193 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import List, Union
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import unittest
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import random
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import sys
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from BaseClasses import MultiWorld
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from . import setup_solo_multiworld
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from .TestOptions import basic_checks, SVTestBase
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from .. import options, locations, items, Group, ItemClassification, StardewOptions
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from ..regions import RandomizationFlag, create_final_connections, randomize_connections, create_final_regions
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from ..items import item_table, items_by_group
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from ..locations import location_table, LocationTags
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from ..options import stardew_valley_option_classes, Mods, EntranceRandomization
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mod_list = ["DeepWoods", "Tractor Mod", "Bigger Backpack",
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            "Luck Skill", "Magic", "Socializing Skill", "Archaeology",
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            "Cooking Skill", "Binning Skill", "Juna - Roommate NPC",
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            "Professor Jasper Thomas", "Alec Revisited", "Custom NPC - Yoba", "Custom NPC Eugene",
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            "'Prophet' Wellwick", "Mister Ginger (cat npc)", "Shiko - New Custom NPC", "Delores - Custom NPC",
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            "Ayeisha - The Postal Worker (Custom NPC)", "Custom NPC - Riley", "Skull Cavern Elevator"]
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def check_stray_mod_items(chosen_mods: Union[List[str], str], tester: SVTestBase, multiworld: MultiWorld):
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    if isinstance(chosen_mods, str):
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        chosen_mods = [chosen_mods]
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    for multiworld_item in multiworld.get_items():
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        item = item_table[multiworld_item.name]
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        tester.assertTrue(item.mod_name is None or item.mod_name in chosen_mods)
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    for multiworld_location in multiworld.get_locations():
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        if multiworld_location.event:
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            continue
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        location = location_table[multiworld_location.name]
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        tester.assertTrue(location.mod_name is None or location.mod_name in chosen_mods)
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class TestGenerateModsOptions(SVTestBase):
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    def test_given_single_mods_when_generate_then_basic_checks(self):
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        for mod in mod_list:
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            with self.subTest(f"Mod: {mod}"):
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                multi_world = setup_solo_multiworld({Mods: mod})
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                basic_checks(self, multi_world)
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                check_stray_mod_items(mod, self, multi_world)
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    def test_given_mod_pairs_when_generate_then_basic_checks(self):
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        if self.skip_long_tests:
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            return
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        num_mods = len(mod_list)
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        for mod1_index in range(0, num_mods):
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            for mod2_index in range(mod1_index + 1, num_mods):
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                mod1 = mod_list[mod1_index]
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                mod2 = mod_list[mod2_index]
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                mods = (mod1, mod2)
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                with self.subTest(f"Mods: {mods}"):
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                    multiworld = setup_solo_multiworld({Mods: mods})
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                    basic_checks(self, multiworld)
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                    check_stray_mod_items(list(mods), self, multiworld)
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    def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self):
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        for option in EntranceRandomization.options:
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            for mod in mod_list:
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                with self.subTest(f"entrance_randomization: {option}, Mod: {mod}"):
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                    multiworld = setup_solo_multiworld({EntranceRandomization.internal_name: option, Mods: mod})
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                    basic_checks(self, multiworld)
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                    check_stray_mod_items(mod, self, multiworld)
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    def test_given_mod_names_when_generate_paired_with_other_options_then_basic_checks(self):
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        if self.skip_long_tests:
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            return
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        for option in stardew_valley_option_classes:
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            if not option.options:
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                continue
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            for value in option.options:
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                for mod in mod_list:
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                    with self.subTest(f"{option.internal_name}: {value}, Mod: {mod}"):
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                        multiworld = setup_solo_multiworld({option.internal_name: option.options[value], Mods: mod})
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                        basic_checks(self, multiworld)
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                        check_stray_mod_items(mod, self, multiworld)
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class TestGivenModdedProgressiveBackpack(SVTestBase):
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    options = {options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive,
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               options.Mods.internal_name: "Bigger Backpack"}
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    def test_when_generate_world_then_three_progressive_backpack_are_added(self):
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        self.assertEqual(self.multiworld.itempool.count(self.world.create_item("Progressive Backpack")), 3)
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    def test_when_generate_world_then_all_backpack_locations_are_added(self):
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        created_locations = {location.name for location in self.multiworld.get_locations(1)}
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        backpacks_exist = [location.name in created_locations
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                           for location in locations.locations_by_tag[LocationTags.BACKPACK]]
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        all_exist = all(backpacks_exist)
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        self.assertTrue(all_exist)
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class TestBaseItemGeneration(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
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        options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive,
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        options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
