91 lines
2.6 KiB
Python
91 lines
2.6 KiB
Python
import typing
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from Options import Choice, Option, Toggle, Range
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class RouteRequired(Choice):
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"""Main route of the game required to win."""
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display_name = "Required Route"
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option_neutral = 0
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option_pacifist = 1
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option_genocide = 2
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option_all_routes = 3
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default = 0
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class IncludeTemy(Toggle):
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"""Adds Temmy Armor to the item pool."""
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display_name = "Include Temy Armor"
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default = 1
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class KeyPieces(Range):
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"""How many Key Pieces are added to the pool, only matters with Key Piece Hunt enabled."""
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display_name = "Key Piece Amount"
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default = 5
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range_start = 1
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range_end = 10
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class KeyHunt(Toggle):
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"""Adds Key Pieces to the item pool, you need all of them to enter the last corridor."""
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display_name = "Key Piece Hunt"
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default = 0
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class ProgressiveArmor(Toggle):
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"""Makes the armor progressive."""
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display_name = "Progressive Armor"
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default = 0
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class ProgressiveWeapons(Toggle):
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"""Makes the weapons progressive."""
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display_name = "Progressive Weapons"
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default = 0
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class OnlyFlakes(Toggle):
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"""Replaces all non-required items, except equipment, with Temmie Flakes."""
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display_name = "Only Temmie Flakes"
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default = 0
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class NoEquips(Toggle):
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"""Removes all equippable items."""
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display_name = "No Equippables"
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default = 0
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class RandomizeLove(Toggle):
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"""Adds LOVE to the pool. Only matters if your goal includes Genocide route"""
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display_name = "Randomize LOVE"
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default = 0
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class RandomizeStats(Toggle):
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"""Makes each stat increase from LV a separate item. Only matters if your goal includes Genocide route
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Warning: This tends to spam chat with sending out checks."""
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display_name = "Randomize Stats"
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default = 0
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class RandoBattleOptions(Toggle):
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"""Turns the ITEM button in battle into an item you have to receive."""
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display_name = "Randomize Item Button"
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default = 0
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undertale_options: typing.Dict[str, type(Option)] = {
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"route_required": RouteRequired,
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"key_hunt": KeyHunt,
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"key_pieces": KeyPieces,
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"rando_love": RandomizeLove,
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"rando_stats": RandomizeStats,
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"temy_include": IncludeTemy,
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"no_equips": NoEquips,
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"only_flakes": OnlyFlakes,
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"prog_armor": ProgressiveArmor,
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"prog_weapons": ProgressiveWeapons,
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"rando_item_button": RandoBattleOptions,
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}
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