Archipelago/worlds/subnautica/options.py

144 lines
5.0 KiB
Python

import typing
from dataclasses import dataclass
from functools import cached_property
from Options import (
Choice,
Range,
DeathLink,
Toggle,
DefaultOnToggle,
StartInventoryPool,
ItemDict,
PerGameCommonOptions,
)
from .creatures import all_creatures, Definitions
from .items import ItemType, item_names_by_type
class SwimRule(Choice):
"""What logic considers ok swimming distances.
Easy: +200 depth from any max vehicle depth.
Normal: +400 depth from any max vehicle depth.
Warning: Normal can expect you to death run to a location (No viable return trip).
Hard: +600 depth from any max vehicle depth.
Warning: Hard may require bases, deaths, glitches, multi-tank inventory or other depth extending means.
Items: Expected depth is extended by items like seaglide, ultra glide fins and capacity tanks.
"""
display_name = "Swim Rule"
option_easy = 0
option_normal = 1
option_hard = 2
option_items_easy = 3
option_items_normal = 4
option_items_hard = 5
@property
def base_depth(self) -> int:
return [200, 400, 600][self.value % 3]
@property
def consider_items(self) -> bool:
return self.value > 2
class EarlySeaglide(DefaultOnToggle):
"""Make sure 2 of the Seaglide Fragments are available in or near the Safe Shallows (Sphere 1 Locations)."""
display_name = "Early Seaglide"
class FreeSamples(Toggle):
"""Get free items with your blueprints.
Items that can go into your inventory are awarded when you unlock their blueprint through Archipelago."""
display_name = "Free Samples"
class Goal(Choice):
"""Goal to complete.
Launch: Leave the planet.
Free: Disable quarantine.
Infected: Reach maximum infection level.
Drive: Repair the Aurora's Drive Core"""
auto_display_name = True
display_name = "Goal"
option_launch = 0
option_free = 1
option_infected = 2
option_drive = 3
def get_event_name(self) -> str:
return {
self.option_launch: "Neptune Launch",
self.option_infected: "Full Infection",
self.option_free: "Disable Quarantine",
self.option_drive: "Repair Aurora Drive"
}[self.value]
class CreatureScans(Range):
"""Place items on specific, randomly chosen, creature scans.
Warning: Includes aggressive Leviathans."""
display_name = "Creature Scans"
range_end = len(all_creatures)
class AggressiveScanLogic(Choice):
"""By default (Stasis), aggressive Creature Scans are logically expected only with a Stasis Rifle.
Containment: Removes Stasis Rifle as expected solution and expects Alien Containment instead.
Either: Creatures may be expected to be scanned via Stasis Rifle or Containment, whichever is found first.
None: Aggressive Creatures are assumed to not need any tools to scan.
Removed: No Creatures needing Stasis or Containment will be in the pool at all.
Note: Containment, Either and None adds Cuddlefish as an option for scans.
Note: Stasis, Either and None adds unhatchable aggressive species, such as Warper.
Note: This is purely a logic expectation, and does not affect gameplay, only placement."""
display_name = "Aggressive Creature Scan Logic"
option_stasis = 0
option_containment = 1
option_either = 2
option_none = 3
option_removed = 4
def get_pool(self) -> typing.List[str]:
if self == self.option_removed:
return Definitions.all_creatures_presorted_without_aggressive_and_containment
elif self == self.option_stasis:
return Definitions.all_creatures_presorted_without_containment
elif self == self.option_containment:
return Definitions.all_creatures_presorted_without_stasis
else:
return Definitions.all_creatures_presorted
class SubnauticaDeathLink(DeathLink):
"""When you die, everyone dies. Of course the reverse is true too.
Note: can be toggled via in-game console command "deathlink"."""
class FillerItemsDistribution(ItemDict):
"""Random chance weights of various filler resources that can be obtained.
Available items: """
__doc__ += ", ".join(f"\"{item_name}\"" for item_name in item_names_by_type[ItemType.resource])
_valid_keys = frozenset(item_names_by_type[ItemType.resource])
default = {item_name: 1 for item_name in item_names_by_type[ItemType.resource]}
display_name = "Filler Items Distribution"
@cached_property
def weights_pair(self) -> typing.Tuple[typing.List[str], typing.List[int]]:
from itertools import accumulate
return list(self.value.keys()), list(accumulate(self.value.values()))
@dataclass
class SubnauticaOptions(PerGameCommonOptions):
swim_rule: SwimRule
early_seaglide: EarlySeaglide
free_samples: FreeSamples
goal: Goal
creature_scans: CreatureScans
creature_scan_logic: AggressiveScanLogic
death_link: SubnauticaDeathLink
start_inventory_from_pool: StartInventoryPool
filler_items_distribution: FillerItemsDistribution