Archipelago/test/dungeons/TestSkullWoods.py

99 lines
4.6 KiB
Python

from test.dungeons.TestDungeon import TestDungeon
class TestSkullWoods(TestDungeon):
def testSkullWoodsFrontAllEntrances(self):
self.starting_regions = ['Skull Woods First Section', 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)']
self.run_tests([
["Skull Woods - Big Chest", False, []],
["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']],
["Skull Woods - Big Chest", True, ['Big Key (Skull Woods)']],
["Skull Woods - Compass Chest", True, []],
["Skull Woods - Map Chest", True, []],
["Skull Woods - Pot Prison", True, []],
["Skull Woods - Pinball Room", True, []]
])
def testSkullWoodsFrontOnly(self):
self.starting_regions = ['Skull Woods First Section']
self.run_tests([
["Skull Woods - Big Chest", False, []],
["Skull Woods - Big Chest", False, [], ['Never in logic']],
["Skull Woods - Compass Chest", False, []],
["Skull Woods - Compass Chest", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
["Skull Woods - Compass Chest", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
["Skull Woods - Map Chest", True, []],
["Skull Woods - Pot Prison", False, []],
["Skull Woods - Pot Prison", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
["Skull Woods - Pot Prison", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
["Skull Woods - Pinball Room", False, []],
["Skull Woods - Pinball Room", False, [], ['Small Key (Skull Woods)']],
["Skull Woods - Pinball Room", True, ['Small Key (Skull Woods)']]
])
def testSkullWoodsLeftOnly(self):
self.starting_regions = ['Skull Woods First Section (Left)']
self.remove_exits = ['Skull Woods First Section Exit']
self.run_tests([
["Skull Woods - Big Chest", False, []],
["Skull Woods - Big Chest", False, [], ['Never in logic']],
["Skull Woods - Compass Chest", True, []],
["Skull Woods - Map Chest", False, []],
["Skull Woods - Map Chest", False, [], ['Small Key (Skull Woods)']],
["Skull Woods - Map Chest", True, ['Small Key (Skull Woods)']],
["Skull Woods - Pot Prison", True, []],
["Skull Woods - Pinball Room", True, []]
])
def testSkullWoodsBackOnly(self):
self.starting_regions = ['Skull Woods First Section (Top)']
self.remove_exits = ['Skull Woods First Section Exit']
self.run_tests([
["Skull Woods - Big Chest", False, []],
["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']],
["Skull Woods - Big Chest", True, ['Big Key (Skull Woods)']],
["Skull Woods - Compass Chest", False, []],
["Skull Woods - Compass Chest", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
["Skull Woods - Compass Chest", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
["Skull Woods - Map Chest", True, []],
["Skull Woods - Pot Prison", False, []],
["Skull Woods - Pot Prison", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
["Skull Woods - Pot Prison", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
["Skull Woods - Pinball Room", False, []],
["Skull Woods - Pinball Room", False, [], ['Small Key (Skull Woods)']],
["Skull Woods - Pinball Room", True, ['Small Key (Skull Woods)']]
])
def testSkullWoodsMiddle(self):
self.starting_regions = ['Skull Woods Second Section']
self.remove_exits = ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']
self.run_tests([["Skull Woods - Big Key Chest", True, []]])
def testSkullWoodsBack(self):
self.starting_regions = ['Skull Woods Final Section (Entrance)']
self.run_tests([
["Skull Woods - Bridge Room", True, []],
["Skull Woods - Boss", False, []],
["Skull Woods - Boss", False, [], ['Fire Rod']],
["Skull Woods - Boss", False, [], ['Progressive Sword']],
["Skull Woods - Boss", False, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
["Skull Woods - Boss", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Fire Rod', 'Progressive Sword']],
])