77 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
"""
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Defines constants for different types of locations in the game
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"""
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from typing import TYPE_CHECKING
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from .data import static_locations as static_witness_locations
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from .data import static_logic as static_witness_logic
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from .player_logic import WitnessPlayerLogic
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if TYPE_CHECKING:
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    from . import WitnessWorld
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class WitnessPlayerLocations:
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    """
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    Class that defines locations for a single player
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    """
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    def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> None:
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        """Defines locations AFTER logic changes due to options"""
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        self.PANEL_TYPES_TO_SHUFFLE = {"General", "Good Boi"}
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        self.CHECK_LOCATIONS = static_witness_locations.GENERAL_LOCATIONS.copy()
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        if world.options.shuffle_discarded_panels:
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            self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
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        if world.options.shuffle_vault_boxes:
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            self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
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        if world.options.shuffle_EPs == "individual":
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            self.PANEL_TYPES_TO_SHUFFLE.add("EP")
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        elif world.options.shuffle_EPs == "obelisk_sides":
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            self.PANEL_TYPES_TO_SHUFFLE.add("Obelisk Side")
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            for obelisk_loc in static_witness_locations.OBELISK_SIDES:
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                obelisk_loc_hex = static_witness_logic.ENTITIES_BY_NAME[obelisk_loc]["entity_hex"]
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                if player_logic.REQUIREMENTS_BY_HEX[obelisk_loc_hex] == frozenset({frozenset()}):
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                    self.CHECK_LOCATIONS.discard(obelisk_loc)
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        self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
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        self.CHECK_LOCATIONS.discard(static_witness_logic.ENTITIES_BY_HEX[player_logic.VICTORY_LOCATION]["checkName"])
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        self.CHECK_LOCATIONS = self.CHECK_LOCATIONS - {
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            static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"]
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            for entity_hex in player_logic.COMPLETELY_DISABLED_ENTITIES
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        }
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        self.CHECK_PANELHEX_TO_ID = {
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            static_witness_logic.ENTITIES_BY_NAME[ch]["entity_hex"]: static_witness_locations.ALL_LOCATIONS_TO_ID[ch]
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            for ch in self.CHECK_LOCATIONS
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            if static_witness_logic.ENTITIES_BY_NAME[ch]["locationType"] in self.PANEL_TYPES_TO_SHUFFLE
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        }
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        self.CHECK_PANELHEX_TO_ID = dict(
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            sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1])
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        )
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        self.EVENT_LOCATION_TABLE = {
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            event_location: None
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            for event_location in player_logic.EVENT_ITEM_PAIRS
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        }
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        check_dict = {
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            static_witness_logic.ENTITIES_BY_HEX[location]["checkName"]:
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            static_witness_locations.get_id(static_witness_logic.ENTITIES_BY_HEX[location]["entity_hex"])
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            for location in self.CHECK_PANELHEX_TO_ID
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        }
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        self.CHECK_LOCATION_TABLE = {**self.EVENT_LOCATION_TABLE, **check_dict}
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    def add_location_late(self, entity_name: str) -> None:
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        entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"]
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        self.CHECK_LOCATION_TABLE[entity_hex] = static_witness_locations.get_id(entity_hex)
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        self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex)
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