for req in rule.requires:
if not self.soe_has(req[1], world, player, req[0]):
has = False
break
if has:
n += pvd[0]
if n >= max_count > 0:
return n
return n
def soe_has(self: LogicProtocol, progress: int, world: MultiWorld, player: int, count: int = 1) -> bool:
"""
Returns True if count of one of evermizer's progress steps is reached based on collected items. i.e. 2 * P_DE
"""
if progress == pyevermizer.P_ENERGY_CORE: # logic is shared between worlds, so we override in the call
w = world.worlds[player]
if w.energy_core == EnergyCore.option_fragments:
progress = pyevermizer.P_CORE_FRAGMENT
count = w.required_fragments
elif progress == pyevermizer.P_ALLOW_OOB:
if world.worlds[player].out_of_bounds == OutOfBounds.option_logic:
return True
elif progress == pyevermizer.P_ALLOW_SEQUENCE_BREAKS:
if world.worlds[player].sequence_breaks == SequenceBreaks.option_logic:
return True
return self._soe_count(progress, world, player, count) >= count