This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?). |
||
---|---|---|
.. | ||
sprites | ||
ER.icns | ||
ER.ico | ||
ER16.gif | ||
ER32.gif | ||
ER48.gif | ||
base2current.json | ||
default.zspr |