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        options.Mods.internal_name: mod_list
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    }
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    def test_all_progression_items_are_added_to_the_pool(self):
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        all_created_items = [item.name for item in self.multiworld.itempool]
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        # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
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        items_to_ignore = [event.name for event in items.events]
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        items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
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        items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
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        items_to_ignore.extend(footwear.name for footwear in items.items_by_group[Group.FOOTWEAR])
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        items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
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        items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
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        progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
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                             and item.name not in items_to_ignore]
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        for progression_item in progression_items:
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            with self.subTest(f"{progression_item.name}"):
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                self.assertIn(progression_item.name, all_created_items)
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class TestNoGingerIslandModItemGeneration(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
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        options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive,
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        options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
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        options.Mods.internal_name: mod_list
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    }
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    def test_all_progression_items_except_island_are_added_to_the_pool(self):
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        all_created_items = [item.name for item in self.multiworld.itempool]
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        # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
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        items_to_ignore = [event.name for event in items.events]
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        items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
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        items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
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        items_to_ignore.extend(footwear.name for footwear in items.items_by_group[Group.FOOTWEAR])
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        items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
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        items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
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        progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
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                             and item.name not in items_to_ignore]
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        for progression_item in progression_items:
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            with self.subTest(f"{progression_item.name}"):
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                if Group.GINGER_ISLAND in progression_item.groups:
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                    self.assertNotIn(progression_item.name, all_created_items)
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                else:
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                    self.assertIn(progression_item.name, all_created_items)
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class TestModEntranceRando(unittest.TestCase):
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    def test_mod_entrance_randomization(self):
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        for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
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                             (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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                             (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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            with self.subTest(option=option, flag=flag):
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                seed = random.randrange(sys.maxsize)
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                rand = random.Random(seed)
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                world_options = StardewOptions({options.EntranceRandomization.internal_name: option,
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                                                options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
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                                                options.Mods.internal_name: mod_list})
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                final_regions = create_final_regions(world_options)
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                final_connections = create_final_connections(world_options)
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                regions_by_name = {region.name: region for region in final_regions}
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                _, randomized_connections = randomize_connections(rand, world_options, regions_by_name)
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                for connection in final_connections:
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                    if flag in connection.flag:
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                        connection_in_randomized = connection.name in randomized_connections
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                        reverse_in_randomized = connection.reverse in randomized_connections
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                        self.assertTrue(connection_in_randomized,
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                                      f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
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                        self.assertTrue(reverse_in_randomized,
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                                      f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
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                self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
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                                 f"Connections are duplicated in randomization. Seed = {seed}")
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class TestModTraps(SVTestBase):
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    def test_given_traps_when_generate_then_all_traps_in_pool(self):
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        trap_option = options.TrapItems
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        for value in trap_option.options:
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            if value == "no_traps":
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                continue
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            world_options = self.allsanity_options_without_mods()
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            world_options.update({options.TrapItems.internal_name: trap_option.options[value], Mods: "Magic"})
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            multi_world = setup_solo_multiworld(world_options)
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            trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups]
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            multiworld_items = [item.name for item in multi_world.get_items()]
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            for item in trap_items:
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                with self.subTest(f"Option: {value}, Item: {item}"):
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                    self.assertIn(item, multiworld_items)
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