127 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
"""
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Defines progression, junk and event items for The Witness
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"""
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import copy
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from typing import Dict, NamedTuple, Optional
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from BaseClasses import Item, MultiWorld
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from . import StaticWitnessLogic, WitnessPlayerLocations, WitnessPlayerLogic
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from .Options import get_option_value, is_option_enabled
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from fractions import Fraction
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class ItemData(NamedTuple):
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    """
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    ItemData for an item in The Witness
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    """
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    code: Optional[int]
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    progression: bool
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    event: bool = False
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    trap: bool = False
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class WitnessItem(Item):
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    """
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    Item from the game The Witness
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    """
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    game: str = "The Witness"
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class StaticWitnessItems:
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    """
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    Class that handles Witness items independent of world settings
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    """
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    ALL_ITEM_TABLE: Dict[str, ItemData] = {}
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    # These should always add up to 1!!!
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    BONUS_WEIGHTS = {
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        "Speed Boost": Fraction(1, 1),
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    }
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    # These should always add up to 1!!!
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    TRAP_WEIGHTS = {   
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        "Slowness": Fraction(8, 10),
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        "Power Surge": Fraction(2, 10),
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    }
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    ALL_JUNK_ITEMS = set(BONUS_WEIGHTS.keys()) | set(TRAP_WEIGHTS.keys())
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    def __init__(self):
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        item_tab = dict()
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        for item in StaticWitnessLogic.ALL_ITEMS:
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            if item[0] == "11 Lasers" or item == "7 Lasers":
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                continue
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            item_tab[item[0]] = ItemData(158000 + item[1], True, False)
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        for item in StaticWitnessLogic.ALL_TRAPS:
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            item_tab[item[0]] = ItemData(
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                158000 + item[1], False, False, True
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            )
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        for item in StaticWitnessLogic.ALL_BOOSTS:
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            item_tab[item[0]] = ItemData(158000 + item[1], False, False)
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        item_tab = dict(sorted(
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            item_tab.items(),
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            key=lambda single_item: single_item[1].code
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            if isinstance(single_item[1].code, int) else 0)
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        )
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        for key, item in item_tab.items():
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            self.ALL_ITEM_TABLE[key] = item
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class WitnessPlayerItems:
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    """
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    Class that defines Items for a single world
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    """
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    def __init__(self, locat: WitnessPlayerLocations, world: MultiWorld, player: int, player_logic: WitnessPlayerLogic):
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        """Adds event items after logic changes due to options"""
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        self.EVENT_ITEM_TABLE = dict()
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        self.ITEM_TABLE = copy.copy(StaticWitnessItems.ALL_ITEM_TABLE)
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        self.GOOD_ITEMS = [
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            "Dots", "Black/White Squares", "Stars",
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            "Shapers", "Symmetry"
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        ]
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        if is_option_enabled(world, player, "shuffle_discarded_panels"):
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            self.GOOD_ITEMS.append("Triangles")
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        if not is_option_enabled(world, player, "disable_non_randomized_puzzles"):
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            self.GOOD_ITEMS.append("Colored Squares")
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        for event_location in locat.EVENT_LOCATION_TABLE:
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            location = player_logic.EVENT_ITEM_PAIRS[event_location]
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            self.EVENT_ITEM_TABLE[location] = ItemData(None, True, True)
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            self.ITEM_TABLE[location] = ItemData(None, True, True)
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        trap_percentage = get_option_value(world, player, "trap_percentage")
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        self.JUNK_WEIGHTS = dict()
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        if trap_percentage != 0:
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            # I'm sure there must be some super "pythonic" way of doing this :D
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            for trap_name, trap_weight in StaticWitnessItems.TRAP_WEIGHTS.items():
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                self.JUNK_WEIGHTS[trap_name] = (trap_weight * trap_percentage) / 100
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        if trap_percentage != 100:
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            for bonus_name, bonus_weight in StaticWitnessItems.BONUS_WEIGHTS.items():
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                self.JUNK_WEIGHTS[bonus_name] = (bonus_weight * (100 - trap_percentage)) / 100
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        self.JUNK_WEIGHTS = {
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            key: value for (key, value)
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            in self.JUNK_WEIGHTS.items()
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            if key in self.ITEM_TABLE.keys()
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        }
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        # JUNK_WEIGHTS will add up to 1 if the boosts weights and the trap weights each add up to 1 respectively.
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        for junk_item in StaticWitnessItems.ALL_JUNK_ITEMS:
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            if junk_item not in self.JUNK_WEIGHTS.keys():
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                del self.ITEM_TABLE[junk_item]
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